public void GesturePanRecognized(TKPanRecognizer r) { if (this.OnGesturePanRecognized != null) { this.OnGesturePanRecognized(r); } }
public void OnPanCamera(TKPanRecognizer t) { if (lineEditMode != LineEditMode.Camera) { return; } CameraManager.main.PanCamera(-t.deltaTranslation * CameraManager.main.panSpeed); }
private void OnPan(TKPanRecognizer recognizer) { var delta = recognizer.deltaTranslation; var handler = OnPanHandler; if (handler == null) { return; } handler(delta); }
public void InitTouchControl() { var recognizer = new TKPanRecognizer(); //recognizer.boundaryFrame = new TKRect(50f, 0,public GameObject ColorPicker; //public Material ColorPickerMaterial; 100f, 100f); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if (Application.platform == RuntimePlatform.IPhonePlayer) { recognizer.minimumNumberOfTouches = 2; } recognizer.gestureRecognizedEvent += (r) => { //Camera.main.transform.position -= new Vector3(recognizer.deltaTranslation.x, recognizer.deltaTranslation.y) / 100; //Debug.Log("pan recognizer fired: " + r); //Debug.Log(recognizer.touchLocation()); //Debug.Log(recognizer.state); if (!EventSystem.current.IsPointerOverGameObject() || true) { if (IsDrawing == false) { clone = (GameObject)Instantiate(LineObject); clone.tag = "ARLines"; clone.GetComponent <LineRenderer>().material = CurrentMaterial; clone.transform.parent = DrawSpace.transform; line = clone.GetComponent <LineRenderer>(); //line.material.color = Color.white; line.startWidth = LineWidth; line.endWidth = LineWidth; LineDividNumber = 0; IsDrawing = true; } else { LineDividNumber++; line.positionCount = LineDividNumber; Vector2 touchLocation = recognizer.touchLocation(); line.SetPosition(LineDividNumber - 1, TargetCamera.ScreenToWorldPoint(new Vector3(touchLocation.x, touchLocation.y, DrawOffset))); } } }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log("pan gesture complete"); IsDrawing = false; }; TouchKit.addGestureRecognizer(recognizer); }
void Start() { _statsDetail = FindObjectOfType <StatsDetail>(); var recognizer = new TKPanRecognizer(); recognizer.gestureRecognizedEvent += (r) => { transform.Rotate(transform.up, -0.1f * recognizer.deltaTranslation.x); _statsDetail.transform.localScale = Vector3.zero; }; TouchKit.addGestureRecognizer(recognizer); }
public TouchKitInputSystem() { panRecognizer = new TKPanRecognizer(); pinchRecognizer = new TKPinchRecognizer(); rotationRecognizer = new TKRotationRecognizer(); panRecognizer.gestureRecognizedEvent += OnPan; pinchRecognizer.gestureRecognizedEvent += OnPinch; rotationRecognizer.gestureRecognizedEvent += OnRotation; TouchKit.addGestureRecognizer(panRecognizer); TouchKit.addGestureRecognizer(pinchRecognizer); TouchKit.addGestureRecognizer(rotationRecognizer); }
protected void Awake() { this.m_unityEventSystem = base.GetComponent <EventSystem>(); this.m_usesTouch = this.UnityEventSystem.currentInputModule is TouchInputModule; float num = (Screen.dpi != 0f) ? Screen.dpi : 72f; this.m_unityEventSystem.pixelDragThreshold = Mathf.FloorToInt(num * 0.1f); this.TouchKit = base.gameObject.AddComponent <TouchKit>(); this.TouchKit.autoScaleRectsAndDistances = true; this.TouchKit.shouldAutoUpdateTouches = true; this.TouchKit.maxTouchesToProcess = 1; this.TouchKit.drawDebugBoundaryFrames = !ConfigApp.ProductionBuild; this.TouchKit.drawTouches = !ConfigApp.ProductionBuild; this.TouchKit.simulateTouches = Application.isEditor; this.TouchKit.simulateMultitouch = Application.isEditor; TKSwipeRecognizer recognizer = new TKSwipeRecognizer(0.2f); recognizer.gestureRecognizedEvent += delegate(TKSwipeRecognizer r) { if (this.InputEnabled && (PlayerView.Binder.EventBus != null)) { PlayerView.Binder.EventBus.GestureSwipeRecognized(r); } }; TouchKit.addGestureRecognizer(recognizer); TKPanRecognizer recognizer2 = new TKPanRecognizer(0.05f); recognizer2.gestureRecognizedEvent += delegate(TKPanRecognizer r) { if (this.InputEnabled && (PlayerView.Binder.EventBus != null)) { PlayerView.Binder.EventBus.GesturePanRecognized(r); } }; recognizer2.gestureCompleteEvent += delegate(TKPanRecognizer r) { if (this.InputEnabled && (PlayerView.Binder.EventBus != null)) { PlayerView.Binder.EventBus.GesturePanCompleted(r); } }; TouchKit.addGestureRecognizer(recognizer2); TKTapRecognizer recognizer3 = new TKTapRecognizer(0.4f, 0.5f); recognizer3.gestureRecognizedEvent += delegate(TKTapRecognizer r) { if (this.InputEnabled && (PlayerView.Binder.EventBus != null)) { PlayerView.Binder.EventBus.GestureTapRecognized(r); } }; TouchKit.addGestureRecognizer(recognizer3); }
private void OnPanComplete(TKPanRecognizer recognizer) { if (!_scrollEnabled) { return; } _isPanning = false; // TODO: make configurable var delta = recognizer.deltaTranslation.y; var velocityMagnitude = Mathf.Abs(delta) < 5f ? 0f : Mathf.Clamp(delta, -50f, 50f); _panVelocity = Vector3.up * velocityMagnitude / VelocityScalingFactor; }
void addPanGestureRecognizer() { panRecognizer = new TKPanRecognizer(); panRecognizer.gestureRecognizedEvent += (r) => { //print("Touch delta is " + r.deltaTranslation.y); //print("Touch delta cm is " + r.deltaTranslationCm); print("Scale" + transform.localScale.y + 0.1f * r.deltaTranslation.y); float yScale = Mathf.Max(transform.localScale.y + 0.1f * r.deltaTranslation.y, 1.0f); transform.localScale = new Vector3(transform.localScale.x, yScale, 0); //Debug.Log(r); }; panRecognizer.gestureCompleteEvent += r => { Debug.Log("pan gesture complete"); }; TouchKit.addGestureRecognizer(panRecognizer); }
private void OnPan(TKPanRecognizer recognizer) { if (!_scrollEnabled) { return; } _isPanning = true; _panVelocity = Vector2.zero; _magnetVelocity = Vector2.zero; // TODO: make configurable const float scalingFactor = 100f; transform.Translate(Vector3.up * recognizer.deltaTranslation.y / scalingFactor); var clampedPos = Mathf.Clamp(transform.position.y, _listBottom, _listTop); transform.position = new Vector2(transform.position.x, clampedPos); }
private void Start() { var panRecognizer = new TKPanRecognizer(); panRecognizer.gestureRecognizedEvent += OnPan; panRecognizer.gestureCompleteEvent += OnPanComplete; TouchKit.addGestureRecognizer(panRecognizer); var tapRecognizer = new TKTapRecognizer(); tapRecognizer.gestureRecognizedEvent += OnTap; TouchKit.addGestureRecognizer(tapRecognizer); // Start with the saved start level _selectedLevel = Levels.CurrentLevelNum; GenerateLevelsList(); if (_levels[_selectedLevel] == null) { Debug.LogError($"Failed to start at level ({_selectedLevel})"); return; } var puzzleState = _levels[_selectedLevel].GetComponent <PuzzleState>(); var puzzleScale = _levels[_selectedLevel].GetComponent <PuzzleScale>(); puzzleState.BoardEnabled = true; puzzleScale.PuzzleInit += OnPuzzleInit; _levels[_selectedLevel].GetComponent <BoardAction>().PuzzleWin += OnPuzzleWin; puzzleState.LevelStateChanged += OnLevelStateChanged; var bounds = _levelBounds[_selectedLevel]; var mid = (bounds.Item1 + bounds.Item2) / 2f; transform.position = Vector3.up * mid; puzzleState.Init(_selectedLevel); }
// Start is called before the first frame update void Start() { _mainCamera = Camera.main; var recognizer = new TKPanRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if (Application.platform == RuntimePlatform.IPhonePlayer) { recognizer.minimumNumberOfTouches = 2; } recognizer.gestureRecognizedEvent += (r) => { Vector3 forward = Vector3.ProjectOnPlane(_mainCamera.transform.forward, Vector3.up) * recognizer.deltaTranslation.y; Vector3 right = Vector3.ProjectOnPlane(_mainCamera.transform.right, Vector3.up) * recognizer.deltaTranslation.x; Vector3 newPos = (forward + right) / 1000; transform.position += newPos; }; TouchKit.addGestureRecognizer(recognizer); }
private Vector2 _scrollPosition; // for the scroll view void OnGUI() { GUI.skin.button.padding = new RectOffset(10, 10, 20, 20); GUI.skin.button.fixedWidth = 250; GUILayout.BeginArea(new Rect(Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height)); _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, GUILayout.Width(GUI.skin.button.fixedWidth + 20), GUILayout.Height(Screen.height)); if (GUILayout.Button("Add Curve Recognizer")) { var recognizer = new TKCurveRecognizer(); recognizer.gestureRecognizedEvent += (r) => { cube.Rotate(Vector3.back, recognizer.deltaRotation); Debug.Log("curve recognizer fired: " + r); }; recognizer.gestureCompleteEvent += (r) => { Debug.Log("curve completed."); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Tap Recognizer")) { var recognizer = new TKTapRecognizer(); // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen recognizer.boundaryFrame = new TKRect(0, 0, 50f, 50f); // we can also set the number of touches required for the gesture if (Application.platform == RuntimePlatform.IPhonePlayer) { recognizer.numberOfTouchesRequired = 2; } recognizer.gestureRecognizedEvent += (r) => { Debug.Log("tap recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Long Press Recognizer")) { var recognizer = new TKLongPressRecognizer(); recognizer.gestureRecognizedEvent += (r) => { Debug.Log("long press recognizer fired: " + r); }; recognizer.gestureCompleteEvent += (r) => { Debug.Log("long press recognizer finished: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Pan Recognizer")) { var recognizer = new TKPanRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if (Application.platform == RuntimePlatform.IPhonePlayer) { recognizer.minimumNumberOfTouches = 2; } recognizer.gestureRecognizedEvent += (r) => { Camera.main.transform.position -= new Vector3(recognizer.deltaTranslation.x, recognizer.deltaTranslation.y) / 100; Debug.Log("pan recognizer fired: " + r); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log("pan gesture complete"); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Horizontal Swipe Recognizer")) { var recognizer = new TKSwipeRecognizer(TKSwipeDirection.Horizontal); recognizer.gestureRecognizedEvent += (r) => { Debug.Log("swipe recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Pinch Recognizer")) { var recognizer = new TKPinchRecognizer(); recognizer.gestureRecognizedEvent += (r) => { cube.transform.localScale += Vector3.one * recognizer.deltaScale; Debug.Log("pinch recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Rotation Recognizer")) { var recognizer = new TKRotationRecognizer(); recognizer.gestureRecognizedEvent += (r) => { cube.Rotate(Vector3.back, recognizer.deltaRotation); Debug.Log("rotation recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Button Recognizer")) { var recognizer = new TKButtonRecognizer(new TKRect(5f, 145f, 80f, 30f), 10f); recognizer.zIndex = 1; recognizer.onSelectedEvent += (r) => { Debug.Log("button recognizer selected: " + r); }; recognizer.onDeselectedEvent += (r) => { Debug.Log("button recognizer deselected: " + r); }; recognizer.onTouchUpInsideEvent += (r) => { Debug.Log("button recognizer touch up inside: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add One Finger Rotation Recognizer")) { var recognizer = new TKOneFingerRotationRecognizer(); recognizer.targetPosition = Camera.main.WorldToScreenPoint(cube.position); recognizer.gestureRecognizedEvent += (r) => { cube.Rotate(Vector3.back, recognizer.deltaRotation); Debug.Log("one finger rotation recognizer fired: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Add Any Touch Recognizer")) { var recognizer = new TKAnyTouchRecognizer(new TKRect(10, 10, 80, 50)); recognizer.zIndex = 1; recognizer.onEnteredEvent += (r) => { Debug.Log("any touch entered: " + r); }; recognizer.onExitedEvent += (r) => { Debug.Log("any touch exited: " + r); }; TouchKit.addGestureRecognizer(recognizer); } if (GUILayout.Button("Remove All Recognizers")) { TouchKit.removeAllGestureRecognizers(); } GUILayout.EndScrollView(); GUILayout.EndArea(); }
public void SetInputSystem() { TouchKit.removeAllGestureRecognizers(); if (PlaybackManager.isPlaying == PlaybackManager.PlayStates.Playing) { return; } if (lineEditMode == LineEditMode.Camera) { //pan camera var panRecognizer = new TKPanRecognizer(); panRecognizer.gestureRecognizedEvent += (r) => { OnPanCamera(r); }; TouchKit.addGestureRecognizer(panRecognizer); //pinch zoom var pinchRecognizer = new TKPinchRecognizer(); pinchRecognizer.gestureRecognizedEvent += (r) => { OnZoomCamera(r); }; TouchKit.addGestureRecognizer(pinchRecognizer); } else if (lineEditMode == LineEditMode.Erase) { //eraser var tapRecognizer = new TKTapRecognizer(); tapRecognizer.zIndex = 2; tapRecognizer.numberOfTapsRequired = 1; tapRecognizer.gestureRecognizedEvent += (r) => { print(r); Erase(r); }; TouchKit.addGestureRecognizer(tapRecognizer); } else { //draw var drawRecognizer = new TKButtonRecognizer(new TKRect(0, 0, Screen.width, Screen.height)); drawRecognizer.zIndex = 0; drawRecognizer.onSelectedEvent += (r) => { OnDrawLineStart(r); }; drawRecognizer.onTouchUpInsideEvent += (r) => { OnDrawLineEnd(r); }; TouchKit.addGestureRecognizer(drawRecognizer); switch (lineEditMode) { case LineEditMode.DrawAccelerator: lineType = LineType.LineTypes.Accelerator; break; case LineEditMode.DrawBounce: lineType = LineType.LineTypes.Bounce; break; case LineEditMode.DrawBrake: lineType = LineType.LineTypes.Brake; break; case LineEditMode.DrawNormal: lineType = LineType.LineTypes.Normal; break; } } }
void setupGestures() { this.panner = new TKPanRecognizer(); this.rotater = new TKRotationRecognizer(); this.tapper = new TKTapRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if (Application.platform == RuntimePlatform.IPhonePlayer) { this.panner.minimumNumberOfTouches = 2; } this.panner.gestureRecognizedEvent += this.movePaddle; this.rotater.gestureRecognizedEvent += this.rotatePaddle; this.tapper.gestureRecognizedEvent += this.startBallEvent; TouchKit.addGestureRecognizer(this.panner); TouchKit.addGestureRecognizer(this.rotater); TouchKit.addGestureRecognizer(this.tapper); }
void movePaddle(TKPanRecognizer r) { //transform.position += new Vector3(r.deltaTranslation.x, 0) / 50; movePaddle(r.deltaTranslation.x / 50); }
private Vector2 _scrollPosition; // for the scroll view #endregion Fields #region Methods void OnGUI() { GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 ); GUI.skin.button.fixedWidth = 250; GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) ); _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) ); if( GUILayout.Button( "Add Tap Recognizer" ) ) { var recognizer = new TKTapRecognizer(); // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen recognizer.boundaryFrame = new TKRect( 0, 0, 50f, 50f ); // we can also set the number of touches required for the gesture if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.numberOfTouchesRequired = 2; recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "tap recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Long Press Recognizer" ) ) { var recognizer = new TKLongPressRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "long press recognizer fired: " + r ); }; recognizer.gestureCompleteEvent += ( r ) => { Debug.Log( "long press recognizer finished: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pan Recognizer" ) ) { var recognizer = new TKPanRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.minimumNumberOfTouches = 2; recognizer.gestureRecognizedEvent += ( r ) => { Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100; Debug.Log( "pan recognizer fired: " + r ); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log( "pan gesture complete" ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add TouchPad Recognizer" ) ) { var recognizer = new TKTouchPadRecognizer( new TKRect( 0f, 50f, 80f, 50f ) ); recognizer.inputCurve = touchPadInputCurve; recognizer.gestureRecognizedEvent += ( r ) => { //Camera.main.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100; Debug.Log( "touchpad recognizer fired: " + r ); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log( "touchpad gesture complete" ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) ) { var recognizer = new TKSwipeRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "swipe recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Top-Right Swipe Recognizer" ) ) { var recognizer = new TKAngleSwipeRecognizer(); recognizer.addAngleRecogizedEvents ( (TKAngleSwipeRecognizer r) => { Debug.Log( "Top-Right angle swipe fired " + r ); }, new Vector2(1,1), 45); recognizer.gestureRecognizedEvent += r => { // You can also do ordinary event, which fires at any angle // Debug.Log( "angle swipe recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pinch Recognizer" ) ) { var recognizer = new TKPinchRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.transform.localScale += Vector3.one * recognizer.deltaScale; Debug.Log( "pinch recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Rotation Recognizer" ) ) { var recognizer = new TKRotationRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Button Recognizer" ) ) { var recognizer = new TKButtonRecognizer( new TKRect( 5f, 145f, 80f, 30f ), 10f ); recognizer.zIndex = 1; recognizer.onSelectedEvent += ( r ) => { Debug.Log( "button recognizer selected: " + r ); }; recognizer.onDeselectedEvent += ( r ) => { Debug.Log( "button recognizer deselected: " + r ); }; recognizer.onTouchUpInsideEvent += ( r ) => { Debug.Log( "button recognizer touch up inside: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) ) { var recognizer = new TKOneFingerRotationRecognizer(); recognizer.targetPosition = Camera.main.WorldToScreenPoint( cube.position ); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "one finger rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Any Touch Recognizer" ) ) { var recognizer = new TKAnyTouchRecognizer( new TKRect( 10, 10, 80, 50 ) ); recognizer.zIndex = 1; recognizer.onEnteredEvent += ( r ) => { Debug.Log( "any touch entered: " + r ); }; recognizer.onExitedEvent += ( r ) => { Debug.Log( "any touch exited: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Curve Recognizer" ) ) { var recognizer = new TKCurveRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "curve recognizer fired: " + r ); }; recognizer.gestureCompleteEvent += ( r ) => { Debug.Log( "curve completed."); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Remove All Recognizers" ) ) { TouchKit.removeAllGestureRecognizers(); } GUILayout.EndScrollView(); GUILayout.EndArea(); }
private Vector2 _scrollPosition; // for the scroll view #endregion Fields #region Methods void OnGUI() { //GUI.matrix = Matrix4x4.Scale( new Vector3( 1.5f, 1.5f, 1.5f ) ); GUI.skin.button.padding = new RectOffset( 10, 10, 20, 20 ); GUI.skin.button.fixedWidth = 250; GUILayout.BeginArea( new Rect( Screen.width - GUI.skin.button.fixedWidth - 20, 0, GUI.skin.button.fixedWidth + 20, Screen.height ) ); _scrollPosition = GUILayout.BeginScrollView( _scrollPosition, GUILayout.Width( GUI.skin.button.fixedWidth + 20 ), GUILayout.Height( Screen.height ) ); if( GUILayout.Button( "Add Tap Recognizer" ) ) { var recognizer = new TKTapRecognizer(); // we can limit recognition to a specific Rect, in this case the bottom-left corner of the screen recognizer.boundaryFrame = new TKRect( 50, 50, 400, 400 ); // we can also set the number of touches required for the gesture if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.numberOfTouchesRequired = 2; recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "tap recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Long Press Recognizer" ) ) { var recognizer = new TKLongPressRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "long press recognizer fired: " + r ); }; recognizer.gestureCompleteEvent += ( r ) => { Debug.Log( "long press recognizer finished: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pan Recognizer" ) ) { var recognizer = new TKPanRecognizer(); // when using in conjunction with a pinch or rotation recognizer setting the min touches to 2 smoothes movement greatly if( Application.platform == RuntimePlatform.IPhonePlayer ) recognizer.minimumNumberOfTouches = 2; recognizer.gestureRecognizedEvent += ( r ) => { Camera.mainCamera.transform.position -= new Vector3( recognizer.deltaTranslation.x, recognizer.deltaTranslation.y ) / 100; Debug.Log( "pan recognizer fired: " + r ); }; // continuous gestures have a complete event so that we know when they are done recognizing recognizer.gestureCompleteEvent += r => { Debug.Log( "pan gesture complete" ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Horizontal Swipe Recognizer" ) ) { var recognizer = new TKSwipeRecognizer( TKSwipeDirection.Horizontal ); recognizer.gestureRecognizedEvent += ( r ) => { Debug.Log( "swipe recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Pinch Recognizer" ) ) { var recognizer = new TKPinchRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.transform.localScale += Vector3.one * recognizer.deltaScale; Debug.Log( "pinch recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Rotation Recognizer" ) ) { var recognizer = new TKRotationRecognizer(); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add Button Recognizer" ) ) { var recognizer = new TKButtonRecognizer( new TKRect( 300, 30, 278, 90 ), 20 ); recognizer.zIndex = 1; recognizer.onSelectedEvent += ( r ) => { Debug.Log( "button recognizer selected: " + r ); }; recognizer.onDeselectedEvent += ( r ) => { Debug.Log( "button recognizer deselected: " + r ); }; recognizer.onTouchUpInsideEvent += ( r ) => { Debug.Log( "button recognizer touch up inside: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Add One Finger Rotation Recognizer" ) ) { var recognizer = new TKOneFingerRotationRecognizer(); recognizer.targetPosition = Camera.mainCamera.WorldToScreenPoint( cube.position ); recognizer.gestureRecognizedEvent += ( r ) => { cube.Rotate( Vector3.back, recognizer.deltaRotation ); Debug.Log( "one finger rotation recognizer fired: " + r ); }; TouchKit.addGestureRecognizer( recognizer ); } if( GUILayout.Button( "Remove All Recognizers" ) ) { TouchKit.removeAllGestureRecognizers(); } GUILayout.EndScrollView(); GUILayout.EndArea(); }