Пример #1
0
 public VisionServer(int port, TCP_async.ConnectFunc accptdFunc, TCP_async.AsyncRecvBytesFunc recvFunc, TCP_async.DisconnectFunc discFunc, int dataLength)
     : base(port, accptdFunc, recvFunc, discFunc, dataLength)
 {
     player1 = -1;
     player2 = -1;
 }
Пример #2
0
 public VisionClient(string host, int port, TCP_async.ConnectFunc accptdFunc, TCP_async.AsyncRecvBytesFunc recvFunc, TCP_async.DisconnectFunc discFunc, int dataLength)
     : base(host, port, accptdFunc, recvFunc, discFunc, dataLength)
 {
 }
Пример #3
0
 public VisionServer(int port, TCP_async.ConnectFunc accptdFunc, TCP_async.AsyncRecvBytesFunc recvFunc, TCP_async.DisconnectFunc discFunc)
     : this(port, accptdFunc, recvFunc, discFunc, 1024)
 {
 }
Пример #4
0
 public VisionClient(string host, int port, TCP_async.ConnectFunc accptdFunc, TCP_async.AsyncRecvBytesFunc recvFunc, TCP_async.DisconnectFunc discFunc)
     : this(host, port, accptdFunc, recvFunc, discFunc, 1024)
 {
 }