Пример #1
0
    public void Logic()
    {
        List <Vector2> vectorList = new List <Vector2>(10);
        float          angle      = progress * fillAngle,
                       part = fillAngle / 8;

        vectorList.Add(new Vector2(0, 0));
        vectorList.Add(TKMath.GetAngleVector(startAngle));

        for (int i = 0; i < 9; i++)
        {
            if (Math.Abs(angle) > Math.Abs(part * i))
            {
                vectorList.Add(TKMath.PolarPointVector(part * i + startAngle, 4));
            }
            else
            {
                vectorList.Add(TKMath.PolarPointVector(angle + startAngle, 4));
                break;
            }
        }

        stencilMesh.Vertices2 = vectorList.ToArray();
    }