/// <summary>
 /// 添加模型固有特效
 /// </summary>
 public static void AddCharModelEffects(Obj_Character obj, EEffectBindTargetType type = EEffectBindTargetType.TYPE_CHARACTER)
 {
     if (obj == null)
     {
         LogModule.ErrorLog("AddCharModelEffects called but parameter obj is null!");
         return;
     }
     if (type == EEffectBindTargetType.TYPE_CHARACTER)
     {
         Tab_CharModel table = TableManager.GetCharModelByID(obj.ModelID, 0);
         if (table != null)
         {
             int totalEffectCountOnModel = table.getEffectIdCount();
             int tmpValue;
             for (int i = 0; i < totalEffectCountOnModel; i++)
             {
                 tmpValue = table.GetEffectIdbyIndex(i);
                 if (tmpValue >= 0)
                 {
                     obj.PlayEffect(tmpValue);
                 }
             }
         }
     }
 }
Пример #2
0
        public static void ChangeMainPLayerObjToNormal()
        {
            Obj_MainPlayer main = Singleton <ObjManager> .Instance.MainPlayer;

            if (main == null)
            {
                LogModule.ErrorLog("ReloadMainPLayerObj called burt Singleton<ObjManager>.Instance.MainPlayer is null!");
                return;
            }
            Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(main.ModelVisualID, 0);

            if (tabItemVisual == null)
            {
                tabItemVisual = TableManager.GetItemVisualByID(GlobeVar.DEFAULT_VISUAL_ID, 0);
                if (tabItemVisual == null)
                {
                    return;
                }
            }

            int nCharmodelID = main.GetCharModelID(tabItemVisual, main.Profession);

            Tab_CharModel charModel = TableManager.GetCharModelByID(nCharmodelID, 0);

            if (charModel == null)
            {
                return;
            }

            main.AnimationFilePath = charModel.AnimPath;
            main.ModelID           = nCharmodelID;
            LoadModelToRoot(nCharmodelID, EResourceType.CharacterModel,
                            LoadModelComplete, main.gameObject, charModel, false);
        }
Пример #3
0
        public static void CreateModelNpcObj(int nCharModelID, Obj_Init_Data initData, DelAsycModelOver delAsycStroyModel)
        {
            if (initData == null)
            {
                LogModule.ErrorLog("CreateModelNpcObj called but initData == null is null!");
            }
            //NPC创建的时候统一用RoleBase中的ID,而不用Obj_Init_Data结构中的CharModelID
            Tab_CharModel charModel = TableManager.GetCharModelByID(nCharModelID, 0);

            if (null == charModel)
            {
                return;
            }

            GameObject npc = ResourceManager.InstantiateResource("Prefab/Model/NPCRoot", initData.m_ServerID.ToString()) as GameObject;

            //GameObject npc = CreateGameObjectByResource(initData);
            if (null != npc)
            {
                //加载逻辑体,同时异步加载渲染体
                Obj_NPC objNPC = (Obj_NPC)npc.GetComponent <Obj_NPC>();
                if (!objNPC)
                {
                    objNPC = (Obj_NPC)npc.AddComponent <Obj_NPC>();
                }

                if (objNPC && objNPC.Init(initData))
                {
                    objNPC.CanLogic = true;
                    Singleton <ObjManager> .Instance.AddPoolObj(objNPC.ServerID.ToString(), objNPC);
                }
                LoadModelToRoot(nCharModelID, EResourceType.CharacterModel, LoadModelComplete, npc, charModel, null);
                Singleton <ObjManager> .Instance.CachedNpc(npc.name, npc, objNPC.IsNeedBecameVisible());
            }
        }
Пример #4
0
        public string GetPath(int id, EResourceType type)
        {
            string url = "";

            switch (type)
            {
            case EResourceType.Effect:
            {
                Tab_Effect data = TableManager.GetEffectByID(id, 0);
                if (data == null)
                {
                    LogModule.ErrorLog("GetPath called type {0} id {1} is invalid!", type, id);
                    return(url);
                }
                url = data.Path.Substring(data.Path.LastIndexOf('/') + 1);
                url = BundleManager.GetBundleLoadUrl(BundleManager.PathEffectPrefab, url + ".data");
                return(url);
            }

            case EResourceType.CharacterModel:
            {
                Tab_CharModel model = TableManager.GetCharModelByID(id, 0);
                if (model == null)
                {
                    LogModule.ErrorLog("GetPath called type {0} id {1} is invalid!", type, id);
                    return(url);
                }
                url = BundleManager.GetBundleLoadUrl(BundleManager.PathModelPrefab, model.ResPath + ".data");
                return(url);
            }
            }
            LogModule.ErrorLog("GetPath failed invalid type {0} id {1} !", type, id);
            return("ffff");
        }
Пример #5
0
        public static void CreateModelStoryObj(int nCharModelID, string strName, DelAsycModelOver delAsycStroyModel)
        {
            Tab_CharModel charModel = TableManager.GetCharModelByID(nCharModelID, 0);

            if (null == charModel)
            {
                LogModule.WarningLog("can not find char model id in table :" + nCharModelID);
                return;
            }

            GameObject charObj = ResourceManager.InstantiateResource("Prefab/Model/PlayerRoot", strName) as GameObject;

            if (null == charObj)
            {
                LogModule.WarningLog("can not load PlayerRoot :" + nCharModelID);
                return;
            }
            Obj_Client curCharacter = charObj.GetComponent <Obj_Client>();

            if (null == curCharacter)
            {
                charObj.AddComponent <Obj_Client>();
            }

            LoadModelToRoot(nCharModelID, EResourceType.CharacterModel, LoadModelComplete, charObj, charModel, delAsycStroyModel);
        }
Пример #6
0
        void InitFashionFakeObj(GameObject Obj, int nModelVisualID, Tab_FakeObject FakeObjTable)
        {
            if (Singleton <ObjManager> .Instance.MainPlayer == null)
            {
                return;
            }

            // 重载模型
            Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(nModelVisualID, 0);

            if (tabItemVisual == null)
            {
                return;
            }

            int nCharModelID = GetCharModelID(tabItemVisual, GameManager.gameManager.OtherPlayerData.Profession);

            Tab_CharModel tabCharModel = TableManager.GetCharModelByID(nCharModelID, 0);

            if (tabCharModel == null)
            {
                return;
            }

            Singleton <ObjManager> .GetInstance().ReloadModel(Obj, tabCharModel.ResPath, Singleton <ObjManager> .GetInstance().OtherView_AsycLoadFakeObjOver, FakeObjTable, this);
        }
Пример #7
0
        public static void ChangeOtherPLayerObjToNormal(Obj_OtherPlayer otherPlayer)
        {
            Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(otherPlayer.ModelVisualID, 0);

            if (tabItemVisual == null)
            {
                tabItemVisual = TableManager.GetItemVisualByID(GlobeVar.DEFAULT_VISUAL_ID, 0);
                if (tabItemVisual == null)
                {
                    return;
                }
            }

            int nCharmodelID = otherPlayer.GetCharModelID(tabItemVisual, otherPlayer.Profession);

            Tab_CharModel charModel = TableManager.GetCharModelByID(nCharmodelID, 0);

            if (charModel == null)
            {
                return;
            }

            otherPlayer.AnimationFilePath = charModel.AnimPath;
            otherPlayer.ModelID           = nCharmodelID;
            LoadModelToRoot(nCharmodelID, EResourceType.CharacterModel,
                            LoadModelComplete, otherPlayer.gameObject, charModel, false);
        }
Пример #8
0
        void InitFashionFakeObj(GameObject Obj, int nModelVisualID, Tab_FakeObject FakeObjTable, int nProfession = -1)
        {
            // 重载模型
            Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(nModelVisualID, 0);

            if (tabItemVisual == null)
            {
                return;
            }

            int nCharModelID = -1;

            if (Singleton <ObjManager> .Instance != null && Singleton <ObjManager> .Instance.MainPlayer != null)
            {
                nCharModelID = Singleton <ObjManager> .Instance.MainPlayer.GetCharModelID(tabItemVisual);
            }
            else
            {
                nCharModelID = GetCharModelID(tabItemVisual, nProfession);
            }

            Tab_CharModel tabCharModel = TableManager.GetCharModelByID(nCharModelID, 0);

            if (tabCharModel == null)
            {
                return;
            }

            Singleton <ObjManager> .GetInstance().ReloadModel(Obj, tabCharModel.ResPath, Singleton <ObjManager> .GetInstance().AsycLoadFakeObjOver, FakeObjTable, this);
        }
Пример #9
0
    void HandleFitOnFashion(int nGoodsId, int nFashionID)
    {
        m_FitOnVisual.FellowGoodsID = GlobeVar.INVALID_ID;
        m_FitOnVisual.MountGoodsID  = GlobeVar.INVALID_ID;

        m_FitOnVisual.FellowID = GlobeVar.INVALID_ID;
        m_FitOnVisual.MountID  = GlobeVar.INVALID_ID;

        Tab_FashionData tabFashionData = TableManager.GetFashionDataByID(nFashionID, 0);

        if (tabFashionData == null)
        {
            return;
        }

        Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(tabFashionData.ItemVisualID, 0);

        if (tabItemVisual == null)
        {
            return;
        }

        int nCharModelID = Singleton <ObjManager> .Instance.MainPlayer.GetCharModelID(tabItemVisual);

        Tab_CharModel tabCharModel = TableManager.GetCharModelByID(nCharModelID, 0);

        if (tabCharModel == null)
        {
            return;
        }

        Tab_FakeObject tabFakeObject = TableManager.GetFakeObjectByID(m_FakeObjID, 0);

        if (tabFakeObject == null)
        {
            return;
        }

        m_FitOnVisual.FashionGoodsID  = nFashionID;
        m_FitOnVisual.FashionID       = nFashionID;
        m_FitOnVisual.FashionDeadline = m_eDeadline;

        // 装备 时装 不同时预览
        m_FitOnVisual.ArmorGoodsID = GlobeVar.INVALID_ID;
        m_FitOnVisual.ArmorID      = GlobeVar.INVALID_ID;

        List <object> param = new List <object>();

        param.Add(tabFakeObject);
        param.Add(m_FitOnFakeObj);
        param.Add(m_FitOnVisual);

        Singleton <ObjManager> .GetInstance().ReloadModel(m_FitOnGameObject,
                                                          tabCharModel.ResPath,
                                                          Singleton <ObjManager> .GetInstance().AsycLoadFitOnObjOver,
                                                          param);
    }
Пример #10
0
    public void UpdateFashionView()
    {
        if (null == Singleton <ObjManager> .Instance.MainPlayer)
        {
            return;
        }

        int            nModelVisualID  = Singleton <ObjManager> .Instance.MainPlayer.ModelVisualID;
        bool           isDefaultVisual = false;
        Tab_ItemVisual tabItemVisual   = null;

        tabItemVisual = TableManager.GetItemVisualByID(nModelVisualID, 0);
        if (tabItemVisual == null)
        {
            isDefaultVisual = true;
        }
        else
        {
            isDefaultVisual = false;
        }

        if (isDefaultVisual)
        {
            tabItemVisual = TableManager.GetItemVisualByID(GlobeVar.DEFAULT_VISUAL_ID, 0);
            if (tabItemVisual == null)
            {
                return;
            }
        }

        int nCharModelID = Singleton <ObjManager> .Instance.MainPlayer.GetCharModelID(tabItemVisual);

        Tab_CharModel tabCharModel = TableManager.GetCharModelByID(nCharModelID, 0);

        if (tabCharModel == null)
        {
            return;
        }

        Tab_FakeObject tabFakeObject = TableManager.GetFakeObjectByID(m_PlayerFakeObjID, 0);

        if (tabFakeObject == null)
        {
            return;
        }

        Singleton <ObjManager> .GetInstance().ReloadModel(m_FakeObjGameObject,
                                                          tabCharModel.ResPath,
                                                          Singleton <ObjManager> .GetInstance().AsycLoadFakeObjOver,
                                                          tabFakeObject,
                                                          m_PlayerFakeObj);
    }
Пример #11
0
    void ShowOpponentView()
    {
        UIStage       = 1;
        SearchSecond  = 0;
        progress.text = WuLinData.WuLinRounderTip();
        if (WuLinData.OppoViewInfo.guid == Games.GlobeDefine.GlobeVar.INVALID_GUID)
        {
            string text = "";
            if (WuLinData.Rounder == 1)
            {
                text = StrDictionary.GetClientDictionaryString("#{4813}");
            }
            else
            {
                string roundTips = WuLinData.WuLinRoundTipPrefix();
                text = StrDictionary.GetClientDictionaryString("#{4814}", roundTips);
            }

            searchTip.text = text;
            Countdown.text = text;
        }
        else
        {
            searchTip.text = Utils.GetDicByID(1845);
            Countdown.text = Utils.GetDicByID(1845);
            int id = (int)WuLinData.OppoViewInfo.profession;
            Tab_RoleBaseAttr roleBaseAttr = TableManager.GetRoleBaseAttrByID(id, 0);
            if (roleBaseAttr != null)
            {
                Tab_CharModel charModel = TableManager.GetCharModelByID(roleBaseAttr.CharModelID, 0);
                if (charModel != null)
                {
                    HeadIcon.spriteName = charModel.HeadPic;
                }
            }
            // if( id >= 0 && id <  CharacterDefine.PROFESSION_DICNUM.Length)
            {
                Profession.text = Utils.GetProfessionNameByType(id);
                //Utils.GetDicByID(CharacterDefine.PROFESSION_DICNUM[id]);
            }
        }

        Name.text      = WuLinData.OppoViewInfo.name;
        CombatNum.text = WuLinData.OppoViewInfo.combat.ToString();
        HP.text        = WuLinData.OppoViewInfo.hp.ToString();
        MP.text        = WuLinData.OppoViewInfo.mp.ToString();
        Attack.text    = WuLinData.OppoViewInfo.atk.ToString();
        Defense.text   = WuLinData.OppoViewInfo.def.ToString();
        Critical.text  = WuLinData.OppoViewInfo.cri.ToString();
        Speed.text     = WuLinData.OppoViewInfo.spd.ToString();
        dodge.text     = WuLinData.OppoViewInfo.dge.ToString();
    }
Пример #12
0
        //将模型变成变身状态下
        public static void ChangeOtherPLayerObjToChangeModel(int nCharmodelID, Obj_Character otherPlayer)
        {
            Tab_CharModel charModel = TableManager.GetCharModelByID(nCharmodelID, 0);

            if (charModel == null)
            {
                LogModule.ErrorLog("Tab_CharModel is null == " + nCharmodelID);
                return;
            }
            otherPlayer.AnimationFilePath = charModel.AnimPath;
            otherPlayer.ModelID           = nCharmodelID;
            LoadModelToRoot(nCharmodelID, EResourceType.CharacterModel,
                            LoadModelComplete, otherPlayer.gameObject, charModel, true);
        }
Пример #13
0
        public static void CreateOtherPlayerHided(Obj_OtherPlayer obj, Obj_HidePlayerData data)
        {
            if (data == null || obj == null || obj.gameObject == null)
            {
                LogModule.ErrorLog("CreateOtherPlayerHided called but data == null || obj == null ||obj.gameObject == null");
                return;
            }
            Tab_CharModel charModel = TableManager.GetCharModelByID(data.CharModelId, 0);

            if (charModel == null)
            {
                return;
            }
            LoadModelToRoot(data.CharModelId, EResourceType.CharacterModel, LoadModelComplete, obj.gameObject, charModel, obj.CurChangeState == (int)GameDefine_Globe.ChangeModeState.CHANGE_2 || obj.CurChangeState == (int)GameDefine_Globe.ChangeModeState.CHANGE_1);
            //ReloadModel(curChar.gameObject, curObjData.ResPath, AsycCreateOtherPlayerOver, curObjData.InitData);
        }
 protected override void InitBindPointData(GameObject go)
 {
     base.InitBindPointData(go);
     if (go != null)
     {
         m_EffectHolder = go.GetComponent <Obj>();
         if (m_EffectHolder != null && m_EffectHolder.ObjType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_MAIN_PLAYER)
         {
             Tab_CharModel modelTable = TableManager.GetCharModelByID(m_EffectHolder.ModelID, 0);
             if (modelTable != null && GameManager.gameManager.ActiveScene != null)
             {
                 GameManager.gameManager.ActiveScene.SetMainPlayerCircleSize(modelTable.SelectCircleSize);
             }
         }
     }
 }
Пример #15
0
        /// <summary>
        /// 后期可以 看情况 跟OtherPlayer的创建 合并
        /// </summary>
        /// <param name="initData"></param>
        public static void CreateZombieUser(Obj_Init_Data initData)
        {
            if (null == initData)
            {
                return;
            }

            //mwh 根据RoleBase的ID获得路径
            Tab_RoleBaseAttr roleBaseAttr = TableManager.GetRoleBaseAttrByID(initData.m_RoleBaseID, 0);

            if (null == roleBaseAttr)
            {
                return;
            }
            initData.m_CharModelID = roleBaseAttr.CharModelID;
            GameObject otherPlayer = ResourceManager.InstantiateResource("Prefab/Model/OtherPlayerRoot", initData.m_ServerID.ToString()) as GameObject;

            if (null != otherPlayer)
            {
                Obj_ZombieUser objZombiePlayer = otherPlayer.AddComponent <Obj_ZombieUser>();

                if (null != objZombiePlayer && objZombiePlayer.Init(initData))
                {
                    objZombiePlayer.CanLogic = true;
                }

                Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(objZombiePlayer.ModelVisualID, 0);
                if (tabItemVisual == null)
                {
                    tabItemVisual = TableManager.GetItemVisualByID(GlobeVar.DEFAULT_VISUAL_ID, 0);
                    if (tabItemVisual == null)
                    {
                        return;
                    }
                }
                int           nCharmodelID = objZombiePlayer.GetCharModelID(tabItemVisual, objZombiePlayer.Profession);
                Tab_CharModel charModel    = TableManager.GetCharModelByID(nCharmodelID, 0);
                if (charModel == null)
                {
                    return;
                }
                Singleton <ObjManager> .Instance.AddPoolObj(objZombiePlayer.ServerID.ToString(), objZombiePlayer);

                LoadModelToRoot(nCharmodelID, EResourceType.CharacterModel, LoadModelComplete, otherPlayer, charModel,
                                null);
            }
        }
    public void FitOnFashion(int nFashionID)
    {
        Tab_FashionData tabFashionData = TableManager.GetFashionDataByID(nFashionID, 0);

        if (tabFashionData == null)
        {
            return;
        }

        Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(tabFashionData.ItemVisualID, 0);

        if (tabItemVisual == null)
        {
            return;
        }

        int nCharModelID = Singleton <ObjManager> .Instance.MainPlayer.GetCharModelID(tabItemVisual);

        Tab_CharModel tabCharModel = TableManager.GetCharModelByID(nCharModelID, 0);

        if (tabCharModel == null)
        {
            return;
        }

        Tab_FakeObject tabFakeObject = TableManager.GetFakeObjectByID(m_PlayerFakeObjID, 0);

        if (tabFakeObject == null)
        {
            return;
        }

        List <object> param = new List <object>();

        param.Add(tabFakeObject);
        param.Add(m_PlayerFakeObj);

        Singleton <ObjManager> .GetInstance().ReloadModel(m_FakeObjGameObject,
                                                          tabCharModel.ResPath,
                                                          Singleton <ObjManager> .GetInstance().AsycLoadRoleViewFitOnObjOver,
                                                          param);

        GameManager.gameManager.ActiveScene.ShowFakeObj();
    }
Пример #17
0
    void ShowMissionUI(string missionContent, bool defaultDialog)
    {
        m_bIsDefaultDialog = defaultDialog;
        if (m_bIsDefaultDialog)
        {
            UIManager.HideAllUIExceptStory();
        }
        //LogModule.ErrorLog("________________________________ " + missionContent);
        m_StoryDialogBottomLabel.text = missionContent;
        Obj_NPC TargetNpc = Singleton <DialogCore> .GetInstance().CareNPC;

        if (TargetNpc == null)
        {
            return;
        }

        if (TargetNpc.ModelID < 0)
        {
            return;
        }

        Tab_RoleBaseAttr roleBase = TableManager.GetRoleBaseAttrByID(TargetNpc.BaseAttr.RoleBaseID, 0);

        if (roleBase == null)
        {
            return;
        }

        Tab_CharModel charModel = TableManager.GetCharModelByID(TargetNpc.ModelID, 0);

        if (null == charModel)
        {
            return;
        }

        if (m_SpeakerName && m_StoryDialogBottomRole)
        {
            m_SpeakerName.text = roleBase.Name;
            m_StoryDialogBottomRole.mainTexture = ResourceManager.LoadResource("Texture/MissionRole/" + charModel.NPCSpriteName, typeof(Texture)) as Texture;
        }
#if BOBJOYSTICK
//        RefreshJoyGUI(MissionUIType.TYPE_NONE);
#endif
    }
Пример #18
0
    void UpdateNPCInfo()
    {
        Obj_NPC TargetNpc = Singleton <DialogCore> .GetInstance().CareNPC;

        if (TargetNpc != null)
        {
            if (TargetNpc.ModelID >= 0)
            {
                Tab_RoleBaseAttr roleBase = TableManager.GetRoleBaseAttrByID(TargetNpc.BaseAttr.RoleBaseID, 0);
                if (roleBase != null)
                {
                    Tab_CharModel charModel = TableManager.GetCharModelByID(TargetNpc.ModelID, 0);
                    if (charModel != null && m_NPCHead && m_NPCName)
                    {
                        m_NPCName.text = roleBase.Name;

                        Texture curTexture = ResourceManager.LoadResource("Texture/MissionRole/" + charModel.NPCSpriteName, typeof(Texture)) as Texture;
                        if (null != curTexture)
                        {
                            m_NPCHead.gameObject.SetActive(true);
                            m_NPCHead.mainTexture = curTexture;
                        }
                        else
                        {
                            m_NPCHead.gameObject.SetActive(false);
                        }
                    }
                }
            }
            if (m_curOptionDialogId != -1)
            {
                Tab_NpcOptionDialog _npcOptionInfo = TableManager.GetNpcOptionDialogByID(m_curOptionDialogId, 0);
                if (_npcOptionInfo != null)
                {
                    m_NPCTalk.text = StrDictionary.GetClientString_WithNameSex(_npcOptionInfo.CenterText);
                }
                //RESET AWARD TEXT FOR TW
                if (m_curOptionDialogId == AWARD_DIALOGID && PlatformHelper.IsChannelTW())
                {
                    m_NPCTalk.text = StrDictionary.GetClientDictionaryString("#{5248}");
                }
            }
        }
    }
Пример #19
0
    void HandleFitOnArmor(int nGoodsId, int nDataID, Tab_EquipAttr tabArmorEquipAttr)
    {
        Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(tabArmorEquipAttr.ModelId, 0);

        if (tabItemVisual == null)
        {
            return;
        }

        int nCharModelID = Singleton <ObjManager> .Instance.MainPlayer.GetCharModelID(tabItemVisual);

        Tab_CharModel tabCharModel = TableManager.GetCharModelByID(nCharModelID, 0);

        if (tabCharModel == null)
        {
            return;
        }

        Tab_FakeObject tabFakeObject = TableManager.GetFakeObjectByID(m_FakeObjID, 0);

        if (tabFakeObject == null)
        {
            return;
        }

        m_FitOnVisual.ArmorGoodsID = nGoodsId;
        m_FitOnVisual.ArmorID      = nDataID;

        // 装备 时装 不同时预览
        m_FitOnVisual.FashionGoodsID  = GlobeVar.INVALID_ID;
        m_FitOnVisual.FashionID       = GlobeVar.INVALID_ID;
        m_FitOnVisual.FashionDeadline = YuanBaoShopItemLogic.DEADLINE_PRICE.PRICE_FOREVER;

        List <object> param = new List <object>();

        param.Add(tabFakeObject);
        param.Add(m_FitOnFakeObj);
        param.Add(m_FitOnVisual);

        Singleton <ObjManager> .GetInstance().ReloadModel(m_FitOnGameObject,
                                                          tabCharModel.ResPath,
                                                          Singleton <ObjManager> .GetInstance().AsycLoadFitOnObjOver,
                                                          param);
    }
Пример #20
0
        /// <summary>
        /// 创建陷阱
        /// </summary>
        /// <param name="nCharModelID"></param>
        /// <param name="initData"></param>
        public static void CreateModelSnareObj(ObjSnare_Init_Data initData)
        {
            if (null == initData)
            {
                return;
            }

            //根据RoleBase的ID获得路径
            Tab_SnareObjInfo SnareObjInfo = TableManager.GetSnareObjInfoByID(initData.m_SnareID, 0);

            if (null == SnareObjInfo)
            {
                return;
            }
            int nCharModelID = SnareObjInfo.CharModelId;

            Tab_CharModel charModel = TableManager.GetCharModelByID(nCharModelID, 0);

            if (charModel == null)
            {
                LogModule.WarningLog("can not find char model id in table :{0}", nCharModelID);
                return;
            }
            GameObject SnareObj = ResourceManager.InstantiateResource("Prefab/Model/SnareRoot", initData.m_ServerID.ToString()) as GameObject;

            if (null != SnareObj)
            {
                //加载逻辑体,同时异步加载渲染体
                Obj_Snare objSnare = SnareObj.AddComponent <Obj_Snare>();;

                if (objSnare.Init(initData))
                {
                    objSnare.CanLogic = true;
                    Singleton <ObjManager> .Instance.AddPoolObj(objSnare.ServerID.ToString(), objSnare);
                }
                //ReloadModel(SnareObj, charModel.ResPath, AsycSnareObjOver, initData);
                LoadModelToRoot(nCharModelID, EResourceType.CharacterModel, LoadModelComplete, SnareObj, charModel, null);
            }
        }
Пример #21
0
    void UpdateNPCInfo()
    {
        Obj_NPC TargetNpc = Singleton <DialogCore> .GetInstance().CareNPC;

        if (TargetNpc != null)
        {
            if (TargetNpc.ModelID >= 0)
            {
                Tab_RoleBaseAttr roleBase = TableManager.GetRoleBaseAttrByID(TargetNpc.BaseAttr.RoleBaseID, 0);
                if (roleBase != null)
                {
                    Tab_CharModel charModel = TableManager.GetCharModelByID(TargetNpc.ModelID, 0);
                    if (charModel != null && m_NPCHead && m_NPCName)
                    {
                        m_NPCName.text = roleBase.Name;
                        Texture curTexture = ResourceManager.LoadResource("Texture/MissionRole/" + charModel.NPCSpriteName, typeof(Texture)) as Texture;
                        if (null != curTexture)
                        {
                            m_NPCHead.gameObject.SetActive(true);
                            m_NPCHead.mainTexture = curTexture;
                        }
                        else
                        {
                            m_NPCHead.gameObject.SetActive(false);
                        }
                    }
                }
            }
            Tab_NpcDialog DialogLine = TableManager.GetNpcDialogByID(TargetNpc.DefaultDialogID, 0);
            if (DialogLine != null)
            {
                if (m_NPCTalk)
                {
                    m_NPCTalk.text = StrDictionary.GetClientString_WithNameSex(DialogLine.Dialog);
                }
            }
        }
    }
Пример #22
0
        //行走状态处理
        void ProcessDeathAnimState()
        {
            if (AnimLogic != null && m_Objanimation != null)
            {
                //是否在播放动作
                if (m_Objanimation.isPlaying && AnimLogic.CurAnimData != null)
                {
                    //击飞是不播死亡动画
                    if (AnimLogic.CurAnimData.AnimID != (int)CharacterDefine.CharacterAnimId.Knockback_01 &&
                        AnimLogic.CurAnimData.AnimID != (int)CharacterDefine.CharacterAnimId.Knockback_02)
                    {
                        m_AnimLogic.Stop();
                        m_AnimLogic.Play((int)(CharacterDefine.CharacterAnimId.Die));
                    }
                }
                else
                {
                    m_AnimLogic.Stop();
                    m_AnimLogic.Play((int)(CharacterDefine.CharacterAnimId.Die));
                }
            }
            Tab_RoleBaseAttr roleBaseAttr = TableManager.GetRoleBaseAttrByID(BaseAttr.RoleBaseID, 0);

            if (roleBaseAttr != null)
            {
                Tab_CharModel charModel = TableManager.GetCharModelByID(roleBaseAttr.CharModelID, 0);
                if (charModel != null)
                {
                    int nDeadSoundCount = charModel.getDeadSoundCount();
                    int nRandNum        = Random.Range(0, nDeadSoundCount - 1);
                    if (charModel.GetDeadSoundbyIndex(nRandNum) >= 0)
                    {
                        PlaySoundAtPos(ObjType, charModel.GetDeadSoundbyIndex(nRandNum), Position);
                    }
                }
            }
        }
Пример #23
0
        //创建伙伴
        public static void CreateFellowModel(Obj_Init_Data initData)
        {
            if (null == initData)
            {
                return;
            }

            Tab_CabalFellowAttr fellowAttr = TableManager.GetCabalFellowAttrByID(initData.m_RoleBaseID, 0);

            if (null == fellowAttr)
            {
                return;
            }
            //根据ModelId找到CharModel资源
            Tab_CharModel charModel = TableManager.GetCharModelByID(fellowAttr.ModelId, 0);

            if (null == charModel)
            {
                return;
            }
            GameObject fellow = ResourceManager.InstantiateResource("Prefab/Model/FellowRoot", initData.m_ServerID.ToString()) as GameObject;

            if (null != fellow)
            {
                //加载逻辑体,同时异步加载渲染体
                Obj_Fellow objFellow = fellow.AddComponent <Obj_Fellow>();

                if (objFellow && objFellow.Init(initData))
                {
                    objFellow.CanLogic = true;
                    Singleton <ObjManager> .Instance.AddPoolObj(objFellow.ServerID.ToString(), objFellow);
                }
                LoadModelToRoot(fellowAttr.ModelId, EResourceType.CharacterModel, LoadModelComplete, fellow, charModel,
                                null);
                //ReloadModel(fellow, charModel.ResPath, AsycCreateFellowOver, initData);
            }
        }
Пример #24
0
        public static void CreateModelYanhuaObj(ObjYanHua_Init_Data initData)
        {
            if (null == initData)
            {
                return;
            }

            //根据RoleBase的ID获得路径
            Tab_YanHua YanHuaInfo = TableManager.GetYanHuaByID(initData.m_nYanHuaID, 0);

            if (null == YanHuaInfo)
            {
                return;
            }

            Tab_CharModel charModel = TableManager.GetCharModelByID(YanHuaInfo.CharModelId, 0);

            if (null == charModel)
            {
                return;
            }

            GameObject yanhuaGo = ResourceManager.InstantiateResource("Prefab/Model/SnareRoot", initData.m_ServerID.ToString()) as GameObject;

            if (null != yanhuaGo)
            {
                Obj_YanHua objYanhua = yanhuaGo.AddComponent <Obj_YanHua>();

                if (objYanhua.Init(initData))
                {
                    objYanhua.CanLogic = true;
                    Singleton <ObjManager> .Instance.AddPoolObj(objYanhua.ServerID.ToString(), objYanhua);
                }
                LoadModelToRoot(YanHuaInfo.CharModelId, EResourceType.CharacterModel, LoadModelComplete, yanhuaGo, charModel, null);
            }
        }
Пример #25
0
        public static void ChangeMainPLayerObj(int nCharmodelID)
        {
            Obj_MainPlayer main = Singleton <ObjManager> .Instance.MainPlayer;

            if (main == null)
            {
                LogModule.ErrorLog("ReloadMainPLayerObj called but Singleton<ObjManager>.Instance.MainPlayer is null!");
                return;
            }


            Tab_CharModel charModel = TableManager.GetCharModelByID(nCharmodelID, 0);

            if (charModel == null)
            {
                LogModule.ErrorLog("Tab_CharModel is null == " + nCharmodelID);
                return;
            }

            main.AnimationFilePath = charModel.AnimPath; //324
            main.ModelID           = nCharmodelID;
            LoadModelToRoot(nCharmodelID, EResourceType.CharacterModel,
                            LoadModelComplete, main.gameObject, charModel, true);
        }
Пример #26
0
        public override bool Init(Obj_Init_Data initData)
        {
            if (null == m_ObjTransform)
            {
                m_ObjTransform = gameObject.transform;
            }

            m_ObjTransform.position = ActiveScene.GetTerrainPosition(new Vector3(initData.m_fX, 0, initData.m_fZ));

            //暂时 写死了 后面再用服务器
            m_ObjTransform.Rotate(Vector3.up * 135);

            //服务器发过来的信息
            this.ServerID       = initData.m_ServerID;
            BaseAttr.RoleBaseID = initData.m_RoleBaseID;
            BaseAttr.RoleName   = initData.m_StrName;
            m_OwnerObjId        = initData.m_OwnerObjId;
            StealthLev          = initData.m_StealthLev;
            m_Quality           = initData.m_FellowQuality;
            OptStealthLevChange();
            //防止伙伴追上人物导致动作不流畅 把客户端主角伙伴速度修改为和人物一样
            if (IsOwnedByMainPlayer() == true)
            {
                Singleton <ObjManager> .GetInstance().MainPlayer.CurFellowObjId = ServerID;

                Singleton <ObjManager> .GetInstance().MainPlayer.CurFellowObjGuid = initData.m_Guid;

                BaseAttr.MoveSpeed = Singleton <ObjManager> .GetInstance().MainPlayer.BaseAttr.MoveSpeed;
            }
            else
            {
                Obj_OtherPlayer otherPlayer = Singleton <ObjManager> .Instance.FindObjInScene(m_OwnerObjId) as Obj_OtherPlayer;

                if (null != otherPlayer)
                {
                    otherPlayer.FellowID = ServerID;
                    m_bVisible           = otherPlayer.IsVisibleChar();
                }

                BaseAttr.MoveSpeed = initData.m_MoveSpeed;
            }
            Tab_CabalFellowAttr fellowAttrTab = TableManager.GetCabalFellowAttrByID(BaseAttr.RoleBaseID, 0);

            if (fellowAttrTab != null)
            {
                //初始化CharModelID,并读取部分客户端信息
                ModelID = fellowAttrTab.ModelId;
                Tab_CharModel charModel = TableManager.GetCharModelByID(ModelID, 0);
                if (null != charModel)
                {
                    BaseAttr.HeadPic = charModel.HeadPic;
                    //设置动作路径
                    AnimationFilePath = charModel.AnimPath;
                    //设置名字版高度
                    DeltaHeight = charModel.HeadInfoHeight;

                    m_ObjTransform.localScale    = new Vector3(charModel.Scale, charModel.Scale, charModel.Scale);
                    m_ObjTransform.localRotation = Utils.DirServerToClient(initData.m_fDir);
                }
            }


            //初始化寻路代理
            InitNavAgent();

            //初始化AutoMove功能模块
            //if (gameObject.GetComponent<AutoMove>() == null)
            //{
            gameObject.AddComponent <AutoMove>();
            //}

            //初始化动画,需要在AnimationFilePath被赋值后进行
            if (AnimLogic == null)
            {
                AnimLogic = gameObject.AddComponent <AnimationLogic>();
            }
            //初始化特效
            if (ObjEffectController == null)
            {
                ObjEffectController = gameObject.AddComponent <CharacterEffectBehaviourController>();
            }

            //召出播放特效
            if (Singleton <ObjManager> .GetInstance().MainPlayer != null)
            {
                if (m_OwnerObjId == Singleton <ObjManager> .GetInstance().MainPlayer.ServerID)
                {
                    if (GameManager.gameManager.PlayerDataPool.FellowPlayerEffect == true)
                    {
                        //PlayEffect(52);
                        GameManager.gameManager.PlayerDataPool.FellowPlayerEffect = false;
                    }
                }
            }

            if (IsDie())
            {
                OnCorpse();
            }
            else
            {
                if (Objanimation != null)
                {
                    Objanimation.Stop();
                }
                CurObjAnimState = Games.GlobeDefine.GameDefine_Globe.OBJ_ANIMSTATE.STATE_NORMOR;
            }

            InitNameBoard();

            return(base.Init(initData));
        }
Пример #27
0
        public override void OnBindOpt(Obj_Character obj)
        {
            base.OnBindOpt(obj);

            //婚车特殊摆设
            if (BaseAttr.RoleBaseID == GlobeVar.PARADE_BUSID && obj != null)
            {
                Transform playermodel = obj.transform.FindChild("Model");
                Transform ridepoint   = gameObject.transform.FindChild("Model/All/Bip01/Bip01 Pelvis/Bip01 Spine/Ride_Point01");
                Transform seatpoint   = gameObject.transform.FindChild("Model/All/Bone02/Ride_Point02");
                if (playermodel == null || ridepoint == null || seatpoint == null)
                {
                    return;
                }
                if (GetBindChildIndex(obj.ServerID) == 0 && ridepoint.childCount < 1)
                {
                    obj.gameObject.transform.localPosition = new Vector3(0.0f, 0.78f, -0.47f);
                    GameObject fakeobj = (GameObject)Instantiate(playermodel.gameObject);
                    if (fakeobj != null)
                    {
                        fakeobj.SetActive(true);
                        fakeobj.transform.parent        = ridepoint;
                        fakeobj.transform.localPosition = Vector3.zero;
                        fakeobj.transform.localRotation = Quaternion.Euler(90.0f, 0.0f, 0.0f);
                        fakeobj.transform.localScale    = Vector3.one;

                        AnimationLogic al = ridepoint.gameObject.AddComponent <AnimationLogic>();
                        if (al != null)
                        {
                            al.InitState(fakeobj);

                            Tab_RoleBaseAttr role = TableManager.GetRoleBaseAttrByID(obj.BaseAttr.RoleBaseID, 0);
                            if (role != null)
                            {
                                Tab_CharModel mo = TableManager.GetCharModelByID(role.CharModelID, 0);
                                if (mo != null)
                                {
                                    al.AnimResFilePath = mo.AnimPath;
                                }
                            }

                            //   int animId = -1;
                            //sl/ts/dl/xy
                            //if (obj.BaseAttr.RoleBaseID == 0)
                            //    animId = 153;
                            //else if (obj.BaseAttr.RoleBaseID == 1)
                            //    animId = 155;
                            //else if (obj.BaseAttr.RoleBaseID == 2)
                            //    animId = 159;
                            //else if (obj.BaseAttr.RoleBaseID == 3)
                            //    animId = 157;

                            //  if (animId > 0)
                            {
                                al.Play(227);
                            }
                        }
                    }
                    return;
                }
                if (GetBindChildIndex(obj.ServerID) == 1 && seatpoint.childCount < 1)
                {
                    obj.gameObject.transform.localPosition = new Vector3(0.0f, 0.47f, -1.83f);
                    GameObject fakeobj = (GameObject)Instantiate(playermodel.gameObject);
                    if (fakeobj != null)
                    {
                        fakeobj.SetActive(true);
                        fakeobj.transform.parent        = seatpoint;
                        fakeobj.transform.localPosition = Vector3.zero;
                        fakeobj.transform.localRotation = Quaternion.Euler(90.0f, 0.0f, 0.0f);
                        fakeobj.transform.localScale    = Vector3.one;

                        AnimationLogic al = seatpoint.gameObject.AddComponent <AnimationLogic>();
                        if (al != null)
                        {
                            al.InitState(fakeobj);

                            Tab_RoleBaseAttr role = TableManager.GetRoleBaseAttrByID(obj.BaseAttr.RoleBaseID, 0);
                            if (role != null)
                            {
                                Tab_CharModel mo = TableManager.GetCharModelByID(role.CharModelID, 0);
                                if (mo != null)
                                {
                                    al.AnimResFilePath = mo.AnimPath;
                                }
                            }

                            //int animId = -1;
                            ////sl/ts/dl/xy
                            //if (obj.BaseAttr.RoleBaseID == 0)
                            //    animId = 146;
                            //else if (obj.BaseAttr.RoleBaseID == 1)
                            //    animId = 148;
                            //else if (obj.BaseAttr.RoleBaseID == 2)
                            //    animId = 152;
                            //else if (obj.BaseAttr.RoleBaseID == 3)
                            //    animId = 150;
                            //if (animId > 0)
                            {
                                al.Play(225);
                            }
                        }
                    }
                    return;
                }
            }
        }
Пример #28
0
        public override bool Init(Obj_Init_Data initData)
        {
            if (null == m_ObjTransform)
            {
                m_ObjTransform = transform;
            }

            m_ObjTransform.position = ActiveScene.GetTerrainPosition(new Vector3(initData.m_fX, 0, initData.m_fZ));

            BaseAttr.RoleBaseID = initData.m_RoleBaseID;
            BaseAttr.MoveSpeed  = initData.m_MoveSpeed;
            Tab_RoleBaseAttr roleBaseTab = TableManager.GetRoleBaseAttrByID(BaseAttr.RoleBaseID, 0);

            if (roleBaseTab != null)
            {
                m_NpcType = (Games.GlobeDefine.GameDefine_Globe.NPC_TYPE)roleBaseTab.NpcType;
                //初始化CharModelID,并读取部分客户端信息
                ModelID = roleBaseTab.CharModelID;
                Tab_CharModel charModel = TableManager.GetCharModelByID(ModelID, 0);
                if (null != charModel)
                {
                    BaseAttr.HeadPic = charModel.HeadPic;
                    //设置动作路径
                    AnimationFilePath = charModel.AnimPath;
                    //设置名字版高度
                    DeltaHeight = charModel.HeadInfoHeight;

                    transform.localScale = Vector3.one;
                }
            }

            //服务器发过来的信息
            this.ServerID = initData.m_ServerID;
            this.BornPosX = initData.m_fX;
            this.BornPosY = gameObject.transform.position.y;
            this.BornPosZ = initData.m_fZ;

            BaseAttr.RoleName       = initData.m_StrName;
            BaseAttr.Force          = initData.m_Force;
            BaseAttr.Die            = initData.m_IsDie;
            m_ObjTransform.rotation = Utils.DirServerToClient(initData.m_fDir);
            StealthLev      = initData.m_StealthLev;
            m_bIsBornCreate = initData.m_bNpcBornCreate;
            OptStealthLevChange();
            // NPC挂任务
            AddDialogMission();

            //组件在初始化数据后进行

            //初始化寻路代理
            InitNavAgent();

            //初始化动画,需要在AnimationFilePath被赋值后进行
            AnimLogic = gameObject.GetComponent <AnimationLogic>();
            if (AnimLogic == null)
            {
                AnimLogic = gameObject.AddComponent <AnimationLogic>();
            }

            //初始化特效
            ObjEffectController = gameObject.GetComponent <CharacterEffectBehaviourController>();
            if (ObjEffectController == null)
            {
                ObjEffectController = gameObject.AddComponent <CharacterEffectBehaviourController>();
            }

            //初始化AutoMove功能模块
            if (gameObject.GetComponent <AutoMove>() == null)
            {
                gameObject.AddComponent <AutoMove>();
            }

            if (IsDie())
            {
                OnCorpse();
            }
            else
            {
                if (Objanimation != null)
                {
                    Objanimation.Stop();
                }
                CurObjAnimState = Games.GlobeDefine.GameDefine_Globe.OBJ_ANIMSTATE.STATE_NORMOR;
            }

            //创新跟玩家一样的模型
            m_ModelVisualID   = initData.m_ModelVisualID;
            m_nProfession     = initData.m_nProfession;
            m_WeaponDataID    = initData.m_WeaponDataID;
            m_WeaponEffectGem = initData.m_WeaponDataID;
            if (initData.m_ModelVisualID != GlobeVar.INVALID_ID && initData.m_nProfession != -1)
            {
                ReloadPlayerModelVisual(initData.m_ModelVisualID, initData.m_nProfession);
            }

            //初始化名字版
            //InitNameBoard();
            if (!m_IsNameBoard)
            {
                InitNameBoard();
            }
            else
            {
                if (m_MissionBoard != null)
                {
                    //m_MissionBoard.SetActive(true);
                    ShowNameBoard();
                }
            }

            m_mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer;

            // 帮会活动NPC判断
            m_bIsGuildActivityBoss = IsGuildBoss();

            m_SceneNpcId = initData.m_SceneNpcId;
            return(base.Init(initData));
        }
Пример #29
0
    public void SetState(string name, State state, Type type, List <LoginData.PlayerRoleData> serverRoleList)
    {
        labelServerName.text = name;
        switch (state)
        {
        case ServerListItem.State.HOT:
            sprState.spriteName = "YanChi03";
            break;

        case ServerListItem.State.NEW:
            sprState.spriteName = "YanChi01";
            break;

        case ServerListItem.State.NORAML:
            sprState.spriteName = "YanChi02";
            break;

        case ServerListItem.State.STOP:
            sprState.spriteName = "YanChi04";
            break;

        default:
            sprState.spriteName = "YanChi04";
            break;
        }

        sprRecommand.gameObject.SetActive((int)type > 0);

        /*
         * switch(type)
         * {
         *  case Type.NEW:
         *      sprStateLabel.spriteName = "xinqu";
         *      break;
         *  case Type.NORMAL:
         *      sprStateLabel.spriteName = "shunchang";
         *      break;
         *  case Type.HOT:
         *      sprStateLabel.spriteName = "tuijian";
         *      break;
         *  default:
         *      sprStateLabel.spriteName = "xinqu";
         *      break;
         * }
         */

        if (null != serverRoleList)
        {
            for (int i = 0, max = serverRoleList.Count; i < max; i++)
            {
                if (i < serverRolesHead.Length)
                {
                    Tab_CharModel curCharModel = TableManager.GetCharModelByID(serverRoleList[i].type, 0);
                    if (null != curCharModel)
                    {
                        serverRolesHead[i].spriteName = curCharModel.HeadPic;
                        serverRolesHead[i].gameObject.SetActive(true);
                    }
                    serverRolesLevel[i].text = serverRoleList[i].level.ToString();
                    serverRolesLevel[i].gameObject.SetActive(true);
                }
            }
        }
    }
Пример #30
0
    void HandleFitOnWeapon(int nGoodsId, int nDataID, Tab_EquipAttr tabWeaponEquipAttr)
    {
        Tab_ItemVisual tabItemVisual = TableManager.GetItemVisualByID(tabWeaponEquipAttr.ModelId, 0);

        if (tabItemVisual == null)
        {
            return;
        }

        int nWeaponModelID = Singleton <ObjManager> .Instance.MainPlayer.GetWeaponModelID(tabItemVisual);

        Tab_WeaponModel tabWeaponModel = TableManager.GetWeaponModelByID(nWeaponModelID, 0);

        if (tabWeaponModel == null)
        {
            return;
        }

        /// 因为可能显示过伙伴 坐骑的模型 所以要重载玩家模型预览 设置玩家外观
        Tab_ItemVisual tabModelVisual = null;

        if (m_FitOnVisual.FashionID != GlobeVar.INVALID_ID)
        {
            Tab_FashionData tabFashionData = TableManager.GetFashionDataByID(m_FitOnVisual.FashionID, 0);
            if (tabFashionData == null)
            {
                return;
            }
            tabModelVisual = TableManager.GetItemVisualByID(tabFashionData.ItemVisualID, 0);
        }
        else if (m_FitOnVisual.ArmorID != GlobeVar.INVALID_ID)
        {
            Tab_EquipAttr tabArmorEquipAttr = TableManager.GetEquipAttrByID(m_FitOnVisual.ArmorID, 0);
            if (tabArmorEquipAttr == null)
            {
                return;
            }
            tabModelVisual = TableManager.GetItemVisualByID(tabArmorEquipAttr.ModelId, 0);
        }
        else
        {
            if (Singleton <ObjManager> .Instance.MainPlayer.ModelVisualID == GlobeVar.INVALID_ID)
            {
                tabModelVisual = TableManager.GetItemVisualByID(GlobeVar.DEFAULT_VISUAL_ID, 0);
            }
            else
            {
                tabModelVisual = TableManager.GetItemVisualByID(Singleton <ObjManager> .Instance.MainPlayer.ModelVisualID, 0);
            }
        }

        if (tabModelVisual == null)
        {
            return;
        }
        // 设置结束 下面与武器一起重载

        int nCharModelID = Singleton <ObjManager> .Instance.MainPlayer.GetCharModelID(tabModelVisual);

        Tab_CharModel tabCharModel = TableManager.GetCharModelByID(nCharModelID, 0);

        if (tabCharModel == null)
        {
            return;
        }

        Tab_FakeObject tabFakeObject = TableManager.GetFakeObjectByID(m_FakeObjID, 0);

        if (tabFakeObject == null)
        {
            return;
        }

        m_FitOnVisual.WeaponGoodsID = nGoodsId;
        m_FitOnVisual.WeaponID      = nDataID;

        List <object> param = new List <object>();

        param.Add(tabFakeObject);
        param.Add(m_FitOnFakeObj);
        param.Add(m_FitOnVisual);

        Singleton <ObjManager> .GetInstance().ReloadModel(m_FitOnGameObject,
                                                          tabCharModel.ResPath,
                                                          Singleton <ObjManager> .GetInstance().AsycLoadFitOnObjOver,
                                                          param);
    }