Пример #1
0
        public async Task <RuntimeResult> Game(int rows = 3, SocketGuildUser other = null)
        {
            if (Service.Games.Any(x => x.Contains(Context.User)))
            {
                return(Error("You are already playing a game."));
            }
            if (Context.Guild.VoiceChannels.Count(x => x.Name.StartsWith("ttt-")) != (rows * rows))
            {
                var existing = Service.Games.Any(x => x.Message.Channel.Id == Context.Channel.Id);
                if (existing)
                {
                    return(Error($"There is already a game occuring in this channel."));
                }
                await ReplyAsync("As VCs have not been setup, you must use text messages to indicate where you wish to go. Eg, `A1` as top left");
            }
            var game = new TTTGame(Context.Guild, rows);
            var msg  = await ReplyAsync(embed : game.ToEmbed());

            game.Message = msg;
            var _    = Task.Run(game.AddReactions);
            var role = Context.Guild.Roles.FirstOrDefault(x => x.Name == TTTService.RoleName);
            var self = Context.User as SocketGuildUser;
            await self.AddRoleAsync(role);

            if (other != null)
            {
                await other.AddRoleAsync(role);
            }
            Service.Games.Add(game);
            return(Success());
        }
Пример #2
0
        async Task resendMessage(TTTGame game)
        {
            var channel = game.Message.Channel;
            var newMsg  = await channel.SendMessageAsync(embed : game.ToEmbed());

            await game.Message.DeleteAndTrackAsync("resending game message");

            game.Message = newMsg;
            var _ = Task.Run(game.AddReactions);
        }
Пример #3
0
        async Task newPlayerTryJoin(SocketGuildUser user, TTTGame game)
        {
            if (game.GetPlayer(user) != Position.Empty)
            {
                return;
            }
            if (game.Crosses == null)
            {
                game.Crosses = user;
            }
            else
            {
                game.Naughts = user;
            }
            await game.Message.ModifyAsync(x => x.Embed = game.ToEmbed());

            var role = game.Guild.Roles.FirstOrDefault(x => x.Name == TTTService.RoleName);
            await user.AddRoleAsync(role);

            await game.Message.Channel.SendMessageAsync($"{user.Mention} has joined as {game.GetPlayer(user)}s");
        }