public VisionServer(int port, TCP_async.ConnectFunc accptdFunc, TCP_async.AsyncRecvBytesFunc recvFunc, TCP_async.DisconnectFunc discFunc, int dataLength) : base(port, accptdFunc, recvFunc, discFunc, dataLength) { player1 = -1; player2 = -1; }
public VisionClient(string host, int port, TCP_async.ConnectFunc accptdFunc, TCP_async.AsyncRecvBytesFunc recvFunc, TCP_async.DisconnectFunc discFunc, int dataLength) : base(host, port, accptdFunc, recvFunc, discFunc, dataLength) { }
public VisionServer(int port, TCP_async.ConnectFunc accptdFunc, TCP_async.AsyncRecvBytesFunc recvFunc, TCP_async.DisconnectFunc discFunc) : this(port, accptdFunc, recvFunc, discFunc, 1024) { }
public VisionClient(string host, int port, TCP_async.ConnectFunc accptdFunc, TCP_async.AsyncRecvBytesFunc recvFunc, TCP_async.DisconnectFunc discFunc) : this(host, port, accptdFunc, recvFunc, discFunc, 1024) { }