public static void SetLevel(PlayerCharacter player, int level) { TablePlayerLebelData next = table[level - 1]; player.CurrentExperience -= player.NextLevelExperience; SetLevelInitialize(player, level); }
public static void SetLevelInitialize(PlayerCharacter player, int level) { ScoreInformation.Info.iLevel = level; TablePlayerLebelData next = table[level - 1]; player.Level = level; player.MaxHpDefault = next.MaxHp; player.CurrentHp = player.MaxHp; player.NextLevelExperience = next.NextLevelExperience; player.BaseAttack = next.BaseAttack; player.BaseDefense = next.BaseDefense; player.TrunRecoverHp = next.TrunRecoverHp; }