Пример #1
0
 /// <summary>
 /// Ajoute le joueurs pro dans une table (Graphiquement) que s'il est
 /// </summary>
 /// <param name="tableData"></param>
 /// <param name="tableUC"></param>
 /// <param name="previousSabot"></param>
 /// <returns>Si le joueur pro est existant</returns>
 private bool setPlayerPro(TableData tableData, TableUC tableUC, double previousSabot)
 {
     if (tableData.PlayerPro != null)
     {
         tableUC.setPlayerPro(tableData.PlayerPro);
         frmData.setValuePie(tableData.PlayerPro, getAverageWinLosePlayer());
         frmData.addValueChart(tableData.PlayerPro, getAverageCash(), nbTurn + 1);
         return(true);
     }
     else
     {
         tableUC.removePlayerPro();
         return(false);
     }
 }
Пример #2
0
        private void initDisplayTable(int nbTable, int nbPlayer)
        {
            int x     = 0;
            int y     = 80;
            int distX = 500;
            int distY = 370;
            int width = Screen.PrimaryScreen.Bounds.Size.Width / distY;

            Size = new Size((width - 1) * distY + 50, Screen.PrimaryScreen.Bounds.Size.Height - frmData.Size.Height - 50);

            for (int i = 0; i < nbTable; i++)
            {
                TableUC tableUC = new TableUC();
                tableUC.initTable(nbPlayer, i + 1);
                tableUC.Location = new Point(x, y);
                Controls.Add(tableUC);
                x += distX;
                if (x + tableUC.Size.Width > Size.Width)
                {
                    x  = 0;
                    y += distY;
                }
            }
        }