Пример #1
0
 void Start()
 {
     tabsn = 0;
     foreach (GameObject tab in TabList.GetTabs())
     {
         GameObject child = Instantiate(tab, new Vector3(transform.position.x, transform.position.y + tabsn * Stage.width), Quaternion.identity) as GameObject;
         child.transform.parent = transform;
         tabsn++;
     }
     tabActual = PlayerPrefs.GetFloat(ppname, 0);
 }