/// <summary> /// 完成结算 /// </summary> /// <param name="tableData"></param> private void DoComplatedSettlement(TableData tableData) { //放入空桌池中RoomData roomData; RoomData roomData = GetRoomData(tableData.RoomId); if (roomData != null) { foreach (PositionData position in tableData.Positions) { var user = GetUser(position.UserId); if (user != null) { user.Property.InitTablePos(); } position.Init(); } tableData.Init(); if (roomData.Tables.Remove(tableData.TableId)) { //Console.WriteLine("Table:{0} is init", tableData.TableId); int minTableCount = ConfigEnvSet.GetInt("Game.Table.MinTableCount", 10); if (roomData.TablePool.Count < minTableCount) { roomData.TablePool.Enqueue(tableData); } else { tableData.Dispose(); } return; } } TraceLog.WriteError("TableData object {1} in {0} room has be disposed error.", tableData.RoomId, tableData.TableId); }