Пример #1
0
    public void onTitanDown(TITAN t)
    {
        if (this.spawnedTitansHashes.Contains(t.GetHashCode()))
        {
            this.spawnedTitansHashes.Remove(t.GetHashCode());
            this.currentTitans--;

            if (this.mode == SpawnControllerMode.WAVES && !this.customWaves.ContainsKey(this.currentWave))
            {
                if (this.titansToSpawn > 0 && this.canSpawnTitans())
                {
                    this.titansToSpawn -= (this.maxAllowedTitans - this.currentTitans);
                    this.spawnTitans(this.maxAllowedTitans - this.currentTitans);
                }
            }
            else if (this.mode == SpawnControllerMode.FIXED_SPAWN && this.titansToSpawn > 0 && this.canSpawnTitans())
            {
                this.titansToSpawn -= (this.maxAllowedTitans - this.currentTitans);
                this.spawnFixedTitans(this.maxAllowedTitans - this.currentTitans);
            }

            if (this.currentTitans == 0)
            {
                this.handleAllTitansKilled();
            }
        }
    }
Пример #2
0
    public GameObject spawnTitan(AbnormalType type, float size, Vector3 pos, Quaternion rotation)
    {
        GameObject  titanPrefab = this.instantiateTitan(pos, rotation);
        TITAN_SETUP setup       = titanPrefab.GetComponent <TITAN_SETUP>();
        TITAN       titan       = titanPrefab.GetComponent <TITAN>();

        this.currentTitans++;
        this.spawnedTitansHashes.Add(titan.GetHashCode());

        titan.resetLevel(size);

        ModMain.instance.getTaskManager().addLateUpdateTask(new CallRPCsTaks(titan, size, (int)type));
        return(titanPrefab);
    }