public void ProcessControls(GameTime gameTime) { KeyboardState keyboardState = Keyboard.GetState(); bool isJumpKeyPressed = keyboardState.IsKeyDown(Keys.Up) || keyboardState.IsKeyDown(Keys.Space); bool wasJumpKeyPressed = _previousKeyboardState.IsKeyDown(Keys.Up) || _previousKeyboardState.IsKeyDown(Keys.Space); if (!wasJumpKeyPressed && isJumpKeyPressed) { if (_tRex.State != TRexState.Jumping) { _tRex.BeginJump(); } } else if (_tRex.State == TRexState.Jumping && !isJumpKeyPressed) { _tRex.CancelJump(); } else if (keyboardState.IsKeyDown(Keys.Down)) { if (_tRex.State == TRexState.Jumping || _tRex.State == TRexState.Falling) { _tRex.Drop(); } else { _tRex.Duck(); } } else if (_tRex.State == TRexState.Ducking && !keyboardState.IsKeyDown(Keys.Down)) { _tRex.GetUp(); } _previousKeyboardState = keyboardState; }
private bool StartGame() { if (State != GameState.Initial) { return(false); } State = GameState.Transition; _tRex.BeginJump(); return(true); }