Пример #1
0
        public void ChangeTab(TabScript tab)
        {
            selectedTab.button.interactable = true;
            selectedTab.panel.gameObject.SetActive(false);

            tab.button.interactable = false;
            tab.panel.Enable(city, gui);
            selectedTab = tab;
        }
Пример #2
0
 public static void Clear()
 {
     WaitingToLaunch         = 0;
     MainScript              = null;
     InventoryScript         = null;
     CharacterMovementScript = null;
     MiningScript            = null;
     DrawingScript           = null;
     MapReadService          = null;
     InventoryPanel          = null;
     SoundScript             = null;
 }
Пример #3
0
 public void Awake()
 {
     tabs = buttons.GetComponentsInChildren <TabScript>();
     for (int i = 0; i < tabs.Length; i++)
     {
         TabScript tab = tabs[i];
         tab.button.onClick.AddListener(() => ChangeTab(tab));
         if (i == 0)
         {
             defaultTab  = tab;
             selectedTab = tab;
         }
     }
     //gameObject.SetActive(false);
 }