Пример #1
0
    public TTFTextOutline GetGlyph(Font f, char c)
    {
        AndroidJNI.PushLocalFrame(0);
        AndroidJavaObject path = AndroidISysFont.Call <AndroidJavaObject>("GetGlyph",
                                                                          f.typeface,
                                                                          "" + c
                                                                          );
        AndroidJavaObject pm =
            AndroidISysFont.Call <AndroidJavaObject>("GetPathMeasure",
                                                     path
                                                     );

        TTFTextOutline tto  = new TTFTextOutline();
        bool           cont = true;

        while (cont)
        {
            List <Vector3> tb = new List <Vector3>();

            float [] res = AndroidISysFont.Call <float []>("GetBoundary", pm, 0);
            int      rl2 = res.Length / 2;
            for (int ci = 0; ci < rl2; ci++)
            {
                tb.Add(new Vector3(res[ci * 2], res[ci * 2 + 1], 0));
            }
            tto.AddBoundary(tb);
            cont = AndroidISysFont.Call <bool>("NextBoundary", pm);
        }

        path.Dispose();
        pm.Dispose();
        AndroidJNI.PopLocalFrame(System.IntPtr.Zero);
        return(tto);
    }
    public TTFTextOutline GetGlyph(Font f, char c)
    {
        AndroidJNI.PushLocalFrame(0);
        AndroidJavaObject path=AndroidISysFont.Call<AndroidJavaObject>("GetGlyph",
                    f.typeface,
                    ""+c
                );
        AndroidJavaObject pm=
            AndroidISysFont.Call<AndroidJavaObject>("GetPathMeasure",
                path
            );

        TTFTextOutline tto=new TTFTextOutline();
        bool cont=true ;
        while (cont) {
            List<Vector3> tb=new List<Vector3>();

            float [] res=AndroidISysFont.Call<float []>("GetBoundary",pm,0);
            int rl2=res.Length/2;
            for (int ci=0;ci<rl2;ci++) {
                tb.Add(new Vector3(res[ci*2],res[ci*2+1],0));
            }
            tto.AddBoundary(tb);
            cont=AndroidISysFont.Call<bool>("NextBoundary",pm);
        }

        path.Dispose();
        pm.Dispose();
        AndroidJNI.PopLocalFrame(System.IntPtr.Zero);
        return tto;
    }
Пример #3
0
        public override TTFTextOutline Apply(TTFTextOutline outline, object parameters)
        {
            float strength = (parameters as Parameters).Amount;

            strength /= 40f;
            if (strength == 0f)
            {
                return(new TTFTextOutline(outline));
            }
            Vector3 so = new Vector3(strength, strength, 0);

            TTFTextOutline res = new TTFTextOutline();

            Vector3[] nv = new Vector3[outline.nvertices];
            Vector3[] d  = new Vector3[outline.nvertices];
            foreach (Boundary v in outline.boundaries)
            {
                int vlen = v.Count;

                for (int i = 0; i < vlen; ++i)
                {
                    d[i] = (Quaternion.AngleAxis(90f, Vector3.forward) * (v[(i + 1) % vlen] - v[i])).normalized * strength;
                }

                for (int i = 0; i < vlen; ++i)
                {
                    int ni = (i + 1) % vlen;

                    if (!TTFTextInternal.Intersection.GetIntersection(v[i] + d[i], v[ni] + d[i], v[ni] + d[ni], v[(i + 2) % vlen] + d[ni], out nv[ni]))
                    {
                        nv[ni] = so + Vector3.Lerp(v[ni] + d[i], v[ni] + d[ni], 0.5f);
                    }
                }

                res.AddBoundary(nv, vlen);
            }

            res.advance = outline.advance;

            return(res);
        }
Пример #4
0
        public override TTFTextOutline Apply(TTFTextOutline outline, object parameters)
        {
            Parameters     p  = (parameters as Parameters);
            TTFTextOutline no = new TTFTextOutline();

            Vector3 [] tv = new Vector3[p.ngons];
            foreach (Boundary v in outline.boundaries)
            {
                int vlen = v.Count;
                for (int i = 0; i < vlen; ++i)
                {
                    for (int r = 0; r < p.ngons; r++)
                    {
                        float a = -(p.phase + (((float)r) / p.ngons)) * Mathf.PI * 2;
                        tv[r] = v[i] + new Vector3(Mathf.Cos(a) * p.radius * 0.01f, Mathf.Sin(a) * p.radius * 0.01f, 0);
                    }
                    no.AddBoundary(tv);
                }
            }


            return(no);
        }
Пример #5
0
    public TTFTextOutline ApplyMask(bool [] b)
    {
        int cnt = 0;

        TTFTextOutline r = new TTFTextOutline();

        foreach (Boundary cb in boundaries)
        {
            List <Vector3> nb = new List <Vector3> ();
            foreach (Vector3 v in cb)
            {
                if (b [cnt++])
                {
                    nb.Add(v);
                }
            }
            if (nb.Count > 0)
            {
                r.AddBoundary(nb);
            }
        }
        r.advance = advance;
        return(r);
    }
Пример #6
0
		/// <summary>
		/// Core function generating the outline for a portion of text
		/// </summary>
		/// <returns>
		/// The outline.
		/// </returns>
		/// <param name='txt'>
		/// The text to be rendered
		/// </param>
		/// <param name='charSpacing'>
		/// The default character spacing
		/// </param>
		/// <param name='embold'>
		/// Current embold
		/// </param>
		/// <param name='tm'>
		/// Link to the TTFText object
		/// </param>
		/// <param name='reversed'>
		/// Orientation of the outlines
		/// </param>
		/// <param name='charpositions'>
		/// Position of the character
		/// </param>
		/// <param name='charstyleidx'>
		/// Style index of each character
		/// </param>
		/// <param name='charmetadata'>
		/// Metadata associated to special character such as images and bitmap characters
		/// </param>
		/// <exception cref='System.Exception'>
		/// Is thrown when the exception.
		/// </exception>
		public static TTFTextOutline MakeOutline (string txt, 
						float charSpacing, 
						float embold, 
						TTFText tm, 
						bool reversed, 
						float [] charpositions,
						int [] charstyleidx,
					    object [] charmetadata)
		{

		
		
		
			TTFTextOutline outline = new TTFTextOutline ();
			int fp = 0;
			string currentfontid = "";
			object cfont = null;
			object parameters = null;
			TTFTextStyle cttfstyle = null;
		
			if (charstyleidx == null) {
				cttfstyle = tm.InitTextStyle;
				fp = cttfstyle.PreferredEngine (Application.platform);
#if ! TTFTEXT_LITE				
				cfont = cttfstyle.GetFont (ref fp, ref currentfontid, ref parameters);
#else 
				fp=0; 
				currentfontid=cttfstyle.FontId;
				parameters=cttfstyle.GetFontEngineParameters(0);
				if (parameters==null) {
							System.Type t = TTFTextInternal.TTFTextFontEngine.font_engines [0].GetType ().GetNestedType ("Parameters");						
							cttfstyle.SetFontEngineParameters(0,t.InvokeMember (t.Name, BindingFlags.CreateInstance, null, null, null));
							parameters=cttfstyle.GetFontEngineParameters(0);					
				}				
				cfont= TTFTextInternal.TTFTextFontEngine.font_engines[0].GetFont(parameters,currentfontid);				
#endif				
			
				if (cfont == null) {
					throw new System.Exception ("(TTFText) Font not found :" + tm.InitTextStyle.FontId);
				}

			}
			if (charpositions != null && charpositions.Length < txt.Length) {
				Debug.LogError ("(TTFText) Bad char position len=" + charpositions.Length + " txt = " + txt + " (len=" + txt.Length + ")");
				charpositions = null;
			}
				
		
		
		
		
		
		
			int i = 0;
			foreach (char c in txt) {
				TTFTextOutline o = null;
					
				if (charstyleidx != null) {
					if ((cfont == null) 
						|| (currentfontid != tm.UsedStyles [charstyleidx [i]].GetFontEngineFontId (tm.UsedStyles [charstyleidx [i]].PreferredEngine (Application.platform)))) {
						cttfstyle = tm.UsedStyles [charstyleidx [i]];			
						fp = cttfstyle.PreferredEngine (Application.platform);
						//Debug.Log(fp);
#if ! TTFTEXT_LITE				
						cfont = cttfstyle.GetFont (ref fp, ref currentfontid, ref parameters);
#else 
				fp=0; 
				currentfontid=cttfstyle.FontId;
				parameters=cttfstyle.GetFontEngineParameters(0);
				if (parameters==null) {
							System.Type t = TTFTextInternal.TTFTextFontEngine.font_engines [0].GetType ().GetNestedType ("Parameters");						
							cttfstyle.SetFontEngineParameters(0,t.InvokeMember (t.Name, BindingFlags.CreateInstance, null, null, null));
							parameters=cttfstyle.GetFontEngineParameters(0);
				}
				cfont= TTFTextInternal.TTFTextFontEngine.font_engines[0].GetFont(parameters,currentfontid);
#endif				
			
						if (cfont == null) {
							throw new System.Exception ("Font not found :" + tm.InitTextStyle.FontId);
						}

					}
				}
        			
			
			
				if ((charmetadata == null) || (charmetadata [i] == null)) {
					// a normal character
					
					
					if (TTFTextFontEngine.font_engines [fp].IsBitmapFontProvider (parameters)) {	
						TTFTextTexturePortion p = TTFTextFontEngine.font_engines [fp].GetGlyphBitmap (parameters, cfont, c);     
						o = new TTFTextOutline ();
						float w = ((float)p.w);
						float h = ((float)p.h);
						Vector3 b = new Vector3 (p.x, p.y, 0);
						//Vector3[] quad = {Vector3.zero,Vector3.right*w,new Vector3(w,h,0),Vector3.up*h};
						Vector3[] quad = {b,b + Vector3.up * h,b + new Vector3 (w, h, 0),b + Vector3.right * w};
						o.AddBoundary (quad);

						TTFTextInternal.TextureElement tel = new TTFTextInternal.TextureElement ();
						tel.width = w;
						tel.height = h;
						tel.material = p.material;
						tel.shouldReleaseMaterial = p.shouldReleaseMaterial;
						tel.texture = p.texture;
						tel.shouldReleaseTexture = p.shouldReleaseTexture;
						tel.UVstartx = p.sx;
						tel.UVstarty = p.sy;
						tel.UVwidth = p.dx;
						tel.UVheight = p.dy;
						charmetadata [i] = tel;						
					} else {
						o = TTFTextFontEngine.font_engines [fp].GetGlyphOutline (parameters, cfont, c);                    
										
						if (charstyleidx != null) {					
							for (int ii=0; ii<tm.UsedStyles[charstyleidx[i]].GetOutlineEffectStackElementLength(); ii++) {
								TTFTextStyle.TTFTextOutlineEffectStackElement tse = tm.InitTextStyle.GetOutlineEffectStackElement (ii);
								o = TTFTextOutline.AvailableOutlineEffects [tse.id].Apply (o, tse.parameters);
							}
						} else {
							for (int ii=0; ii<tm.InitTextStyle.GetOutlineEffectStackElementLength(); ii++) {
								TTFTextStyle.TTFTextOutlineEffectStackElement tse = tm.InitTextStyle.GetOutlineEffectStackElement (ii);
								o = TTFTextOutline.AvailableOutlineEffects [tse.id].Apply (o, tse.parameters);
							}
						}
					}
				} else {
					// it is some kind of special object (an embedded image... ?)
					//Debug.Log("Not yet implemented");
					o = new TTFTextOutline ();
					float w = 1;
					float h = 1;
					Vector3[] quad = {Vector3.zero,Vector3.right * w,new Vector3 (w, h, 0),Vector3.up * h};
					o.AddBoundary (quad);
				}
			
			
				
				o = o.Embolden (((charstyleidx != null) ? tm.UsedStyles [charstyleidx [i]].Embold : tm.Embold) + embold);
				o.Rescale ((charstyleidx != null) ? tm.UsedStyles [charstyleidx [i]].Size : tm.Size);

				if (charpositions == null) {
					outline.Append (o, outline.advance);
				} else {
					outline.Append (o, Vector3.right * charpositions [i]);
				}	
			
				i += 1;
			
			}
			return outline;	
		}
Пример #7
0
        public override TTFTextOutline Apply(TTFTextOutline outline, object parameters)
        {
            float rotate;
            float strength = (parameters as Parameters).Amount;

            strength /= 40f;


            //Vector3 so = new Vector3(strength/2f,strength/2f,0);
            //Vector3 so = new Vector3 (strength, strength, 0);
            Vector3 tr = Vector3.zero;
            Vector3 so = Vector3.zero;

            if (Mathf.Abs(strength) < 0.001f)
            {
                return(new TTFTextOutline(outline));
            }

            int orientation = 1;

            if (orientation == 1)       // True type ?
            {
                rotate = -Mathf.PI / 2;
            }
            else
            {
                rotate = Mathf.PI / 2;
            }

            TTFTextOutline r = new TTFTextOutline();

            foreach (Boundary cb in outline.boundaries)
            {
                int        clen = cb.Count;
                Vector3 [] nb   = new Vector3 [clen];

                if (clen > 0)
                {
                    Vector3 pv = cb [clen - 1], v = cb [0], nv;


                    for (int ctr = 0; ctr < (clen + 20); ctr++)
                    {
                        nv = cb [(ctr + 1) % clen];
                        bool skip_this_vertex = false;

                        // We have actually keep all vertice
                        // because extrusion rely on all outline having the same num of vertices
                        if ((nv - v).magnitude < 0.001f)
                        {
                            if (ctr == 0)
                            {
                                //nb [0] = (v + so + tr);
                                nb [ctr % clen] = (v + so);
                            }
                            else
                            {
                                nb [ctr % clen] = nb [(ctr - 1) % clen];
                            }

                            skip_this_vertex = true;
                        }


                        if (!skip_this_vertex)
                        {
                            Vector2 d1 = v - pv;
                            Vector3 d2 = nv - v;
                            Vector3 d3;

                            float angle_in    = Mathf.Atan2(d1.x, d1.y);
                            float angle_out   = Mathf.Atan2(d2.x, d2.y);
                            float angle_diff2 = ((angle_out - angle_in + 3 * Mathf.PI) % (Mathf.PI * 2) - Mathf.PI) / 2f;

                            float scale = Mathf.Sign(Mathf.Cos(angle_diff2));                      // * Mathf.Cos( angle_diff2/8 );


                            //float scale=Mathf.Tan(Mathf.Cos(angle_diff2)*1000)/Mathf.PI;
                            //if (scale==0) {scale=1;}
                            scale = 1;

                            //float e = angle_in /*+ rotate*/ + angle_diff2;
                            float e = angle_in + rotate + angle_diff2;

                            // we progress in the direction of the bissetrix
                            //d3=(new Vector3(Mathf.Cos(-e),Mathf.Sin(-e)))/strength;
                            //d3=(new Vector3(Mathf.Cos(-e),Mathf.Sin(-e)))*strength;
                            //d3=nv-pv;d3.Normalize();
                            //d3=(new Vector3(Mathf.Cos(-e),Mathf.Sin(-e)))*(strength / scale);
                            //d3=(new Vector3(Mathf.Cos(-e),Mathf.Sin(-e)))*strength;
                            d3 = (new Vector3(Mathf.Cos(-e), Mathf.Sin(-e))) * (strength * scale);
                            tr = new Vector2(-d3.y, d3.x);
                            nb [ctr % clen] = (v + so + tr);

                            //nb [ctr % clen] =v+so;
                            //nb [ctr % clen] = (v + tr);
                            //}
                            pv = v;
                            v  = nv;
                        }
                    }
                }


                if (nb.Length > 0)
                {
                    r.AddBoundary(nb);
                }
            }

            r.advance = outline.advance;

            //Debug.Log(r.MaxDist());
            //Debug.Log(r.boundaries)
            //r.Check();
            return(r);
        }
Пример #8
0
        public override TTFTextOutline Apply(TTFTextOutline outline, object parameters)
        {
            Parameters     p  = (parameters as Parameters);
            TTFTextOutline no = new TTFTextOutline();

            //Vector3 [] tv=new Vector3[p.interpolation];

            foreach (Boundary v in outline.boundaries)
            {
                float []   cumdist = v.cumDists();
                Vector3 [] sg      = new Vector3[p.interpolation];
                Vector3 [] sr      = new Vector3[p.interpolation];
                Vector3 [] si      = new Vector3[p.interpolation];
                Vector3 [] sm      = new Vector3[p.interpolation];
                Vector3 [] sp      = new Vector3[p.interpolation];

                //Debug.Log(cumdist[cumdist.Length-1]);

                for (int i = 0; i < p.interpolation; ++i)
                {
                    sg[i] = v.interpolatePosition1(cumdist,
                                                   (((float)i) / ((float)(p.interpolation - 1)))
                                                   );
                }

                float sf = (2 * Mathf.PI) / ((float)p.interpolation);
                float af = 1f / ((float)p.interpolation);

                for (int i = 0; i < p.interpolation; ++i)
                {
                    for (int j = 0; j < p.interpolation; ++j)
                    {
                        sr[i] += af * Mathf.Cos(j * i * sf) * sg[j];
                        si[i] += af * Mathf.Sin(j * i * sf) * sg[j];
                    }
                    float q = p.ac.GetAnimcurve().Evaluate(1 - Mathf.Abs((((float)i) / p.interpolation) * 2 - 1));
                    sm[i] = new Vector3(
                        Mathf.Sqrt(sr[i].x * sr[i].x + si[i].x * si[i].x) * q,
                        Mathf.Sqrt(sr[i].y * sr[i].y + si[i].y * si[i].y) * q,
                        Mathf.Sqrt(sr[i].z * sr[i].z + si[i].z * si[i].z) * q);
                    sp[i] = new Vector3(
                        (sm[i].x != 0)?Mathf.Atan2(si[i].x, sr[i].x):0,
                        (sm[i].y != 0)?Mathf.Atan2(si[i].y, sr[i].y):0,
                        (sm[i].z != 0)?Mathf.Atan2(si[i].z, sr[i].z):0
                        )
                    ;
                }

                for (int j = 0; j < p.interpolation; ++j)
                {
                    sg[j] = Vector3.zero;
                }

                for (int i = 0; i < p.interpolation; ++i)
                {
                    for (int j = 0; j < p.interpolation; ++j)
                    {
                        float alphax = sp[j].x + i * j * sf;
                        float alphay = sp[j].y + i * j * sf;
                        float alphaz = sp[j].z + i * j * sf;
                        sg[i] += /*af**/ new Vector3(
                            Mathf.Cos(alphax) * sm[j].x /*+Mathf.Sin(alphax)*sm[i].x*/,
                            Mathf.Cos(alphay) * sm[j].y /*+Mathf.Sin(alphay)*sm[i].y*/,
                            Mathf.Cos(alphaz) * sm[j].z                          /*+Mathf.Sin(alphaz)*sm[i].z*/
                            )
                        ;
                    }
                }

                no.AddBoundary(sg);
            }

            //Debug.Log(no.Min);
            //Debug.Log(no.Max);
            return(no);
        }
Пример #9
0
        public override TTFTextOutline Apply(TTFTextOutline outline, object parameters)
        {
            float rotate;
            int   octr = 0;

            float strength      = (parameters as Parameters).Amount;
            int   interpolation = (parameters as Parameters).Interpolation;

            strength /= 40f;


            //Vector3 so = new Vector3(strength/2f,strength/2f,0);
            //Vector3 so = new Vector3 (strength, strength, 0);
            Vector3 tr = Vector3.zero;
            Vector3 so = Vector3.zero;

            if (Mathf.Abs(strength) < 0.001f)
            {
                return(new TTFTextOutline(outline));
            }

            int orientation = 1;

            if (orientation == 1)       // True type ?
            {
                rotate = -Mathf.PI / 2;
            }
            else
            {
                rotate = Mathf.PI / 2;
            }

            TTFTextOutline r = new TTFTextOutline();

            foreach (Boundary cb in outline.boundaries)
            {
                int        clen = cb.Count;
                Vector3 [] nb   = new Vector3 [clen * interpolation];

                if (clen > 0)
                {
                    Vector3 pv = cb [clen - 1], v = cb [0], nv;


                    for (int ctr = 0; ctr < (clen + 20); ctr++)
                    {
                        nv = cb [(ctr + 1) % clen];
                        bool skip_this_vertex = false;

                        // We have actually keep all vertice
                        // because extrusion rely on all outline having the same num of vertices
                        if ((nv - v).magnitude < 0.001f)
                        {
                            if (ctr == 0)
                            {
                                //nb [0] = (v + so + tr);
                                for (int ci = 0; ci < interpolation; ci++)
                                {
                                    nb [octr++ % (clen * interpolation)] = (v + so);
                                }
                            }
                            else
                            {
                                for (int ci = 0; ci < interpolation; ci++)
                                {
                                    nb [octr++ % (clen * interpolation)] = nb [(ctr - 1) % clen];
                                }
                            }

                            skip_this_vertex = true;
                        }


                        if (!skip_this_vertex)
                        {
                            Vector2 d1 = v - pv;
                            Vector3 d2 = nv - v;
                            Vector3 d3;

                            float angle_in  = Mathf.Atan2(d1.x, d1.y);
                            float angle_out = Mathf.Atan2(d2.x, d2.y);


                            for (int ci = 0; ci < interpolation; ci++)
                            {
                                float angle_diff2 = ((angle_out - angle_in + 3 * Mathf.PI) % (Mathf.PI * 2) - Mathf.PI) * ((float)(1 + ci)) / (1 + interpolation);

                                float scale = Mathf.Sign(Mathf.Cos(angle_diff2));                  // * Mathf.Cos( angle_diff2/8 );
                                scale = 1;

                                float e = angle_in + rotate + angle_diff2;

                                d3 = (new Vector3(Mathf.Cos(-e), Mathf.Sin(-e))) * (strength * scale);
                                tr = new Vector2(-d3.y, d3.x);
                                nb [octr++ % (clen * interpolation)] = (v + so + tr);
                            }
                            pv = v;
                            v  = nv;
                        }
                    }
                }


                if (nb.Length > 0)
                {
                    r.AddBoundary(nb);
                }
            }

            r.advance = outline.advance;

            return(r);
        }