Пример #1
0
 protected void OnReturnPressed()
 {
     //muestro el menu..
     //TODO 2 if type == TPushSceneType.PUSH_SCENE => PushScene else ReturnScene
     if (m_type == TPushSceneType.PUSH_SCENE)
     {
         Debug.LogError("apilamos la escena de menu ");
         GameMgr.GetInstance().GetServer <SceneMgr>().PushScene(m_menuSceneName);
         m_type = TPushSceneType.POP_SCENE;
     }
     else if (m_type == TPushSceneType.POP_SCENE)
     {
         Debug.LogError("Desapilamos la escena en la cima de la pila");
         GameMgr.GetInstance().GetServer <SceneMgr>().PopScene(m_clearReturnScene);
         m_type = TPushSceneType.PUSH_SCENE;
     }
 }
Пример #2
0
 public void OnEnable()
 {
     m_type = TPushSceneType.PUSH_SCENE;
 }