public void Generate() { if (string.IsNullOrEmpty(input.text)) { return; } string code = TableCodeGen.Generate(input.text, "SampleTable"); output.text = code; }
private void CreateScriptFromTable() { var folder = Application.streamingAssetsPath; if (PlayerPrefs.HasKey(Pref_lastCsFolder)) { folder = PlayerPrefs.GetString(Pref_lastCsFolder); } var fileName = System.IO.Path.GetFileNameWithoutExtension(filePath); var path = EditorUtility.SaveFilePanel("保存C#文件", folder, fileName, "cs"); if (!string.IsNullOrEmpty(path)) { fileName = System.IO.Path.GetFileNameWithoutExtension(path); var script = TableCodeGen.Generate(ListToArray(arr), types.ConvertAll <string>(x => x.ToString().ToLower()).ToArray(), fileName); System.IO.File.WriteAllText(path, script); AssetDatabase.Refresh(); } }
public static MonoScript CreateScript(TextAsset csv, string path) { if (csv == null || string.IsNullOrEmpty(csv.text)) { return(null); } string className = Path.GetFileNameWithoutExtension(path); string code = TableCodeGen.Generate(csv.text, className); File.WriteAllText(path, code); Debug.Log("Table script generated: " + path); AssetDatabase.Refresh(); // absolute path to relative if (path.StartsWith(Application.dataPath)) { path = "Assets" + path.Substring(Application.dataPath.Length); } return(AssetDatabase.LoadAssetAtPath(path, typeof(MonoScript)) as MonoScript); }