Пример #1
0
        private static void Loading_OnLoadingComplete1(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Brand)
            {
                return;
            }

            MenuIni     = MainMenu.AddMenu("Brand", "Brand");
            TS          = MenuIni.AddSubMenu("TargetSelector");
            Auto        = MenuIni.AddSubMenu("Auto");
            Combo       = MenuIni.AddSubMenu("Combo");
            Harass      = MenuIni.AddSubMenu("Harass");
            LaneClear   = MenuIni.AddSubMenu("LaneClear");
            JungleClear = MenuIni.AddSubMenu("JungleClear");
            KillSteal   = MenuIni.AddSubMenu("KillSteal");
            DrawMenu    = MenuIni.AddSubMenu("Drawings");

            TS.AddGroupLabel("Target Selector");
            tsmode  = TS.Add("tsmode", new ComboBox("TargetSelector", 0, "Custom TargetSelector", "Core TargetSelector"));
            tselect = TS.Add("select", new ComboBox("Focus Mode", 0, "Most Passive Stacks", "Less Cast Target", "Near Mouse"));
            if (tsmode.CurrentValue == 1)
            {
                tselect.IsVisible = false;
            }
            tsmode.OnValueChange += delegate { tselect.hide(tsmode); };

            Auto.AddGroupLabel("Auto Settings");
            Auto.Add("AutoR", new Slider("Auto R AoE hit [{0}] Targets or more", 2, 1, 6));
            Auto.Add("Gap", new CheckBox("Anti GapCloser"));
            Auto.Add("Int", new CheckBox("Auto Interrupter"));
            Auto.Add("Danger", new ComboBox("Interrupter Danger Level", 1, "High", "Medium", "Low"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("Auto Hit Passive");
            Auto.Add("AutoQ", new CheckBox("Auto Q Dotnate Passive"));
            Auto.Add("AutoW", new CheckBox("Auto W Dotnate Passive", false));
            Auto.Add("AutoE", new CheckBox("Auto E Dotnate Passive"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("Anti GapCloser - Spells");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                foreach (var gapspell in Gapcloser.GapCloserList.Where(e => e.ChampName == enemy.ChampionName))
                {
                    Auto.AddLabel(gapspell.ChampName);
                    Auto.Add(gapspell.SpellName, new CheckBox(gapspell.SpellName + " - " + gapspell.SpellSlot));
                }
            }

            Combo.AddGroupLabel("Combo Settings");
            Combo.Add("Q", new CheckBox("Use Q"));
            Combo.AddLabel("Extra Q Settings");
            Combo.Add("Qp", new CheckBox("Q Only for stun"));
            Combo.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 10));
            Combo.AddSeparator(1);

            Combo.Add("W", new CheckBox("Use W"));
            Combo.AddLabel("Extra W Settings");
            Combo.Add("Wp", new CheckBox("W Only if target has brand passive", false));
            Combo.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 5));
            Combo.AddSeparator(1);

            Combo.Add("E", new CheckBox("Use E"));
            Combo.AddLabel("Extra E Settings");
            Combo.Add("Ep", new CheckBox("E Only if target has brand passive", false));
            Combo.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 15));
            Combo.AddSeparator(1);

            Combo.Add("RFinisher", new CheckBox("Use R Finisher"));
            Combo.Add("RAoe", new CheckBox("Use R Aoe"));
            Combo.Add("Rhit", new Slider("R AoE hit [{0}] Targets or more", 2, 1, 6));
            Combo.Add(R.Slot + "Mana", new Slider("Use R if Mana% is more than [{0}%]"));

            Harass.AddGroupLabel("Harass");
            Harass.Add("Q", new CheckBox("Use Q"));
            Harass.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            Harass.AddSeparator(1);

            Harass.Add("W", new CheckBox("Use W"));
            Harass.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            Harass.AddSeparator(1);

            Harass.Add("E", new CheckBox("Use E"));
            Harass.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            LaneClear.AddGroupLabel("LaneClear");
            LaneClear.Add("Q", new CheckBox("Use Q"));
            LaneClear.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("W", new CheckBox("Use W"));
            LaneClear.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("E", new CheckBox("Use E"));
            LaneClear.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            JungleClear.AddGroupLabel("JungleClear");
            JungleClear.Add("Q", new CheckBox("Use Q"));
            JungleClear.Add(Q.Slot + "Mana", new Slider("Use Q if Mana% is more than [{0}%]", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("W", new CheckBox("Use W"));
            JungleClear.Add(W.Slot + "Mana", new Slider("Use W if Mana% is more than [{0}%]", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("E", new CheckBox("Use E"));
            JungleClear.Add(E.Slot + "Mana", new Slider("Use E if Mana% is more than [{0}%]", 65));

            KillSteal.AddGroupLabel("KillSteal");
            KillSteal.Add("Q", new CheckBox("Use Q"));
            KillSteal.Add("W", new CheckBox("Use W"));
            KillSteal.Add("E", new CheckBox("Use E"));
            KillSteal.Add("R", new CheckBox("Use R", false));

            DrawMenu.AddGroupLabel("Drawings");
            DrawMenu.Add("damage", new CheckBox("Draw Combo Damage"));
            DrawMenu.AddLabel("Draws = ComboDamage / Enemy Current Health");
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("Q", new CheckBox("Draw Q Range"));
            DrawMenu.Add(Q.Name, new ComboBox("Q Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("W", new CheckBox("Draw W Range"));
            DrawMenu.Add(W.Name, new ComboBox("W Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("E", new CheckBox("Draw E Range"));
            DrawMenu.Add(E.Name, new ComboBox("E Color", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("R", new CheckBox("Draw R Range"));
            DrawMenu.Add(R.Name, new ComboBox("R Color", 0, "Chartreuse", "BlueViolet", "ChartAquareuse", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);

            Game.OnTick                      += Game_OnTick;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Orbwalker.OnUnkillableMinion     += Orbwalker_OnUnkillableMinion;
        }
Пример #2
0
        private static void Loading_OnLoadingComplete1(EventArgs args)
        {
            if (Player.Instance.Hero != Champion.Brand)
            {
                return;
            }

            MenuIni     = MainMenu.AddMenu("CH汉化-火男", "Brand");
            TS          = MenuIni.AddSubMenu("目标选择器");
            Auto        = MenuIni.AddSubMenu("自动化");
            Combo       = MenuIni.AddSubMenu("连招");
            Harass      = MenuIni.AddSubMenu("骚扰");
            LaneClear   = MenuIni.AddSubMenu("清线");
            JungleClear = MenuIni.AddSubMenu("清野");
            KillSteal   = MenuIni.AddSubMenu("抢头");
            DrawMenu    = MenuIni.AddSubMenu("线圈");

            TS.AddGroupLabel("目标选择器");
            tsmode  = TS.Add("tsmode", new ComboBox("目标选择模式", 0, "自定义选择", "库自定义选择"));
            tselect = TS.Add("select", new ComboBox("集火模式", 0, "最多被动叠加目标", "最少技能可击杀目标", "鼠标附近目标"));
            if (tsmode.CurrentValue == 1)
            {
                tselect.IsVisible = false;
            }
            tsmode.OnValueChange += delegate { tselect.hide(tsmode); };

            Auto.AddGroupLabel("自动化设置");
            Auto.Add("AutoR", new Slider("自动 R 如果能命中 [{0}] 个目标/以上", 2, 1, 6));
            Auto.Add("Gap", new CheckBox("自动防突进"));
            Auto.Add("Int", new CheckBox("自动技能打断"));
            Auto.Add("Danger", new ComboBox("技能危险等级", 1, "高", "中", "低"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("自动被动");
            Auto.Add("AutoQ", new CheckBox("自动 Q 被动"));
            Auto.Add("AutoW", new CheckBox("自动 W 被动", false));
            Auto.Add("AutoE", new CheckBox("自动 E 被动"));
            Auto.AddSeparator(0);
            Auto.AddGroupLabel("防突进 - 技能");
            foreach (var enemy in EntityManager.Heroes.Enemies)
            {
                foreach (var gapspell in Gapcloser.GapCloserList.Where(e => e.ChampName == enemy.ChampionName))
                {
                    Auto.AddLabel(gapspell.ChampName);
                    Auto.Add(gapspell.SpellName, new CheckBox(gapspell.SpellName + " - " + gapspell.SpellSlot));
                }
            }

            Combo.AddGroupLabel("连招设置");
            Combo.Add("Q", new CheckBox("使用 Q"));
            Combo.AddLabel("额外 Q 设置");
            Combo.Add("Qp", new CheckBox("只用Q晕眩"));
            Combo.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 10));
            Combo.AddSeparator(1);

            Combo.Add("W", new CheckBox("使用 W"));
            Combo.AddLabel("额外 W 设置");
            Combo.Add("Wp", new CheckBox("只用W 当目标有被动", false));
            Combo.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 5));
            Combo.AddSeparator(1);

            Combo.Add("E", new CheckBox("使用 E"));
            Combo.AddLabel("额外 E 设置");
            Combo.Add("Ep", new CheckBox("只用E 当目标有被动", false));
            Combo.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 15));
            Combo.AddSeparator(1);

            Combo.Add("RFinisher", new CheckBox("使用 R 结束连招/尾头"));
            Combo.Add("RAoe", new CheckBox("使用 R 范围伤害"));
            Combo.Add("Rhit", new Slider("R 范围命中 [{0}] 个目标", 2, 1, 6));
            Combo.Add(R.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 R"));

            Harass.AddGroupLabel("骚扰");
            Harass.Add("Q", new CheckBox("使用 Q"));
            Harass.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65));
            Harass.AddSeparator(1);

            Harass.Add("W", new CheckBox("使用 W"));
            Harass.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65));
            Harass.AddSeparator(1);

            Harass.Add("E", new CheckBox("使用 E"));
            Harass.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65));

            LaneClear.AddGroupLabel("清线");
            LaneClear.Add("Q", new CheckBox("使用 Q"));
            LaneClear.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("W", new CheckBox("使用 W"));
            LaneClear.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65));
            LaneClear.AddSeparator(1);
            LaneClear.Add("E", new CheckBox("使用 E"));
            LaneClear.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65));

            JungleClear.AddGroupLabel("清野");
            JungleClear.Add("Q", new CheckBox("使用 Q"));
            JungleClear.Add(Q.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 Q", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("W", new CheckBox("使用 W"));
            JungleClear.Add(W.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 W", 65));
            JungleClear.AddSeparator(1);
            JungleClear.Add("E", new CheckBox("使用 E"));
            JungleClear.Add(E.Slot + "Mana", new Slider("蓝量高于 [{0}%] 使用 E", 65));

            KillSteal.AddGroupLabel("抢头");
            KillSteal.Add("Q", new CheckBox("使用 Q"));
            KillSteal.Add("W", new CheckBox("使用 W"));
            KillSteal.Add("E", new CheckBox("使用 E"));
            KillSteal.Add("R", new CheckBox("使用 R", false));

            DrawMenu.AddGroupLabel("线圈");
            DrawMenu.Add("damage", new CheckBox("显示连招伤害"));
            DrawMenu.AddLabel("显示 = 连招伤害 / 敌人当前血量");
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("Q", new CheckBox("显示 Q 范围"));
            DrawMenu.Add(Q.Name, new ComboBox("Q 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("W", new CheckBox("显示 W 范围"));
            DrawMenu.Add(W.Name, new ComboBox("W 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("E", new CheckBox("显示 E 范围"));
            DrawMenu.Add(E.Name, new ComboBox("E 颜色", 0, "Chartreuse", "BlueViolet", "Aqua", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);
            DrawMenu.Add("R", new CheckBox("显示 R 范围"));
            DrawMenu.Add(R.Name, new ComboBox("R 颜色", 0, "Chartreuse", "BlueViolet", "ChartAquareuse", "Purple", "White", "Orange", "Green"));
            DrawMenu.AddSeparator(1);

            Game.OnTick                      += Game_OnTick;
            Drawing.OnDraw                   += Drawing_OnDraw;
            Gapcloser.OnGapcloser            += Gapcloser_OnGapcloser;
            Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
            Orbwalker.OnUnkillableMinion     += Orbwalker_OnUnkillableMinion;
        }