public static void OnCompleted(string missionId) { if (Application.platform != RuntimePlatform.OSXEditor && Application.platform != RuntimePlatform.WindowsEditor) { TDGAMission.GetAgent().CallStatic("onCompleted", new object[] { missionId }); } }
public static void OnFailed(string missionId, string failedCause) { if (Application.platform != RuntimePlatform.OSXEditor && Application.platform != RuntimePlatform.WindowsEditor) { TDGAMission.GetAgent().CallStatic("onFailed", new object[] { missionId, failedCause }); } }