protected void OnReturnPressed() { //muestro el menu.. //TODO 2 if type == TPushSceneType.PUSH_SCENE => PushScene else ReturnScene if (m_type == TPushSceneType.PUSH_SCENE) { Debug.LogError("apilamos la escena de menu "); GameMgr.GetInstance().GetServer <SceneMgr>().PushScene(m_menuSceneName); m_type = TPushSceneType.POP_SCENE; } else if (m_type == TPushSceneType.POP_SCENE) { Debug.LogError("Desapilamos la escena en la cima de la pila"); GameMgr.GetInstance().GetServer <SceneMgr>().PopScene(m_clearReturnScene); m_type = TPushSceneType.PUSH_SCENE; } }
public void OnEnable() { m_type = TPushSceneType.PUSH_SCENE; }