public TDCCreature(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCCreatureController; m_Data = data as TDCCreatureData; m_SkillSlotComponent = new TDCSkillSlotComponent(this); m_SkillSlotComponent.CreateActiveSkillSlot(m_Data.ActiveSkill); }
public override void SetData(TDCBaseData data) { base.SetData (data); m_Data = data as TDCCreatureData; }
public static TDCCreatureData Clone(TDCCreatureData instance) { var tmp = new TDCCreatureData (); tmp.ID = instance.ID; tmp.Name = instance.Name; tmp.GameType = instance.GameType; tmp.CreatureType = instance.CreatureType; tmp.Description = instance.Description; tmp.ModelPath = instance.ModelPath; tmp.FSMPath = instance.FSMPath; tmp.Damage = instance.Damage; tmp.MoveSpeed = instance.MoveSpeed; tmp.CurrentHP = instance.CurrentHP; tmp.MaxHP = instance.MaxHP; tmp.CurrentHeatPoint = instance.CurrentHeatPoint; tmp.MaxHeatPoint = instance.MaxHeatPoint; tmp.DetectRange = instance.DetectRange; tmp.AttackRange = instance.AttackRange; tmp.ActiveSkill = instance.ActiveSkill; tmp.PassiveSkill = instance.PassiveSkill; tmp.TypeEnemies = instance.TypeEnemies; tmp.TypeFoods = instance.TypeFoods; tmp.Inventory = instance.Inventory; tmp.Icon = instance.Icon; tmp.IsShine = instance.IsShine; return tmp; }