Пример #1
0
    private void ClearPathAll()
    {
        // we want to clear only tiles with type path, path_past & path_current
        TDTile[,] tiles = map.GetTiles();

        for (int y = 0; y < gridSizeZ; y++)
        {
            for (int x = 0; x < gridSizeX; x++)
            {
                if (tiles[y, x].GetTileType() != (int)TILE_TYPE.ENDPOINT && (tiles[y, x].GetTileType() == (int)TILE_TYPE.PATH || tiles[y, x].GetTileType() == (int)TILE_TYPE.PATH_CURRENT ||
                                                                             tiles[y, x].GetTileType() == (int)TILE_TYPE.PATH_NEXT))
                {
                    SetTileTexture(tiles[y, x], tiles[y, x].GetOldTileType(), tiles[y, x].GetX(), tiles[y, x].GetY());
                }
            }
        }
        map.ClearPath();
    }