public TDCItem(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCItemController; m_Data = data as TDCItemData; m_ItemActive = true; }
public TDCPlayer(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCPlayerController; m_Data = data as TDCPlayerData; m_SkillSlotComponent.CreatePassiveSkillSlot(m_Data.PassiveSkill); }
public TDCCreature(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCCreatureController; m_Data = data as TDCCreatureData; m_SkillSlotComponent = new TDCSkillSlotComponent(this); m_SkillSlotComponent.CreateActiveSkillSlot(m_Data.ActiveSkill); }
public TDCSun(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCSunController; m_Data = data as TDCSunData; m_IntensityOffset = new TDCObjectProperty<float>("IntensityOffset"); RegisterProperty(m_IntensityOffset); }
public static TDCBaseData Clone(TDCBaseData instance) { var tmp = new TDCBaseData (); tmp.ID = instance.ID; tmp.Name = instance.Name; tmp.GameType = instance.GameType; tmp.Description = instance.Description; tmp.Icon = instance.Icon; tmp.FSMPath = instance.FSMPath; tmp.ModelPath = instance.ModelPath; return tmp; }
public TDCSeason(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCSeasonController; m_Data = data as TDCSeasonData; m_SkillSlotComponent = new TDCSkillSlotComponent(this); m_SkillSlotComponent.CreateActiveSkillSlot(TDCEnum.EGameType.WeatherNormalSkill, TDCEnum.EGameType.WeatherRainySkill, TDCEnum.EGameType.WeatherOverHeatSkill, TDCEnum.EGameType.WeatherWindySkill, TDCEnum.EGameType.WeatherSnowySkill); }
public TDCEntity(TDCBaseController ctrl, TDCBaseData data) { m_TriggerEvents = new Dictionary<string, Action>(); LoadEventCallBack(); m_OffsetSpeed = new TDCObjectProperty<float>("OffsetSpeed", 1f); m_HealthPoint = new TDCObjectProperty<int>("HealthPoint"); m_HeatPoint = new TDCObjectProperty<int>("HeatPoint"); m_SanityPoint = new TDCObjectProperty<int>("SanityPoint"); m_HungerPoint = new TDCObjectProperty<int>("HungerPoint"); RegisterProperty(m_OffsetSpeed); RegisterProperty(m_HealthPoint); RegisterProperty(m_HeatPoint); RegisterProperty(m_SanityPoint); RegisterProperty(m_HungerPoint); }
public TDCCampfire(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_NormalSkill = new TDCSkillSlot(TDCEnum.EGameType.FlameBodySkill, this); }
public TDCGroup(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCBaseGroupController; m_Data = data as TDCGroupData; }
public override void SetData(TDCBaseData data) { m_Data = data as TDCGroupData; }
public TDCObject(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCObjectController; m_Data = data as TDCGObjectData; }
public override void SetData(TDCBaseData data) { m_Data = data as TDCEnviromentData; }
public override void SetData(TDCBaseData data) { m_Data = data as TDCItemData; }
public TDCPlane(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCPlaneController; m_Data = data as TDCPlaneData; }
public override void SetData(TDCBaseData data) { base.SetData (data); m_Data = data as TDCPlayerData; }
public virtual void SetData(TDCBaseData data) { }
public TDCEnviroment(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCEnviromentController; m_Data = data as TDCEnviromentData; }
public override void SetData(TDCBaseData data) { m_Data = data as TDCSeasonData; }
public TDCEgg(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCEggController; m_Data = data as TDCEggData; }
public override void SetData(TDCBaseData data) { base.SetData (data); m_Data = data as TDCCreatureData; }
public TDCSkill(TDCBaseController ctrl, TDCBaseData data) : base(ctrl, data) { m_Controller = ctrl as TDCSkillController; m_Data = data as TDCSkillData; }