Пример #1
0
    private Material GetMaterial(string atlasPath)
    {
        if (anim.useSeparateMaterial)
        {
            if (materials.ContainsKey(atlasPath))
            {
                Material m = materials[atlasPath];
                if (m.shader != GetShader())
                {
                    m.shader = GetShader();
                }

                return(m);
            }
            else
            {
                Material m = new Material(TPUtils.GetAtlasMaterial(atlasPath));
                m.shader = GetShader();
                materials.Add(atlasPath, m);
                return(m);
            }
        }
        else
        {
            return(TPUtils.GetAtlasMaterial(atlasPath));
        }
    }
Пример #2
0
    public override void ShowFrame(int index)
    {
        if (frames.Count == 0)
        {
            GetComponent <Renderer>().material = null;
            return;
        }

        TPFameInfo frame = frames[index];


        meshTexture.atlas   = frame.atlasPath;
        meshTexture.texture = frame.textureName;

        GetComponent <Renderer>().material = TPUtils.GetAtlasMaterial(frame.atlasPath);

        meshTexture.applayUV();
    }