public void DisplayTutorial() { isTutorial = true; gameObject.SetActive(isTutorial); menuScreen.SetActive(false); currStage = 0; }
// Use this for initialization void Start() { Attacked = false; Ranged = false; #if UNITY_STANDALONE MovedUp = false; MovedDown = false; MovedLeft = false; MovedRight = false; #endif current = TUTORIAL_STAGE.movement; }
// Use this for initialization void Awake() { tutorialContainer = new Dictionary <TUTORIAL_STAGE, TutorialInfo>(); foreach (TutorialInfo info in infoList) { if (!tutorialContainer.ContainsKey(info.stage)) { tutorialContainer.Add(info.stage, info); } } currStage = 0; SetTutorialInfo(); }
private void SetTutorialInfo() { if (currStage >= TUTORIAL_STAGE.STAGE_TOTAL) { currStage = TUTORIAL_STAGE.STAGE_COMPLETED; } else if (currStage < 0) { currStage = TUTORIAL_STAGE.STAGE_NAVIGATION; } Debug.Log(currStage.ToString()); header.text = tutorialContainer[currStage].key; body.text = tutorialContainer[currStage].description; icon.sprite = tutorialContainer[currStage].img; defaultScreen.SetActive(true); completedScreen.SetActive(false); faExampleScreen.SetActive(false); }
// Update is called once per frame void Update() { if (current.Equals(TUTORIAL_STAGE.movement)) { #if UNITY_STANDALONE MovedUp = (Input.GetKeyDown(KeyBindScript.upKey) ? true : MovedUp); MovedDown = (Input.GetKeyDown(KeyBindScript.downKey) ? true : MovedDown); MovedLeft = (Input.GetKeyDown(KeyBindScript.leftKey) ? true : MovedLeft); MovedRight = (Input.GetKeyDown(KeyBindScript.rightKey) ? true : MovedRight); if (!MovedUp && !MovedDown && !MovedLeft && !MovedRight) { GetComponent <Text>().text = "Use the " + KeyBindScript.leftKey + ", " + KeyBindScript.rightKey + ", " + KeyBindScript.upKey + " and " + KeyBindScript.downKey + " to move around."; } else if (MovedUp && MovedDown && MovedLeft && MovedRight) { GetComponent <Text>().text = ""; current = TUTORIAL_STAGE.attack; } #else if (playerPos.Equals(Vector3.zero)) { playerPos = GameObject.FindGameObjectWithTag("Player").transform.position; } if (GameObject.FindGameObjectWithTag("Player").transform.position.Equals(playerPos)) { GetComponent <Text>().text = "Use the joystick to move around."; } else { GetComponent <Text>().text = ""; current = TUTORIAL_STAGE.attack; MessageSystem.instance.setListener("MeleeAttack", PlayerPressedMelee); MessageSystem.instance.setListener("RangeAttack", PlayerPressedRange); } #endif } else if (current.Equals(TUTORIAL_STAGE.attack)) { #if UNITY_STANDALONE Attacked = (Input.GetKeyDown(KeyBindScript.attackKey) ? true : Attacked); Ranged = (Input.GetKeyDown(KeyBindScript.rangeKey) ? true : Ranged); if (!Attacked && !Ranged) { GetComponent <Text>().text = "Use the " + KeyBindScript.attackKey + " to melee, or interact with NPCs, " + KeyBindScript.rangeKey + " to fire an arrow."; } #else if (!Attacked && !Ranged) { GetComponent <Text>().text = "Press the sword button to melee and the bow button for ranged attack."; } #endif else if (Attacked && Ranged) { GetComponent <Text>().text = ""; //current = TUTORIAL_STAGE.talk_toNPC; #if UNITY_ANDROID MessageSystem.instance.removeListener("MeleeAttack", PlayerPressedMelee); MessageSystem.instance.removeListener("RangeAttack", PlayerPressedRange); #endif // we are done with the tutorial lol Destroy(transform.parent.gameObject); } } }
public void SetTutorialStage(TUTORIAL_STAGE st) { stageIndex = st; }
// Update is called once per frame void Update() { if (!isPlayerATBListFilled) { playerAtbList[0] = Player1.instance.gameObject.GetComponent <actionTimeBar>(); playerAtbList[1] = Player2.instance.gameObject.GetComponent <actionTimeBar>(); isPlayerATBListFilled = true; } //! Skip tutorial if (Input.GetKeyDown(KeyCode.G)) { //! PLayer loop to set all the sort layers for (int i = 0; i < sceneManager.playerList.Count; i++) { sceneManager.playerList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 2; sceneManager.GetComponent <SceneManager>().playerList[i].transform.GetChild(2).GetChild(2).GetComponent <Canvas>().sortingOrder = 0; sceneManager.GetComponent <SceneManager>().playerList[i].transform.GetChild(2).GetChild(3).GetComponent <Canvas>().sortingOrder = 0; sceneManager.GetComponent <SceneManager>().playerList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 0; sceneManager.playerList[i].GetComponent <actionTimeBar>().startSelection = 0; } Time.timeScale = 1; UnityEngine.SceneManagement.SceneManager.LoadScene(6); } if (tutorialStage == TUTORIAL_STAGE.STAGE_01) { //! The black tint that covers up things that are not necessary tint.SetActive(true); if (!isOrderLayerAdjusted) { for (int i = 0; i < sceneManager.playerList.Count; i++) { //! Skill Description order sceneManager.playerList[i].transform.GetChild(2).GetChild(1).GetComponent <Canvas>().sortingOrder = 3; sceneManager.playerList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 0; sceneManager.playerList[i].transform.GetChild(1).GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 2; sceneManager.playerList[i].transform.GetChild(1).GetChild(1).GetComponent <SpriteRenderer>().sortingOrder = 3; } isOrderLayerAdjusted = true; } task.text = "Tap your key (A or L) to scroll through your moves. Scroll through at least 3 moves on each character to continue."; if (lectureCanvas.transform.GetChild(0).gameObject.activeInHierarchy == false) { lectureCanvas.transform.GetChild(0).gameObject.SetActive(true); } } else if (tutorialStage == TUTORIAL_STAGE.STAGE_02) { //! The black tint that covers up things that are not necessary tint.SetActive(true); isOrderLayerAdjusted = false; if (!isOrderLayerAdjusted) { for (int i = 0; i < sceneManager.playerList.Count; i++) { //! Skill Description order sceneManager.playerList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 3; sceneManager.playerList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 3; } for (int i = 0; i < sceneManager.enemyList.Count; i++) { sceneManager.enemyList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 3; sceneManager.enemyList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 3; } isOrderLayerAdjusted = true; } //! The lecture canvas lectureCanvas.transform.GetChild(0).gameObject.SetActive(false); if (!isLectureDone) { if (playerAtbList[0].startSelection >= 0.5f || playerAtbList[1].startSelection >= 0.5f) { Time.timeScale = 0; lectureCanvas.transform.GetChild(1).gameObject.SetActive(true); if (Input.anyKeyDown) { Time.timeScale = 1; isLectureDone = true; lectureCanvas.transform.GetChild(1).gameObject.SetActive(false); } } } task.text = "Select normal attack and wait for action time bar to finish recharge "; } else if (tutorialStage == TUTORIAL_STAGE.STAGE_03) { //! The black tint that covers up things that are not necessary tint.SetActive(true); isOrderLayerAdjusted = false; if (!isOrderLayerAdjusted) { for (int i = 0; i < sceneManager.playerList.Count; i++) { //! Skill Description order sceneManager.playerList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 0; sceneManager.playerList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 0; sceneManager.playerList[i].transform.GetChild(1).gameObject.SetActive(false); sceneManager.playerList[i].transform.GetChild(2).GetChild(1).GetComponent <Canvas>().sortingOrder = 0; } for (int i = 0; i < sceneManager.enemyList.Count; i++) { sceneManager.enemyList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 0; sceneManager.enemyList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 0; } isOrderLayerAdjusted = true; } //! Task canvas taskCanvas.enabled = false; //! Lecture Canvas isLectureDone = false; if (!isLectureDone) { Time.timeScale = 0; lectureCanvas.transform.GetChild(2).gameObject.SetActive(true); if (Input.anyKeyDown) { Time.timeScale = 1; isLectureDone = true; lectureCanvas.transform.GetChild(2).gameObject.SetActive(false); tutorialStage = TUTORIAL_STAGE.STAGE_04; } } } else if (tutorialStage == TUTORIAL_STAGE.STAGE_04) { if (tint.activeInHierarchy == false) { tint.SetActive(true); } isLectureDone = false; if (!isLectureDone) { Time.timeScale = 0; lectureCanvas.transform.GetChild(3).gameObject.SetActive(true); if (Input.anyKeyDown) { Time.timeScale = 1; isLectureDone = true; lectureCanvas.transform.GetChild(3).gameObject.SetActive(false); tutorialStage = TUTORIAL_STAGE.STAGE_05; } } } else if (tutorialStage == TUTORIAL_STAGE.STAGE_05) { if (tint.activeInHierarchy == false) { tint.SetActive(true); } for (int i = 0; i < sceneManager.enemyList.Count; i++) { sceneManager.enemyList[i].GetComponent <EnemyVariableManager>().aimIcon.SetActive(true); sceneManager.enemyList[i].transform.GetChild(1).GetComponent <SpriteRenderer>().sortingOrder = 4; sceneManager.enemyList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 3; sceneManager.enemyList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().color = Color.white; if (sceneManager.enemyList[i].GetComponent <EnemyVariableManager>().Target == sceneManager.playerList[0]) { lectureCanvas.transform.GetChild(4).GetChild(2).gameObject.SetActive(false); } else if (sceneManager.enemyList[i].GetComponent <EnemyVariableManager>().Target == sceneManager.playerList[1]) { lectureCanvas.transform.GetChild(4).GetChild(1).gameObject.SetActive(false); } } for (int i = 0; i < sceneManager.playerList.Count; i++) { //! Skill Description order sceneManager.playerList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 3; } isLectureDone = false; if (!isLectureDone) { Time.timeScale = 0; lectureCanvas.transform.GetChild(4).gameObject.SetActive(true); if (Input.anyKeyDown) { Time.timeScale = 1; isLectureDone = true; lectureCanvas.transform.GetChild(4).gameObject.SetActive(false); tutorialStage = TUTORIAL_STAGE.STAGE_06; } } } else if (tutorialStage == TUTORIAL_STAGE.STAGE_06) { if (tint.activeInHierarchy == false) { tint.SetActive(true); } for (int i = 0; i < sceneManager.enemyList.Count; i++) { sceneManager.enemyList[i].GetComponent <EnemyActionTimeBar>().enabled = true; sceneManager.enemyList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 3; sceneManager.enemyList[i].transform.GetChild(2).GetChild(1).GetComponent <Canvas>().sortingOrder = 3; } for (int i = 0; i < sceneManager.playerList.Count; i++) { sceneManager.playerList[i].transform.GetChild(2).GetChild(2).GetComponent <Canvas>().sortingOrder = 3; } isLectureDone = false; if (!isLecture6ShowedBefore) { for (int i = 0; i < playerAtbList.Count; i++) { if (playerAtbList[i].enabled != false) { playerAtbList[i].enabled = false; playerAtbList[i].gameObject.GetComponent <PlayerScrollSkill>().enabled = false; } } for (int i = 0; i < sceneManager.enemyList.Count; i++) { if (sceneManager.enemyList[i].GetComponent <EnemyVariableManager>().curCooldown >= sceneManager.enemyList[i].GetComponent <EnemyVariableManager>().maxCooldown / 2) { if (!isLectureDone) { Time.timeScale = 0; lectureCanvas.transform.GetChild(5).gameObject.SetActive(true); isLecture6ShowedBefore = true; } } } } if (!isLectureDone) { if (Input.anyKeyDown) { Time.timeScale = 1; isLectureDone = true; lectureCanvas.transform.GetChild(5).gameObject.SetActive(false); } } if (isEnemyAttacked) { taskCanvas.enabled = true; task.text = "Kill the wolf"; for (int i = 0; i < sceneManager.playerList.Count; i++) { sceneManager.playerList[i].transform.GetChild(1).gameObject.SetActive(true); sceneManager.playerList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 3; } for (int i = 0; i < playerAtbList.Count; i++) { if (playerAtbList[i].enabled != true) { playerAtbList[i].enabled = true; playerAtbList[i].gameObject.GetComponent <PlayerScrollSkill>().enabled = true; } } tint.SetActive(false); } } if (tutorialStage == TUTORIAL_STAGE.THE_END) { //! Control of the isCanPress bool based on cannotPressTimer; cannotPressTimer += Time.deltaTime; if (cannotPressTimer >= cannotPressTime) { isCanPress = true; } //Time.timeScale = 0; lectureCanvas.transform.GetChild(6).gameObject.SetActive(true); tint.SetActive(true); taskCanvas.enabled = false; for (int i = 0; i < sceneManager.playerList.Count; i++) { sceneManager.playerList[i].transform.GetChild(1).gameObject.SetActive(false); sceneManager.playerList[i].transform.GetChild(2).GetChild(0).GetComponent <Canvas>().sortingOrder = 5; sceneManager.playerList[i].transform.GetChild(2).GetChild(2).GetComponent <Canvas>().sortingOrder = 0; sceneManager.playerList[i].transform.GetChild(2).GetChild(3).GetComponent <Canvas>().sortingOrder = 0; sceneManager.playerList[i].transform.GetChild(0).GetComponent <SpriteRenderer>().sortingOrder = 0; } //! Can press only when the isCanPress bool is true if (isCanPress) { if (Input.anyKeyDown) { Time.timeScale = 1; for (int i = 0; i < sceneManager.playerList.Count; i++) { sceneManager.playerList[i].transform.GetChild(1).gameObject.SetActive(true); } isCanPress = false; cannotPressTimer = 0f; //! Turn off the isTutorial bool to prevent weird happenings AudioManager.instance.isTutorial = false; isTheEndOfTutorial = false; UnityEngine.SceneManagement.SceneManager.LoadScene(6); } } } }
// Use this for initialization void Start() { tutorialStage = TUTORIAL_STAGE.STAGE_01; }