public void UpdateStats(EntityStatHandler source) { playerStats = TOOLS.CloneObject <List <Stat> >(source.StatList); }
public EntityStatHandler(List <Stat> statList) { StatList = TOOLS.CloneObject <List <Stat> >(statList); }
public void UpdateInventory(WereAllGonnaDieAnywayNew.InventorySystem.Inventory source) { playerInventory = TOOLS.CloneObject <List <ItemFactoryData> >(source.ItemsInBag); }