void Start() { onClicked = false; TUTField.SetActive(false); TUTField2.SetActive(false); TUTBack.SetActive(false); }
// Update is called once per frame void Update() { //Vector2 pos = TUTField.transform.position; //if (onClicked) //{ // pos.x--; // if (pos.x <= 0) // { // pos.x = 0; // onClicked = false; // } //} if (TUTField.activeInHierarchy) { TUTBack.SetActive(true); } else { TUTBack.SetActive(false); } }