Пример #1
0
 private MeshListTreeNode createTIMNode(string name, TIMDocument timDoc)
 {
     return(new MeshListTreeNode(name, new List <IRenderable> {
         timDoc.TextureMesh
     }, contextMenu: new ContextMenu(
                                     new Dictionary <string, Action>
     {
         {
             "Export as TIM",
             () =>
             {
                 _exportController.OpenDialog(
                     filePath => { _exportController.ExportOriginal(timDoc.Document, filePath); }, ".tim");
             }
         },
         {
             "Export as PNG",
             () =>
             {
                 _exportController.OpenDialog(
                     filePath =>
                 {
                     _exportController.ExportImage(timDoc.Document, filePath, ImageFormat.Png);
                 }, ".png");
             }
         }
     })));
 }
Пример #2
0
        protected MeshListTreeNode createTIMNode(string name, TIMDocument timDoc)
        {
            MeshListTreeNode rootNode = new MeshListTreeNode(name, new List <IRenderable> {
                timDoc.TextureMeshes[0]
            },
                                                             contextMenu: new ContextMenu(
                                                                 new Dictionary <string, Action>
            {
                {
                    "Export as TIM",
                    () =>
                    {
                        _exportController.OpenDialog(
                            filePath => { _exportController.ExportOriginal(timDoc.Document, filePath); },
                            ".tim");
                    }
                },
                {
                    "Export as PNG",
                    () =>
                    {
                        _exportController.OpenDialog(
                            filePath =>
                        {
                            _exportController.ExportImage(timDoc.Document, 0, filePath, ImageFormat.Png);
                        }, ".png");
                    }
                }
            }));

            int i = 0;

            foreach (var mesh in timDoc.TextureMeshes)
            {
                int clutIndex             = i;
                MeshListTreeNode clutNode = new MeshListTreeNode($"CLUT {clutIndex}", new List <IRenderable> {
                    mesh
                },
                                                                 contextMenu: new ContextMenu(
                                                                     new Dictionary <string, Action>
                {
                    {
                        "Export as PNG",
                        () =>
                        {
                            _exportController.OpenDialog(
                                filePath =>
                            {
                                _exportController.ExportImage(timDoc.Document, clutIndex, filePath,
                                                              ImageFormat.Png);
                            }, ".png");
                        }
                    }
                }));
                i++;
                rootNode.AddNode(clutNode);
            }

            return(rootNode);
        }
Пример #3
0
        public void LoadTIM(string timPath)
        {
            Logger.Log()(LogLevel.INFO, $"Loading TIM from: {timPath}");

            TIM tim;

            using (BinaryReader br = new BinaryReader(File.Open(timPath, FileMode.Open)))
            {
                tim = new TIM(br);
            }

            Logger.Log()(LogLevel.INFO, $"Successfully loaded TIM");

            TIMDocument document = CreateDocument(tim);

            _treeController.PopulateTreeWithDocument(document, Path.GetFileName(timPath));
        }