Пример #1
0
        //存入資源列表
        private void SaveVersion(string versionName)
        {
#if UNITY_TVOS && !UNITY_EDITOR
            string path = Application.temporaryCachePath + "/" + TinyContext.Instance.LanguagePath + "/" + "Versions/";
#else
            string path = Application.persistentDataPath + "/" + TinyContext.Instance.LanguagePath + "/" + "Versions/";
#endif
            if (mRecordMap.Count > 0)
            {
                rMD5Info[] info  = new rMD5Info[mRecordMap.Count];
                int        count = 0;
                foreach (KeyValuePair <string, string> pair in mRecordMap)
                {
                    info[count].FlieName = pair.Key;
                    info[count].MD5Code  = pair.Value;
                    count++;
                }
                string json = TJson.SerializeObject(info);
                TFile.Save(path, versionName, System.Text.UTF8Encoding.UTF8.GetBytes(json));
            }
        }
Пример #2
0
        protected override IEnumerator IDownloadBundle(string ip, string hostName, rRes data)
        {
            mLogger.Log("start download -> " + data.FileName);

            //設置下載路徑
            string path = GetLocation(ip, hostName) + data.Path + data.FileName;

            using (WWW bundle = new WWW(path))
            {
                yield return(bundle);

                //檢查下載錯誤訊息
                if (bundle.error != null)
                {
                    mStatus = eStatus.Error;
                    mOnError.InvokeGracefully(bundle.error);
                    mLogger.Log(bundle.error);
                    yield break;
                }

                //檢查是否下載完成
                if (bundle.isDone == true)
                {
                    //設置存檔路徑
                    string sPath = TinyContext.Instance.DataPath + data.Path;
                    string sName = data.FileName;
                    TFile.Save(sPath, sName, bundle.bytes);
                }
                else
                {
                    mStatus = eStatus.Error;
                    mOnError.InvokeGracefully(string.Format("下載失敗 -> {0}", bundle.url));
                    mLogger.Log(string.Format("下載失敗 -> {0}", bundle.url));
                }
            }
            mLogger.Log("end download -> " + data.FileName);
            Resources.UnloadUnusedAssets();
        }
Пример #3
0
        protected override IEnumerator IDownloadZip(string ip, string hostName, rRes data)
        {
            mLogger.Log("start download -> " + data.FileName);

            //設置下載路徑
            string path = GetLocation(ip, hostName) + data.Path + data.FileName;

            using (WWW bundle = new WWW(path))
            {
                yield return(bundle);

                //檢查下載錯誤訊息
                if (bundle.error != null)
                {
                    mStatus = eStatus.Error;
                    mOnError.InvokeGracefully(bundle.error);
                    mLogger.Log(bundle.error);
                    yield break;
                }

                //檢查是否下載完成
                if (bundle.isDone == true)
                {
                    //設置存檔路徑
                    string sPath = TinyContext.Instance.DataPath + data.Path;
                    string sName = data.FileName;
                    TFile.Save(sPath, sName, bundle.bytes);

                    using (FileStream fileStream = new FileStream(sPath + sName, FileMode.Open, FileAccess.Read))
                    {
                        using (ZipInputStream zipInputStream = new ZipInputStream(fileStream))
                        {
                            ZipEntry zipEntry;

                            // 逐一取出壓縮檔內的檔案(解壓縮)
                            while ((zipEntry = zipInputStream.GetNextEntry()) != null)
                            {
                                string zPath = TinyContext.Instance.DataPath + data.Path + zipEntry.Name;

                                //檢查是否存在舊檔案
                                if (File.Exists(zPath) == true)
                                {
                                    File.Delete(zPath);
                                }

                                mLogger.Log(zipEntry.Name);

                                using (FileStream fs = File.Create(zPath))
                                {
                                    while (true)
                                    {
                                        int size = zipInputStream.Read(mBuffer, 0, mBuffer.Length);

                                        if (size > 0)
                                        {
                                            fs.Write(mBuffer, 0, size);
                                        }
                                        else
                                        {
                                            break;
                                        }

                                        yield return(null);
                                    }
                                    fs.Close();
                                }
                                yield return(null);
                            }
                            zipInputStream.Close();
                        }
                        fileStream.Close();
                    }

#if !UNITY_TVOS || UNITY_EDITOR
                    File.Delete(sPath + sName);
#endif
                }
                else
                {
                    mStatus = eStatus.Error;
                    mOnError.InvokeGracefully(string.Format("下載失敗 -> {0}", bundle.url));
                    mLogger.Log(string.Format("下載失敗 -> {0}", bundle.url));
                }
            }
            mLogger.Log("end download -> " + data.FileName);
            Resources.UnloadUnusedAssets();
        }