Пример #1
0
        public bool ComputeMulti(ref RenderTexture[] renderTextures, ref ComputeBuffer maskBuffer, float seedParent, bool first = false)
        {
            TC_Compute compute    = TC_Compute.instance;
            bool       didCompute = false;

            float seedTotal = seed + seedParent;

            ComputeBuffer layerBuffer = selectNodeGroup.ComputeValue(seedTotal);

            if (layerBuffer != null)
            {
                didCompute = true;

                TC_Compute.InitPreviewRenderTexture(ref rtPreview, "rtPreview_Layer");

                if (maskNodeGroup.active)
                {
                    maskBuffer = maskNodeGroup.ComputeValue(seedTotal);
                }

                TC_Compute.InitPreviewRenderTexture(ref selectNodeGroup.rtColorPreview, "rtNodeGroupPreview_" + TC.outputNames[outputId]);

                if (outputId == TC.colorOutput)
                {
                    compute.RunColorCompute(selectNodeGroup, selectItemGroup, ref renderTextures[0], ref layerBuffer);
                }
                else
                {
                    compute.RunSplatCompute(selectNodeGroup, selectItemGroup, ref renderTextures, ref layerBuffer);
                }

                compute.DisposeBuffer(ref layerBuffer);

                if (maskBuffer != null)
                {
                    TC_Reporter.Log("Run layer select * mask");
                    if (method != Method.Lerp || first)
                    {
                        if (outputId == TC.colorOutput)
                        {
                            compute.RunComputeColorMethod(this, ref renderTextures[0], maskBuffer, rtPreview);
                        }
                        else
                        {
                            compute.RunComputeMultiMethod(this, doNormalize, ref renderTextures, maskBuffer, rtPreview);
                        }
                    }
                    rtDisplay = rtPreview;
                }
                else
                {
                    TC_Reporter.Log("No mask buffer assign colorPreviewTex to layer");
                    rtDisplay = selectNodeGroup.rtColorPreview;
                }
            }

            return(didCompute);
        }
Пример #2
0
        // Compute Color, splat and grass
        public bool ComputeMulti(ref RenderTexture[] renderTextures, ref ComputeBuffer maskBuffer, float seedParent, bool first = false)
        {
            TC_Compute compute = TC_Compute.instance;

            float totalSeed = seed + seedParent;

            bool computed = groupResult.ComputeMulti(ref renderTextures, totalSeed, doNormalize, first);

            if (maskNodeGroup.active)
            {
                maskBuffer = maskNodeGroup.ComputeValue(totalSeed);
            }

            if (maskBuffer != null)
            {
                TC_Compute.InitPreviewRenderTexture(ref rtPreview, "rtPreview_LayerGroup_" + TC.outputNames[outputId]);
                if (method != Method.Lerp || first)
                {
                    if (outputId == TC.colorOutput)
                    {
                        compute.RunComputeColorMethod(this, ref renderTextures[0], maskBuffer, groupResult.rtDisplay);
                    }
                    else
                    {
                        compute.RunComputeMultiMethod(this, doNormalize, ref renderTextures, maskBuffer, groupResult.rtDisplay);
                    }
                }
                rtDisplay = rtPreview;
            }
            else
            {
                rtDisplay = groupResult.rtDisplay;
            }

            return(computed);
        }
Пример #3
0
        public bool ComputeMulti(ref RenderTexture[] renderTextures, float seedParent, bool doNormalize, bool first = false)
        {
            TC_Compute compute = TC_Compute.instance;

            RenderTexture[] rtsLayer       = null;
            RenderTexture   rtRightPreview = null;
            RenderTexture   rtLeftPreview  = null;

            RenderTexture[] rtsPreview = null;
            // RenderTexture rtPreview2 = null;
            ComputeBuffer layerMaskBuffer = null;
            TC_LayerGroup layerGroup;
            TC_Layer      layer;
            bool          firstCompute = false;
            bool          lastCompute  = false;

            int even = 0;

            rtsPreview = new RenderTexture[2];

            SetPreviewTextureBefore();

            float seedTotal = seed + seedParent;

            for (int i = 0; i < itemList.Count; i++)
            {
                layer = itemList[i] as TC_Layer;

                if (layer != null)
                {
                    if (!layer.active)
                    {
                        continue;
                    }
                    // InitPreview(ref layer.previewRenderTex);

                    if (!firstCompute)
                    {
                        firstCompute = layer.ComputeMulti(ref renderTextures, ref layerMaskBuffer, seedTotal, i == firstActive);

                        if (firstCompute)
                        {
                            rtLeftPreview = layer.rtDisplay;
                            TC_Reporter.Log("firt compute " + layer.maskNodeGroup.totalActive);
                            compute.DisposeBuffer(ref layerMaskBuffer);
                        }
                    }
                    else
                    {
                        TC_Compute.InitRenderTextures(ref rtsLayer, "rtsLayer", renderTextures.Length);
                        lastCompute = layer.ComputeMulti(ref rtsLayer, ref layerMaskBuffer, seedTotal);

                        if (lastCompute)
                        {
                            TC_Reporter.Log("Run layer method multi");
                            rtRightPreview = (layer.method == Method.Lerp) ? layer.selectNodeGroup.rtColorPreview : layer.rtDisplay;
                            // Debug.Log(rtRight.name+ " "+ (layer.maskNodeGroup.activeTotal == 0 || layer.method == Method.Lerp));

                            if (outputId == TC.colorOutput)
                            {
                                compute.RunComputeColorMethod(layer, layer.method, ref renderTextures[0], ref rtsLayer[0], layerMaskBuffer, rtPreview, ref rtsPreview[even++ % 2], ref rtLeftPreview, rtRightPreview);
                            }
                            else
                            {
                                compute.RunComputeMultiMethod(layer, layer.method, i == lastActive && doNormalize, ref renderTextures, ref rtsLayer, layerMaskBuffer, rtPreview, ref rtsPreview[even++ % 2], ref rtLeftPreview, rtRightPreview);
                            }

                            compute.DisposeBuffer(ref layerMaskBuffer);
                        }
                    }
                }
                else
                {
                    layerGroup = itemList[i] as TC_LayerGroup;
                    if (layerGroup == null)
                    {
                        continue;
                    }
                    if (!layerGroup.active)
                    {
                        continue;
                    }

                    if (!firstCompute)
                    {
                        firstCompute = layerGroup.ComputeMulti(ref renderTextures, ref layerMaskBuffer, seedTotal, i == firstActive);
                        if (firstCompute)
                        {
                            rtLeftPreview = layerGroup.rtDisplay;
                            compute.DisposeBuffer(ref layerMaskBuffer);
                            TC_Reporter.Log("LayerGroup did first compute");
                        }
                    }
                    else
                    {
                        TC_Compute.InitRenderTextures(ref rtsLayer, "rtsLayer", renderTextures.Length);
                        lastCompute = layerGroup.ComputeMulti(ref rtsLayer, ref layerMaskBuffer, seedTotal);
                        if (lastCompute)
                        {
                            // if (layerGroup.groupResult.activeTotal == 1) rtRight = layerGroup.rtDisplay; else rtRight = layerGroup.rtPreview;
                            rtRightPreview = (layerGroup.method == Method.Lerp) ? layerGroup.groupResult.rtDisplay : layerGroup.rtDisplay;

                            if (outputId == TC.colorOutput)
                            {
                                compute.RunComputeColorMethod(layerGroup, layerGroup.method, ref renderTextures[0], ref rtsLayer[0], layerMaskBuffer, rtPreview, ref rtsPreview[even++ % 2], ref rtLeftPreview, rtRightPreview);
                            }
                            else
                            {
                                compute.RunComputeMultiMethod(layerGroup, layerGroup.method, i == lastActive && doNormalize, ref renderTextures, ref rtsLayer, layerMaskBuffer, rtPreview, ref rtsPreview[even++ % 2], ref rtLeftPreview, rtRightPreview);
                            }

                            compute.DisposeBuffer(ref layerMaskBuffer);
                        }
                    }
                }
            }

            SetPreviewTextureAfter();

            if (layerMaskBuffer != null)
            {
                compute.DisposeBuffer(ref layerMaskBuffer); TC_Reporter.Log("Dispose layerMaskBuffer");
            }

            TC_Compute.DisposeRenderTextures(ref rtsPreview);
            TC_Compute.DisposeRenderTextures(ref rtsLayer);

            return(firstCompute);
        }