Пример #1
0
 public void ExitGameEvent(object sender, TGUI.SignalArgsVector2f args)
 {
     if (IsStateActive == true)
     {
         Engine.Instance.GameWindow.Close();
     }
 }
Пример #2
0
 public void CreateNewGameEvent(object sender, TGUI.SignalArgsVector2f args)
 {
     // TODO - Move to post galaxy options state
     GalaxyGenerator.GenerateStars(GlobalConstants.GalaxySize.SMALL, GlobalConstants.GalaxyType.DISK);
     Engine.Instance.GameStates.Push(new GalaxyViewState());
     IsStateActive = false;
 }
Пример #3
0
 public void SettingsEvent(object sender, TGUI.SignalArgsVector2f args)
 {
 }