Пример #1
0
        //Return true is already exist
        // false if non-exist
        public override bool addToMap(Playfield state)
        {
            float key = getHashkey(state);

            //Helpfunctions.Instance.logg("end key = " + key);
            if (TTable.ContainsKey(key))
            {
                foreach (Playfield existState in TTable[key])
                {
                    if (existState.isHandEqual(state, true))
                    {
                        return(true);
                    }
                }
                if (TTable[key][0].getBoardValue(true) < state.getBoardValue(true))
                {
                    //Helpfunctions.Instance.logg("orig board " + TTable[key][0].getBoardValue());
                    //TTable[key][0].debugMinions();
                    //Helpfunctions.Instance.logg("new board " + state.getBoardValue());
                    //state.debugMinions();
                    TTable[key][0] = state;
                }
                return(false);
            }
            else
            {
                TTable.Add(key, new List <Playfield>());
                TTable[key].Add(state);
            }
            return(false);
        }
Пример #2
0
        //Return true is already exist
        // false if non-exist
        public override bool addToMap(Playfield state)
        {
            float key = getHashkey(state);

            //Helpfunctions.Instance.logg("key:" + key);
            //if ("" + key == "4140817")
            //{
            //    int debug = 1;
            //    state.debugMinions();
            //}
            //if (state.playerFirst.ownMaxMana == 3)
            //{
            //    int debug = 1;
            //}
            if (TTable.ContainsKey(key))
            {
                foreach (Playfield existState in TTable[key])
                {
                    if (existState.isEqual(state, true))
                    {
                        return(true);
                    }
                }
                TTable[key].Add(state);
                return(false);
                //state.printBoard();
            }
            else
            {
                TTable.Add(key, new List <Playfield>());
                TTable[key].Add(state);
            }
            return(false);
        }
Пример #3
0
        public int PrincipalVariationSearch(int alpha, int beta, Board board, int depth, int currentDepth, bool allowNullMoveSearch)
        {
#if TEST
            Test.Assert(beta > alpha);
            Test.Assert(depth >= 0);
            board.CheckBoard();
#endif
            if ((NodesSearched & 2047) == 0)
            {
                if (Interruptor.IsInterrupted())
                {
                    Stopped = true;
                    return(0);
                }
            }

            NodesSearched++;

            var isRepetition = IsRepetition(board);
            if (isRepetition && currentDepth > 0)
            {
                return(0);
            }

            if (board.History.Length - board.LastTookPieceHistoryIndex >= 100)
            {
                return(0);
            }

            if (currentDepth >= MaxDepth)
            {
                return(EvaluationService.Evaluate(board));
            }

            if (depth <= 0)
            {
                // quiessence next
                return(Quiessence(alpha, beta, board, currentDepth));
            }

            var enemyAttacks = PossibleMovesService.AttacksService.GetAllAttacked(board, !board.WhiteToMove);
            var myKing       = board.WhiteToMove ? board.BitBoard[ChessPiece.WhiteKing] : board.BitBoard[ChessPiece.BlackKing];
            var inCheck      = (enemyAttacks & myKing) != 0;

            if (inCheck)
            {
                depth++;
            }

            int  score  = -Inf;
            Move?pvMove = null;

            SearchTTEntry foundEntry;
            var           found = TTable.TryGet(board.Key, out foundEntry);
            if (found && foundEntry.Key == board.Key)
            {
                pvMove = foundEntry.Move;
                if (foundEntry.Depth >= depth)
                {
                    switch (foundEntry.Flag)
                    {
                    case SearchTTFlags.Beta:
                        return(beta);

                        break;

                    case SearchTTFlags.Exact:
                        return(foundEntry.Score);

                        break;

                    case SearchTTFlags.Alpha:
                        return(alpha);

                        break;
                    }
                }
            }

            const int nullMoveFactor = 2;
            if (allowNullMoveSearch && !inCheck && currentDepth > 0 && depth >= nullMoveFactor + 1)
            {
                var haveBigPiece = false;
                var pieceOffset  = board.WhiteToMove ? 1 : 7;
                for (var i = 1; i < 5; i++)
                {
                    if (board.PieceCounts[pieceOffset + i] > 0)
                    {
                        haveBigPiece = true;
                        break;
                    }
                }
                if (haveBigPiece)
                {
                    var nullMove  = new Move(0, 0, 0);
                    var nullBoard = board.DoMove(nullMove);
                    score = -PrincipalVariationSearch(-beta, -beta + 1, nullBoard, depth - nullMoveFactor - 1, currentDepth + 1, false);
                    if (Stopped)
                    {
                        return(0);
                    }

                    if (score >= beta && score > -MateThereshold && score < MateThereshold)
                    {
                        NullMoveCutOffs++;
                        return(beta);
                    }
                }
            }

            var potentialMoves = PossibleMovesService.GetAllPotentialMoves(board);

            var oldAlpha   = alpha;
            var validMoves = 0;

            Move?bestMove  = null;
            var  bestScore = -Inf;
            score = -Inf;

            var bbsAfter = new Board[potentialMoves.Count];
            for (var i = 0; i < potentialMoves.Count; i++)
            {
                SortNextMove(i, board, potentialMoves, currentDepth, pvMove);
                var potentialMove = potentialMoves[i];
                var bbAfter       = PossibleMovesService.DoMoveIfKingSafe(board, potentialMove);
                if (bbAfter == null)
                {
                    continue;
                }
                bbsAfter[i] = bbAfter;
                validMoves++;

                score = -PrincipalVariationSearch(-beta, -alpha, bbAfter, depth - 1, currentDepth + 1, true);

                if (Stopped)
                {
                    return(0);
                }

                if (score > bestScore)
                {
                    bestScore = score;
                    bestMove  = potentialMove;

                    if (score > alpha)
                    {
                        if (score >= beta)
                        {
#if TEST
                            if (validMoves == 1)
                            {
                                FailHighFirst++;
                            }
                            FailHigh++;
#endif

                            if (potentialMove.TakesPiece == 0)
                            {
                                SearchKillers[currentDepth, 1] = SearchKillers[currentDepth, 0];
                                SearchKillers[currentDepth, 0] = potentialMove.Key;
                            }

                            var entry = new SearchTTEntry(board.Key, bestMove.Value, beta, SearchTTFlags.Beta, depth);
                            TTable.Add(board.Key, entry);

                            return(beta);
                        }
                        alpha = score;

                        if (potentialMove.TakesPiece == 0)
                        {
                            SearchHistory[potentialMove.Piece, potentialMove.To] += depth;
                        }
                    }
                }
            }

            if (validMoves == 0)
            {
                if (inCheck)
                {
                    return(-MateScore + currentDepth);
                }
                else
                {
                    return(0);
                }
            }

#if TEST
            Test.Assert(alpha >= oldAlpha);
#endif

            if (alpha != oldAlpha)
            {
                var entry = new SearchTTEntry(board.Key, bestMove.Value, bestScore, SearchTTFlags.Exact, depth);
                TTable.Add(board.Key, entry);
                //PVTable[currentDepth] = new PVSResult(alpha, bbsAfter[bestMove], potentialMoves[bestMove]);
            }
            else
            {
                var entry = new SearchTTEntry(board.Key, bestMove.Value, alpha, SearchTTFlags.Alpha, depth);
                TTable.Add(board.Key, entry);
            }

            return(alpha);
        }