// Start is called before the first frame update void Start() { if (tManager == null) { var go = GameObject.FindGameObjectWithTag("Tag"); if (go != null) { tManager = go.GetComponent <TTTManager>(); } } }
public void Init() { CommandClickField = new CommandClickField(this); CommandReset = new CommandReset(this); TTTManager = new TTTManager(); Coll = TTTManager.InitCollToBlank(); CollVisual = TTTManager.InitCollVisualToBlank(); currentPlayer = false; LastWinner = null; TTTManager.SetCollVisual(Coll, CollVisual); }
// Start is called before the first frame update void Start() { Man = transform.gameObject.AddComponent <TTTManager>(); Debug.Log("TEST 01: " + Test01()); Debug.Log("TEST 02: " + Test02()); Debug.Log("TEST 03: " + Test03()); Debug.Log("TEST 04: " + Test04()); Debug.Log("TEST 05: " + Test05()); Debug.Log("TEST 06: " + Test06()); }
// Start is called before the first frame update void Start() { GameObject temp = GameObject.FindGameObjectWithTag("Grid"); if (temp == null) { //Debug.Log("Could not find object tagged \"Grid\", AI shutting down"); this.enabled = false; return; } Grid = temp.GetComponent <TTTManager>(); if (Grid == null) { //Debug.Log("Could not find Grid Component, AI shutting down"); this.enabled = false; return; } _timeRemaining = SecondsToChange; }