Пример #1
0
    // Update is called once per frame
    void Update()
    {
        TDWorld  world    = TDWorld.getWorld();
        TDPlayer tdPlayer = world.getTDPlayer();

        if (tdPlayer.health() <= 0)
        {
            Application.LoadLevel("GameOver");
        }

        if (Mode.eNone == m_mode)
        {
            return;
        }
        if (Input.GetMouseButtonDown(0))
        {
            Ray        mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(mouseRay, out hit))
            {
                if (hit.transform.gameObject.Equals(GameObject.Find("Terrain")))
                {
                    Vector3 pos = hit.point;
                    pos = TDWorld.getWorld().truncate3d(pos);
                    GameObject newTower = null;
                    if (TDGrid.CellState.eFree == world.positionState(pos))
                    {
                        switch (m_mode)
                        {
                        case Mode.eArcher:
                            if (!world.canTowerBeBuiltAt(pos))
                            {
                                break;
                            }
                            newTower = world.addTower(TDTower.Type.eArrowTower, pos);
                            break;

                        case Mode.eCanon:
                            if (!world.canTowerBeBuiltAt(pos))
                            {
                                break;
                            }
                            newTower = world.addTower(TDTower.Type.eCanonTower, pos);
                            break;

                        case Mode.eHeroPatrol:
                            TDHero tdHero = world.getTDHero();
                            tdHero.patrol(pos);
                            break;

                        default:
                            return;
                        }
                        if (newTower != null)
                        {
                            TDTower tdTower = world.getTDTower(newTower);
                            if (!tdPlayer.affords(tdTower.price()))
                            {
                                DestroyObject(newTower);
                                return;
                            }
                            tdPlayer.expense(tdTower.price());
                            TDWorld.getWorld().occupyPosition(pos, TDGrid.CellState.eBusy);
                        }
                    }
                }
            }
        }
    }