public string GetSceneName() { if (SceneName.IsInvStr()) { return(TDID.Replace(BaseConstMgr.Prefix_Scene, "")); } return(SceneName); }
public string GetRawSceneName() { var ret = SceneName; if (ret.IsInv()) { ret = TDID.Replace(Const.Prefix_Battle, ""); } return(ret); }
public virtual string GetSceneName() { var ret = SceneName; if (ret.IsInv()) { ret = TDID.Replace(Const.Prefix_Battle, ""); } if (BaseSettingData.IsSimpleTerrin) { ret = ret + Const.Suffix_Simple; } return(ret); }