public void ExitGameEvent(object sender, TGUI.SignalArgsVector2f args) { if (IsStateActive == true) { Engine.Instance.GameWindow.Close(); } }
public void CreateNewGameEvent(object sender, TGUI.SignalArgsVector2f args) { // TODO - Move to post galaxy options state GalaxyGenerator.GenerateStars(GlobalConstants.GalaxySize.SMALL, GlobalConstants.GalaxyType.DISK); Engine.Instance.GameStates.Push(new GalaxyViewState()); IsStateActive = false; }
public void SettingsEvent(object sender, TGUI.SignalArgsVector2f args) { }