// Run Once when Scene is first Loaded	 =========================================================
    void Start()
    {
        // Find PC object
        go_PC = GameObject.FindGameObjectWithTag("PC");
        PuzzleScript = transform.parent.gameObject.GetComponent<TL_ControlManager>();

        // Set Initial Conditions
        bl_display_message = false;
    }
 void Start()
 {
     ControlScript = GetComponentInParent<TL_ControlManager>();
 }
 void Start()
 {
     PuzzleScript = transform.gameObject.GetComponentInParent<TL_ControlManager>();
 }
 void Start()
 {
     PuzzleScript = transform.gameObject.GetComponentInParent<TL_ControlManager>();
     ps_LaserSight = GetComponent<ParticleSystem>();
 }