Пример #1
0
    public string SendSessionEvent(long systemTime, TCP_Config.EventType eventType, int sessionNum, TCP_Config.SessionType sessionType)
    {
        string t0 = GameClock.FormatTime(systemTime);

        string jsonEventString = JsonMessageController.FormatJSONSessionEvent(t0, sessionNum.ToString(), sessionType.ToString());

        UnityEngine.Debug.Log(jsonEventString);

        messagesToSend += jsonEventString;

        TCPServer.Instance.Log(systemTime, eventType);

        return(jsonEventString);
    }
Пример #2
0
    public string SendSessionEvent(long systemTime, TCP_Config.EventType eventType, int sessionNum, TCP_Config.SessionType sessionType)
    {
        string jsonEventString = JsonMessageController.FormatJSONSessionEvent(systemTime, sessionNum, sessionType.ToString());

        UnityEngine.Debug.Log(jsonEventString);

        messagesToSend += jsonEventString;

        return(jsonEventString);
    }