void TentacleSpawn()
    {
        GameObject go_TentacleClone;
        if(!bl_Spawned)
        {
            go_TentacleClone = (GameObject) Instantiate(go_Tentacle, new Vector3(transform.position.x - 10f, go_Water.transform.position.y - 2f, 0f), Quaternion.identity);
            lt_Tentacles.Add (go_TentacleClone);

            go_TentacleClone = (GameObject) Instantiate(go_Tentacle, new Vector3(transform.position.x - 20f, go_Water.transform.position.y - 2f, 0f), Quaternion.identity);
            lt_Tentacles.Add (go_TentacleClone);

            go_TentacleClone = (GameObject) Instantiate(go_Tentacle, new Vector3(transform.position.x - 30f, go_Water.transform.position.y - 2f, 0f), Quaternion.identity);
            lt_Tentacles.Add (go_TentacleClone);

            TentacleScript = go_TentacleClone.GetComponent<TL_TentacleThrust>();
            bl_Spawned = true;
        }
    }
    void TentacleStages(MPI_Level_Manager.DifficultyLevel dl_States)
    {
        switch(dl_States)
        {
        case MPI_Level_Manager.DifficultyLevel.Medium:
            if(fl_StageCooldown < Time.realtimeSinceStartup)
            {
                bl_Activate = !bl_Activate;
                if(lt_Tentacles[0].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[0].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = bl_Activate;
                }

                if(lt_Tentacles[2].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[2].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = bl_Activate;
                }
                fl_StageCooldown = 1.5f + Time.realtimeSinceStartup;
            }
        break;

        case MPI_Level_Manager.DifficultyLevel.Hard:
            if(fl_StageCooldown < Time.realtimeSinceStartup)
            {
                bl_Activate = !bl_Activate;
                if(lt_Tentacles[0].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[0].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = !bl_Activate;
                }

                if(lt_Tentacles[1].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[1].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = bl_Activate;
                }

                if(lt_Tentacles[2].gameObject != null)
                {
                    TentacleScript = lt_Tentacles[2].GetComponent<TL_TentacleThrust>();
                    TentacleScript.enabled = bl_Activate;
                }
                fl_StageCooldown = 1.5f + Time.realtimeSinceStartup;
            }
            break;
        }
    }