Пример #1
0
        static bool AddZoneCallback(Player p, Vec3S32[] marks, object state, BlockID block)
        {
            Vec3U16 p1 = (Vec3U16)marks[0], p2 = (Vec3U16)marks[1];

            TWGame.TWZone zn = new TWGame.TWZone(p1, p2);

            List <TWGame.TWZone> zones = (List <TWGame.TWZone>)state;

            zones.Add(zn);
            p.Message("TNT Wars: Zone added!");
            return(false);
        }
Пример #2
0
        static bool AddZoneCallback(Player p, Vec3S32[] marks, object state, BlockID block)
        {
            Vec3U16 p1 = (Vec3U16)marks[0], p2 = (Vec3U16)marks[1];

            TWGame.TWZone zn = new TWGame.TWZone();

            zn.MinX = Math.Min(p1.X, p2.X);
            zn.MinY = Math.Min(p1.Y, p2.Y);
            zn.MinZ = Math.Min(p1.Z, p2.Z);
            zn.MaxX = Math.Max(p1.X, p2.X);
            zn.MaxY = Math.Max(p1.Y, p2.Y);
            zn.MaxZ = Math.Max(p1.Z, p2.Z);

            List <TWGame.TWZone> zones = (List <TWGame.TWZone>)state;

            zones.Add(zn);
            p.Message("TNT Wars: Zone added!");
            return(false);
        }
Пример #3
0
        static bool DeleteZoneCallback(Player p, Vec3S32[] marks, object state, BlockID block)
        {
            ushort x = (ushort)marks[0].X, y = (ushort)marks[0].Y, z = (ushort)marks[0].Z;
            List <TWGame.TWZone> zones = (List <TWGame.TWZone>)state;
            bool any = false;

            for (int i = zones.Count - 1; i >= 0; i--)
            {
                TWGame.TWZone zn = zones[i];
                if (x >= zn.MinX && x <= zn.MaxX && y >= zn.MinY && y <= zn.MaxY && z >= zn.MinZ && z <= zn.MaxZ)
                {
                    zones.RemoveAt(i);
                    p.Message("TNT Wars: Zone deleted!");
                    any = true;
                }
            }

            if (!any)
            {
                p.Message("TNT Wars Error: You weren't in any zone");
            }
            return(false);
        }