Пример #1
0
 void onePlayer_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
 {
     // this goes to our simulated sound IO device
     tempestSoundIO.OnePlayer(true);
 }
Пример #2
0
 void buttonOnePlayerStart_MouseLeftButtonDown(object sender, MouseButtonEventArgs e)
 {
     tempestSoundIO.OnePlayer(true);
     System.Threading.Thread.Sleep(100);
     tempestSoundIO.OnePlayer(false);
 }