Пример #1
0
    // -------------------------------------------------------------------------------------------
    public string GetResourceDir(TOOLDIR_TYPE tooldirType)
    {
        string subDir = "";

        switch (tooldirType)
        {
        case TOOLDIR_TYPE.DEFAULTSHADERMATERIALS:       subDir = m_DefaultShaderMaterialsDir;   break;

        case TOOLDIR_TYPE.TEMPPREVIEWTEXTURE:           subDir = m_TempPreviewTextureDir;               break;

        case TOOLDIR_TYPE.BACKGROUNDPREFABS:            subDir = m_BackgroundPrefabsDir;                break;

        case TOOLDIR_TYPE.BACKGROUNDRESOURCES:          subDir = m_BackgroundResourcesDir;              break;

        case TOOLDIR_TYPE.PROJECTS:                                     subDir = m_ProjectsDir;                                 break;

        case TOOLDIR_TYPE.SCRIPTS:                                      subDir = m_ScriptsDir;                                  break;

        case TOOLDIR_TYPE.SCREENSHOTSAVEDIR:            return(m_ScreenShotSaveDir);

        case TOOLDIR_TYPE.SPRITE_TOOL:                          subDir = "Projects/[Resources]/[Sprite]/ToolSprite";    break;

        case TOOLDIR_TYPE.SPRITE_USER:                          subDir = "Projects/[Resources]/[Sprite]/USerSprite";    break;
//          default: Debug.LogError("GetResourceDir(TOOLDIR_TYPE tooldirType) - not define !!!");
        }
        return(NgFile.CombinePath(m_IGSoft_ResourcesDir, subDir));
    }
Пример #2
0
    // -------------------------------------------------------------------------------------------
    public string GetResourceDir(TOOLDIR_TYPE tooldirType)
    {
        string subDir = "";

        switch (tooldirType)
        {
            case TOOLDIR_TYPE.DEFAULTSHADERMATERIALS:	subDir = m_DefaultShaderMaterialsDir;	break;
            case TOOLDIR_TYPE.TEMPPREVIEWTEXTURE:		subDir = m_TempPreviewTextureDir;		break;
            case TOOLDIR_TYPE.BACKGROUNDPREFABS:		subDir = m_BackgroundPrefabsDir;		break;
            case TOOLDIR_TYPE.BACKGROUNDRESOURCES:		subDir = m_BackgroundResourcesDir;		break;
            case TOOLDIR_TYPE.PROJECTS:					subDir = m_ProjectsDir;					break;
            case TOOLDIR_TYPE.SCRIPTS:					subDir = m_ScriptsDir;					break;
            case TOOLDIR_TYPE.SCREENSHOTSAVEDIR:		return m_ScreenShotSaveDir;
            case TOOLDIR_TYPE.SPRITE_TOOL:				subDir = "Projects/[Resources]/[Sprite]/ToolSprite";	break;
            case TOOLDIR_TYPE.SPRITE_USER:				subDir = "Projects/[Resources]/[Sprite]/USerSprite";	break;
        // 			default: Debug.LogError("GetResourceDir(TOOLDIR_TYPE tooldirType) - not define !!!");
        }
        return NgFile.CombinePath(m_IGSoft_ResourcesDir, subDir);
    }