Пример #1
0
 public TreasureGroup(TREASURE_GROUP id, double chance, bool enabled, bool manualOverride)
 {
     this.GroupID        = id;
     this.GroupChance    = chance;
     this.Enabled        = enabled;
     this.ManualOverride = manualOverride;
 }
        private static TreasureGroup CreateGroup(TREASURE_GROUP id, double chance, bool enabled = true, bool manual = false)
        {
            TreasureGroup newGroup = new TreasureGroup(id, chance, enabled, manual);

            newGroup.treasureList = GetTreasureList(id);
            return(newGroup);
        }
Пример #3
0
 private void SetSeedGroupChance(TREASURE_GROUP group, double count)
 {
     if (!treasureGroups[group].ManualOverride && count > 0)
     {
         treasureGroups[group].GroupChance = .05 / count;
     }
 }
        private static List <TreasureData> GetTreasureList(TREASURE_GROUP id)
        {
            switch (id)
            {
            case TREASURE_GROUP.Rares:
                return(GetRareTreasureList());

            case TREASURE_GROUP.Geodes:
                return(GetGeodeTreasureList());

            case TREASURE_GROUP.GeodeMinerals:
                return(GetGeodeMineralsTreasureList());

            case TREASURE_GROUP.Boots:
                return(GetBootsTreasureList());

            case TREASURE_GROUP.Rings:
                return(GetRingsTreasureList());

            case TREASURE_GROUP.Minerals:
                return(GetMinerialTreasureList());

            case TREASURE_GROUP.Artifacts:
                return(GetArtifactTreasureList());

            case TREASURE_GROUP.Gems:
                return(GetGemsTreasureList());

            case TREASURE_GROUP.Ores:
                return(GetOreTreasureList());

            case TREASURE_GROUP.Bars:
                return(GetBarTreasureList());

            case TREASURE_GROUP.Tackle:
                return(GetTackleTreasureList());

            case TREASURE_GROUP.Totems:
                return(GetTotemTreasureList());

            case TREASURE_GROUP.SpringSeeds:
                return(GetSpringSeedTreasureList());

            case TREASURE_GROUP.SummerSeeds:
                return(GetSummerSeedTreasureList());

            case TREASURE_GROUP.FallSeeds:
                return(GetFallSeedTreasureList());

            case TREASURE_GROUP.WinterSeeds:
                return(GetWinterSeedTreasureList());

            case TREASURE_GROUP.Other:
                return(GetOtherTreasureList());

            case TREASURE_GROUP.Custom:
                return(GetCustomTreasureList());

            default:
                return(new List <TreasureData>());
            }
        }