/*void Update() * { * if(Input.GetKey(KeyCode.F12)) * { * playerAnimator.State = TP_Animator.CharacterState.Idle; * playerAnimator.LockAnimating = false; * playerAnimator.LockAttacking = false; * } * * //if(photonView.isMine){isLocalPlayer = true;} * if(playerInfo.isAI) * { * playerMotor.UpdateMotor(CalculateMoveSpeed()); * return; * } * if(!isLocalPlayer) return; * if(Camera.main == null) * return; * if(playerAnimator.State==TP_Animator.CharacterState.Dead||playerAnimator.State==TP_Animator.CharacterState.Freeze||playerAnimator.State==TP_Animator.CharacterState.Dizzing) * return; * * * }*/ void FixedUpdate() { if (playerInfo.isAI) { playerMotor.UpdateMotor(CalculateMoveSpeed()); return; } if (WholeGameManager.SP.InGame) { if (Game_Manager.SP.MyGameState == GameState.Esc || GameUIManager.SP.PressControlling) { return; } } if (!isLocalPlayer) { return; } if (Camera.main == null) { return; } if (playerAnimator.State == TP_Animator.CharacterState.Dead || playerAnimator.State == TP_Animator.CharacterState.Freeze || playerAnimator.State == TP_Animator.CharacterState.Dizzing) { return; } //if(playerInfo.isAI) return; //if(!isLocalPlayer) return; //------------------------- GetLocomotionInput(); HandleActionInput(); //CheckRunning(); playerMotor.UpdateMotor(CalculateMoveSpeed()); if (Input.GetKeyUp(KeyCode.Z)) { UselightSourceTimer = 0; playerAnimator.UseLightSourceInput(false); } //******************* if (Input.GetKey(KeyCode.Z)) { if (UselightSourceTimer < 1) { UselightSourceTimer += Time.fixedDeltaTime; } else if (UselightSourceTimer == 1) { if (playerAnimator.State == TP_Animator.CharacterState.Idle || playerAnimator.State == TP_Animator.CharacterState.EnergyStoring) { playerInfo.LightSourceInput(); } else { GameUIManager.SP.HudWarningLabel.Add("You Have To Stop Moving To Use LightSource!", Color.yellow, 1f); } UselightSourceTimer = 0; } if (UselightSourceTimer > 1) { UselightSourceTimer = 1; } if (playerAnimator.State == TP_Animator.CharacterState.Idle || playerAnimator.State == TP_Animator.CharacterState.EnergyStoring) { playerAnimator.UseLightSourceInput(true); } } if (playerAnimator.State == TP_Animator.CharacterState.EnergyStoring) { if (Input.GetMouseButton(2)) { EnergyStoreInput(0); } else if (Input.GetMouseButtonUp(2)) { EnergyStoreInput(1); } } if (playerAnimator.LockAttacking == false) { // if(playerAnimator.State==TP_Animator.CharacterState.Idle) // { if (playerAnimator.LockAnimating == false) { if (Input.GetMouseButton(2)) { EnergyStoreInput(0); } } } //} }