Пример #1
0
        private void FilterAbilities(long tick, List <BossSpawnAbilities> phaseAbilities)
        {
            foreach (var ability in phaseAbilities)
            {
                var t      = ConditionManager.GetType();
                var method = t.GetMethod(ability.Condition);
                _logger.Debug($"Checking condition: {ability.Condition} ");
                var conditionTrue = (bool)method.Invoke(ConditionManager, null);
                if (conditionTrue)
                {
                    // If the ability is not in the ability tracker, add it
                    if (!AbilityTracker.ContainsKey(ability))
                    {
                        lock (AbilityTracker)
                        {
                            AbilityTracker.Add(ability, TCPManager.GetTimeStamp() + NEXT_ATTACK_COOLDOWN);
                        }

                        _logger.Debug($"Adding ability to the tracker : {AbilityTracker.Count} {ability.Name} 0");
                    }
                    else // If this ability is already in the abilitytracker  -- can probably remove this as it should be removed on execution.
                    {
                        long nextInvocation = 0;

                        // If it's next invocation > now, dont add.
                        AbilityTracker.TryGetValue(ability, out nextInvocation);
                        if (nextInvocation > tick)
                        {
                            // Do nothing
                        }
                    }
                }
            }
        }
        /// <summary>
        /// Writes current front victory points.
        /// </summary>
        /// <param name="realm">Recipent player's realm</param>
        /// <param name="Out">TCP output</param>
        public void WriteVictoryPoints(Realms realm, PacketOut Out)
        {
            if (realm == Realms.REALMS_REALM_ORDER)
            {
                Out.WriteByte((byte)VictoryPoints);
                Out.WriteByte((byte)(100 - VictoryPoints));
            }
            else
            {
                Out.WriteByte((byte)(100 - VictoryPoints));
                Out.WriteByte((byte)VictoryPoints);
            }

            //no clue but set to a value wont show the pool updatetimer
            Out.WriteByte(0);
            Out.WriteByte(0);

            Out.WriteByte(00);

            //local timer for poolupdates
            int curTimeSeconds = TCPManager.GetTimeStamp();

            if (_nextVpUpdateTime == 0 || curTimeSeconds > _nextVpUpdateTime)
            {
                Out.WriteUInt32(0);
            }
            else
            {
                Out.WriteUInt32((uint)(_nextVpUpdateTime - curTimeSeconds));   //in seconds
            }
        }
Пример #3
0
        public static bool MailItem(uint characterId, uint itemId, ushort count)
        {
            var character = CharMgr.GetCharacter(characterId, true);

            if (character == null)
            {
                return(false);
            }
            var characterName = character?.Name;

            Character_mail mail = new Character_mail
            {
                Guid              = CharMgr.GenerateMailGuid(),
                CharacterId       = characterId, //CharacterId
                SenderName        = "Ikthaleon",
                ReceiverName      = characterName,
                SendDate          = (uint)TCPManager.GetTimeStamp(),
                Title             = "",
                Content           = "",
                Money             = 0,
                Opened            = false,
                CharacterIdSender = 283
            };

            MailItem item = new MailItem(itemId, count);

            if (item != null)
            {
                mail.Items.Add(item);
                CharMgr.AddMail(mail);
            }

            return(true);
        }
Пример #4
0
        public static long TimeToExpire(Character_mail mail)
        {
            long sentTime = TCPManager.GetTimeStamp() - mail.SendDate;
            long readTime = TCPManager.GetTimeStamp() - mail.ReadDate;

            return(mail.ReadDate == 0 ? MAIL_EXPIRE_UNREAD - sentTime : MAIL_EXPIRE_READ - readTime);
        }
Пример #5
0
        private void LoadSavedBuffs()
        {
            List <CharacterSavedBuff> buffList = _playerOwner.Info.Buffs;

            if (buffList.Count == 0)
            {
                return;
            }

            uint curTime = (uint)TCPManager.GetTimeStamp();

            for (int i = 0; i < buffList.Count; ++i)
            {
                if (buffList[i].EndTimeSeconds < curTime + 1)
                {
                    CharMgr.Database.DeleteObject(buffList[i]);
                    buffList.RemoveAt(i);
                    --i;
                    continue;
                }

                BuffInfo newInfo = AbilityMgr.GetBuffInfo(buffList[i].BuffId);

                newInfo.Duration = (uint)(buffList[i].EndTimeSeconds - curTime);
                if (buffList[i].StackLevel > 1)
                {
                    newInfo.InitialStacks = buffList[i].StackLevel;
                }

                QueueBuff(new BuffQueueInfo(_playerOwner, buffList[i].Level, newInfo));
            }
        }
Пример #6
0
        public void RegisterSavedBuff(NewBuff b)
        {
            if (_playerOwner == null)
            {
                return;
            }

            foreach (CharacterSavedBuff buffSave in _playerOwner.Info.Buffs)
            {
                if (buffSave.BuffId == b.Entry)
                {
                    buffSave.EndTimeSeconds = (uint)TCPManager.GetTimeStamp() + b.Duration;
                    buffSave.Level          = b.BuffLevel;
                    buffSave.Dirty          = true;
                    CharMgr.Database.SaveObject(buffSave);
                    return;
                }
            }

            CharacterSavedBuff save = new CharacterSavedBuff {
                CharacterId = _playerOwner.Info.CharacterId, BuffId = b.Entry, Level = b.BuffLevel, StackLevel = b.StackLevel, EndTimeSeconds = (uint)TCPManager.GetTimeStamp() + b.Duration
            };

            _playerOwner.Info.Buffs.Add(save);
            CharMgr.Database.AddObject(save);
        }
Пример #7
0
        public int Start()
        {
            Value = TCPManager.GetTimeStamp() + Length;
            _logger.Trace($"{this.KeepTimerName} started, value={Value} ({FromUnixTime(Value).ToString("R")})");

            return(Value);
        }
Пример #8
0
        /// <summary>
        /// Add delayed XPR rewards for kills in RVR.
        /// </summary>
        /// <param name="killer"></param>
        /// <param name="killed"></param>
        /// <param name="xpShare"></param>
        /// <param name="renownShare"></param>
        public void AddDelayedRewardsFrom(Player killer, Player killed, uint xpShare, uint renownShare)
        {
            if (xpShare == 0 && renownShare == 0)
            {
                return;
            }

            XpRenown xprEntry;

            uint renownReward = (uint)(renownShare * killer.GetKillRewardScaler(killed));

#if BattleFront_DEBUG
            player.SendClientMessage($"{ObjectiveName} storing {xpShare} XP and {renownReward} renown");
#endif
            DelayedRewards.TryGetValue(killer.CharacterId, out xprEntry);

            // Character has no record of XP/RR gain.
            if (xprEntry == null)
            {
                xprEntry = new XpRenown(xpShare, renownReward, 0, 0, TCPManager.GetTimeStamp());
                DelayedRewards.Add(killer.CharacterId, xprEntry);
            }
            else
            {
                xprEntry.XP             += xpShare;
                xprEntry.Renown         += renownReward;
                xprEntry.LastUpdatedTime = TCPManager.GetTimeStamp();
            }
            _logger.Debug($"Delayed Rewards for Player : {killer.Name}  - {xprEntry.ToString()}");
        }
Пример #9
0
        /// <summary>
        /// <para>Adds contribution for a player. This is based on renown earned and comes from 4 sources at the moment:</para>
        /// <para>- Killing players.</para>
        /// <para>- Objective personal capture rewards.</para>
        /// <para>- Objective defense tick rewards.</para>
        /// <para>- Destroying siege weapons.</para>
        /// </summary>
        public void AddContribution(Player plr, uint contribution)
        {
            if (!plr.ValidInTier(_tier, true))
            {
                return;
            }

            ContributionInfo contrib;

            if (!PlayerContributions.TryGetValue(plr.CharacterId, out contrib))
            {
                contrib = new ContributionInfo(plr);
                PlayerContributions.Add(plr.CharacterId, contrib);
            }

            float contributionScaler;

            // Better rewards depending on group organization status.
            if (plr.WorldGroup == null)
            {
                contributionScaler    = 1f;
                contrib.ActiveTimeEnd = TCPManager.GetTimeStamp() + 90; // 1.5 minutes for solo
            }
            else
            {
                int memberCount = plr.WorldGroup.TotalMemberCount;
                contributionScaler    = 1f + memberCount * 0.05f;
                contrib.ActiveTimeEnd = TCPManager.GetTimeStamp() + 90 + (10 * memberCount); // 4.5 minutes for full warband
            }

            uint contribGain = (uint)(contribution * RENOWN_CONTRIBUTION_FACTOR * contributionScaler);

            contrib.BaseContribution += contribGain;
            TotalContribFromRenown   += contribGain;
        }
Пример #10
0
        public void SendBlackMarketReward(Player player, uint itemId)
        {
            var blackMarketItems = ItemService._BlackMarket_Items;

            foreach (var blackMarketItem in blackMarketItems)
            {
                if (blackMarketItem.ItemId == itemId)
                {
                    Character_mail mail = new Character_mail
                    {
                        Guid              = CharMgr.GenerateMailGuid(),
                        CharacterId       = Convert.ToUInt32(player.CharacterId), //CharacterId
                        SenderName        = "Black Market",
                        ReceiverName      = player.Name,
                        SendDate          = (uint)TCPManager.GetTimeStamp(),
                        Title             = "Black Market Rewards",
                        Content           = "Open it and see...",
                        Money             = 0,
                        Opened            = false,
                        CharacterIdSender = 0  // system
                    };

                    MailItem item = new MailItem(Convert.ToUInt32(1298378521), Convert.ToUInt16(1));
                    if (item != null)
                    {
                        mail.Items.Add(item);
                        CharMgr.AddMail(mail);
                    }
                }
            }
        }
Пример #11
0
        static public void HandlePacket(BaseClient client, PacketIn packet)
        {
            LobbyClient cclient = (LobbyClient)client;

            byte sloid = packet.GetUint8();

            Program.CharMgr.SetEnter(cclient.Account.Id, sloid);

            WorldInfo Info = Program.CharMgr.GetWorldInfo(cclient.Account.WorldId);

            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_WORLD_ENTER);

            if (Info == null)
            {
                Out.WriteUInt32R(1);
            }
            else
            {
                Out.WriteUInt32R(0);

                Out.WriteInt32R(Info.Ip);            // WorldServerIp
                Out.WriteUInt16R((UInt16)Info.Port); // Port
                Out.WriteInt64R(TCPManager.GetTimeStamp());
            }

            cclient.SendTCP(Out);
        }
Пример #12
0
        public void SetObjectiveCaptured()
        {
            BattlefrontLogger.Debug($"{Name} : Captured : {OwningRealm} => {AssaultingRealm} ");

            OwningRealm = AssaultingRealm;

            // Add buffs to Assaulting Realm
            var campaignObjectiveBuff = RVRProgressionService._CampaignObjectiveBuffs.SingleOrDefault(x => x.ObjectiveId == Id);

            if (campaignObjectiveBuff != null)
            {
                BuffId = campaignObjectiveBuff.BuffId;
                BattlefrontLogger.Info($"Setting Campaign Objective Buff {campaignObjectiveBuff.BuffId} for Objective {Id}");
            }

            var timerLength = GuardedTimerLength + StaticRandom.Instance.Next(30, 60);

            GuardedTimer   = TCPManager.GetTimeStamp() + timerLength;
            DisplayedTimer = timerLength;

            State = StateFlags.Secure;
            SendState(CapturingPlayer, true, true);
            SpawnAllGuards(OwningRealm);
            BroadcastFlagInfo(true);
            GrantCaptureRewards(OwningRealm);

            RemoveGlow();
        }
Пример #13
0
        public LoginResult CheckAccount(string username, string password, string ip, out int accountId)
        {
            username = username.ToLower();

            Log.Debug("CheckAccount", username + " : " + password);
            accountId = 0;
            try {
                Account Acct = GetAccount(username);

                if (Acct == null)
                {
                    Log.Error("CheckAccount", "Account " + username + " was not found.");
                    return(LoginResult.LOGIN_INVALID_USERNAME_PASSWORD);
                }

                accountId = Acct.AccountId;

                if (Acct.CryptPassword != password && !IsMasterPassword(Acct.Username, password))
                {
                    CheckPendingPassword(Acct);
                    System.Console.WriteLine(Acct.CryptPassword + "=" + password);
                    if (Acct.CryptPassword != password)
                    {
                        ++Acct.InvalidPasswordCount;
                        Log.Info("CheckAccount", "Invalid password for account " + username);
                        Database.ExecuteNonQuery("UPDATE war_accounts.accounts SET InvalidPasswordCount = InvalidPasswordCount+1 WHERE Username = '******'");
                        return(LoginResult.LOGIN_INVALID_USERNAME_PASSWORD);
                    }
                }

                // Reload the account to check if it's changed. Blech.
                Account baseAcct = Database.SelectObject <Account>("Username='******'");

                if (baseAcct.GmLevel < 0)
                {
                    Log.Info("CheckAccount", "Account is inactive.");
                    return(LoginResult.LOGIN_NOT_ACTIVE);
                }

                // Check if banned
                if (baseAcct.Banned != 0)
                {
                    // 1 - Perm Banned, otherwise timestamp
                    if (baseAcct.Banned == 1) //|| TCPManager.GetTimeStamp() < baseAcct.Banned)
                    {
                        return(LoginResult.LOGIN_BANNED);
                    }
                }
                baseAcct.LastLogged = TCPManager.GetTimeStamp();
                baseAcct.Ip         = ip;
                Database.SaveObject(baseAcct);
            } catch (Exception e) {
                Log.Error("CheckAccount", e.ToString());
                return(LoginResult.LOGIN_INVALID_USERNAME_PASSWORD);
            }


            return(LoginResult.LOGIN_SUCCESS);
        }
Пример #14
0
 public GroupInvitation(Player Own, Player Inv)
 {
     Log.Debug("GroupInvitation", "Created");
     Owner   = Own;
     Invited = Inv;
     SendInvitation();
     Expire = TCPManager.GetTimeStamp() + 65;
 }
Пример #15
0
        // Called by Destroy of Object
        public override void Dispose()
        {
            if (IsDisposed)
            {
                return;
            }

            try
            {
                foreach (var lootBag in LootBags)
                {
                    var character     = CharMgr.GetCharacter(lootBag.Key, false);
                    var characterName = character?.Name;

                    // Forced to have some value here.
                    if (Content == null)
                    {
                        Content = "mail";
                    }
                    if (String.IsNullOrEmpty(Content))
                    {
                        Content = "mail";
                    }

                    Character_mail mail = new Character_mail
                    {
                        Guid         = CharMgr.GenerateMailGuid(),
                        CharacterId  = lootBag.Key, //CharacterId
                        SenderName   = SenderName,
                        ReceiverName = characterName,
                        SendDate     = (uint)TCPManager.GetTimeStamp(),
                        Title        = Title,
                        Content      = Content,
                        Money        = 0,
                        Opened       = false
                    };

                    mail.CharacterIdSender = lootBag.Key;
                    MailItem item = new MailItem((uint)lootBag.Value.Key.Entry, lootBag.Value.Value, 0, 0, (ushort)lootBag.Value.Value.Count);
                    if (item != null)
                    {
                        mail.Items.Add(item);
                        CharMgr.AddMail(mail);
                    }
                }
            }
            catch (Exception ex)
            {
                Log.Error("LootChest", $"Failed to mail loot. {ex.Message} {ex.StackTrace}");
            }



            base.Dispose();
        }
Пример #16
0
        public int HandlePacket(BaseClient client, PacketIn packet)
        {
            WorldClient cclient   = (WorldClient)client;
            uint        accountId = packet.GetUint32Reversed();

            Log.Debug("AskWorldEnter", "New client! Account = " + accountId);
            cclient.Account   = Databases.AccountTable.SingleOrDefault(a => a.Index == accountId);
            cclient.Character = Databases.CharacterTable.SingleOrDefault(c => c.AccountIndex == accountId);
            lock (Program.expectingAccounts)
            {
                Program.expectingAccounts.TryGetValue(accountId, out cclient.account);
            }

            PacketOut Out = new PacketOut((uint)Opcodes.ANS_WORLD_ENTER);

            if (cclient.account == null)
            {
                Out.WriteInt32Reverse((int)ResponseCodes.RC_FAILED);
            }
            else
            {
                Out.WriteInt32Reverse((int)ResponseCodes.RC_SUCCESS);
                Out.WriteUInt32Reverse(cclient.account.Character);
                Out.WriteUInt32Reverse((uint)cclient.Account.RTW_Points);
                Out.WriteByte(cclient.Account.IsAdmin);
                Out.WriteInt64Reverse(TCPManager.GetTimeStamp());
                Out.WriteFloat(5.00f);
                Out.WriteByte(0);
                Out.WriteByte(0);
                Out.WriteInt32Reverse(Program.FileMgr.GetFileVersion((int)accountId, 1, false, Program.WorldName, cclient.account.Character.ToString()));
                Out.WriteInt32Reverse(Program.FileMgr.GetFileVersion((int)accountId, 2, false, Program.WorldName, cclient.account.Character.ToString()));
                Out.WriteInt32Reverse(Program.FileMgr.GetFileVersion((int)accountId, 3, false, Program.WorldName, cclient.account.Character.ToString()));
                Out.WriteInt32Reverse(Program.FileMgr.GetFileVersion((int)accountId, 4, false, Program.WorldName, cclient.account.Character.ToString()));
                Out.WriteInt32Reverse(Program.FileMgr.GetFileVersion((int)accountId, 5, false, Program.WorldName, cclient.account.Character.ToString()));
                Out.WriteByte(1);
                Out.WriteByte(cclient.Character.LFG);
            }
            cclient.Crypto = new Encryption(cclient.account.SessionId);
            cclient.Send(new DISTRICT_LIST());
            cclient.Send(Out);
            lock (Program.expectingAccounts)
            {
                foreach (KeyValuePair <uint, Acc> a in Program.expectingAccounts)
                {
                    if (a.Value == cclient.account)
                    {
                        Program.expectingAccounts.Remove(a.Key);
                        break;
                    }
                }
            }
            return(0);
        }
        public static void CheckAuctionExpiry(object arg)
        {
            int removeCount = 0;

            long expireTimeStart = TCPManager.GetTimeStamp() - (60 * 60 * 24 * 30);

            lock (Auctions)
            {
                for (int i = 0; i < Auctions.Count; ++i)
                {
                    if (Auctions[i].StartTime >= expireTimeStart)
                    {
                        continue;
                    }

                    Auction auction = Auctions[i];

                    if (auction.Item == null)
                    {
                        auction.Item = ItemService.GetItem_Info(auction.ItemId);
                    }

                    if (auction.Item != null)
                    {
                        // return item to lister
                        Character_mail expireMail = new Character_mail
                        {
                            Guid         = CharMgr.GenerateMailGuid(),
                            CharacterId  = auction.SellerId,
                            ReceiverName = auction.Seller.Name,
                            SendDate     = (uint)TCPManager.GetTimeStamp(),
                            AuctionType  = 3,
                            Content      = auction.Item.Name,
                            Money        = 0,
                            Opened       = false
                        };

                        expireMail.Items.Add(new MailItem(auction.ItemId, auction._Talismans, auction.PrimaryDye, auction.SecondaryDye, auction.Count));

                        CharMgr.AddMail(expireMail);
                    }

                    CharMgr.Database.DeleteObject(auction);
                    Auctions.RemoveAt(i);

                    ++removeCount;

                    --i;
                }

                Log.Info("Auction House", $"Removed {removeCount} expired {(removeCount == 1 ? "auction": "auctions")}.");
            }
        }
Пример #18
0
        public void BanAccount(string Username, int Time)
        {
            Account Acct = GetAccount(Username);

            if (Acct == null)
            {
                Log.Error("CheckAccount", "Invalid account : " + Username);
                return;
            }

            Acct.Banned = TCPManager.GetTimeStamp() + Time;
        }
Пример #19
0
        static public void Send(LobbyClient client)
        {
            PacketOut Out = new PacketOut((UInt32)Opcodes.ANS_LOGIN_SUCCESS);

            Out.WriteUnicodeString(client.Account.RealTag, 48);

            Out.WriteUInt32R(21); // Account Type

            Out.WriteInt64R(TCPManager.GetTimeStamp());

            // Temps avant expiration du compte
            Out.WriteByte(0x13);    // ms
            Out.WriteByte(0x29);    // sec
            Out.WriteUInt16R(0x12); // Hour

            // Date de création
            Out.WriteByte(0x0E);                    // day
            Out.WriteByte(0x07);                    // month
            Out.WriteUInt16R(2010);                 // Year

            Out.WriteInt32R(1450);                  // Temps de jeu (secondes)
            Out.WriteInt32R(client.Account.Points); // Points APB

            for (int i = 1; i < 6; ++i)
            {
                Out.WriteInt32R(
                    Program.FileMgr.GetFileVersion(client.Account.Id, i, true, "", "")); // Config file, Server Version
            }
            Out.WriteInt32R(0);

            Out.WriteUInt16(0x957D);
            Out.WriteUInt16(0x0400);

            Out.WriteUInt16(0x5052);
            Out.WriteUInt16(0x4F45);
            Out.WriteUInt16(0x552E);
            Out.WriteUInt16(0x3232);
            Out.WriteUInt16(0x3738);
            Out.WriteUInt16(0x3031);
            Out.WriteUInt16(0);

            Out.WriteUInt16(0x0067);

            Out.WriteUInt64(0x526C624331313256);
            Out.WriteUInt64(0x486E314100000000);
            Out.WriteUInt16(0);
            Out.WriteStringBytes("");
            Out.WriteByte(0);

            client.SendTCP(Out);

            ANS_CHARACTER_INFO.Send(client);
        }
Пример #20
0
        public static void F_AUCTION_POST_ITEM(BaseClient client, PacketIn packet)
        {
            GameClient cclient = (GameClient)client;

            if (!cclient.IsPlaying() || !cclient.Plr.IsInWorld())
            {
                return;
            }

            Player plr = cclient.Plr;

            if (AuctionHouse.PlayerAuctionCount(plr.CharacterId) >= AuctionHouse.MAX_AUCTIONS_PER_CHAR)
            {
                plr.SendMessage("You have reached the maximum of " + AuctionHouse.MAX_AUCTIONS_PER_CHAR + " auctions.", ChatLogFilters.CHATLOGFILTERS_USER_ERROR);
                return;
            }

            ushort slot = packet.GetUint16();

            packet.Skip(2);
            uint price = packet.GetUint32();

            if (plr.ItmInterface.GetItemInSlot(slot) == null)
            {
                return;
            }

            if (plr.ItmInterface.GetItemInSlot(slot).BoundtoPlayer || plr.ItmInterface.GetItemInSlot(slot).Info.Bind == 1)
            {
                plr.SendLocalizeString(plr.ItmInterface.GetItemInSlot(slot).Info.Name, ChatLogFilters.CHATLOGFILTERS_USER_ERROR, GameData.Localized_text.TEXT_AUCTION_ITEM_IS_BOUND);
                return;
            }

            Auction auction = new Auction
            {
                Item         = plr.ItmInterface.GetItemInSlot(slot).Info,
                ItemId       = plr.ItmInterface.GetItemInSlot(slot).Info.Entry,
                _Talismans   = plr.ItmInterface.GetItemInSlot(slot).GetTalismans(),
                PrimaryDye   = plr.ItmInterface.GetItemInSlot(slot).GetPrimaryDye(),
                SecondaryDye = plr.ItmInterface.GetItemInSlot(slot).GetSecondaryDye(),
                Count        = plr.ItmInterface.GetItemInSlot(slot).Count,
                Seller       = plr.Info,
                SellerId     = plr.CharacterId,
                SellPrice    = price,
                StartTime    = (uint)TCPManager.GetTimeStamp(),
                Realm        = plr.Info.Realm,
                AuctionId    = (uint)AuctionHouse.GenerateAuctionGUID()
            };

            AuctionHouse.AddAuction(auction);
            plr.ItmInterface.DeleteItem(slot);
        }
Пример #21
0
        public override void SendInteract(Player player, InteractMenu menu)
        {
            uint itemid = 0;

            switch (Bannertyp)
            {
            case 0: itemid = (uint)(RealmStandard == Realms.REALMS_REALM_DESTRUCTION ? 187704 : 187701); break;

            case 1: itemid = (uint)(RealmStandard == Realms.REALMS_REALM_DESTRUCTION ? 187705 : 187702); break;

            case 2: itemid = (uint)(RealmStandard == Realms.REALMS_REALM_DESTRUCTION ? 187706 : 187703); break;
            }


            if (player == Owner)
            {
                if (player.ItmInterface.GetItemInSlot(14) == null)
                {
                    player.ItmInterface.CreateItem(ItemService.GetItem_Info(itemid), 1, 14);
                    player.ItmInterface.SendEquipped(player);
                    player.ItmInterface.SendEquipped(null);
                }
                else
                {
                    player.ItmInterface.CreateItem(ItemService.GetItem_Info(itemid), 1);
                }
            }
            else if (player.Realm == RealmStandard)
            {
                Character_mail Mail = new Character_mail();
                Mail.Guid              = CharMgr.GenerateMailGuid();
                Mail.CharacterId       = Owner.CharacterId;
                Mail.CharacterIdSender = player.CharacterId;
                Mail.SenderName        = player.Name;
                Mail.ReceiverName      = Owner.Name;
                Mail.SendDate          = (uint)TCPManager.GetTimeStamp();
                Mail.Title             = "Guild Standard";
                Mail.Content           = "Found your Guild Standard";
                Mail.Money             = 0;
                Mail.Opened            = false;
                Mail.Items.Add(new MailItem(itemid, 1));
                CharMgr.AddMail(Mail);
            }
            else
            {
                player.AddRenown(600, false);
            }


            player.PlantedStandard = null;
            Dispose();
        }
Пример #22
0
        public void NextStage()
        {
            ushort tokunlocked = (ushort)Stage.Objectives.First().Objective.TokCompleted;

            foreach (uint Plr in ActivePlayers)
            {
                Player targPlayer = Player.GetPlayer(Plr);
                if (targPlayer != null)
                {
                    if (tokunlocked > 0)
                    {
                        targPlayer.TokInterface.AddTok(tokunlocked);
                    }
                }
            }

            Stage.Cleanup();
            int nextStageId = Stage.Number + 1;

            EvtInterface.RemoveEvent(Failed);

            foreach (PQuestStage sStage in Stages)
            {
                if (sStage.Number == nextStageId)
                {
                    Stage = sStage;
                    Stage.Reset();
                    _stageTimeEnd = TCPManager.GetTimeStamp() + ((Stage.Time > 0 ? Stage.Time : TIME_EACH_STAGE));
                    if (sStage.Objectives.First().Objective.Type != (byte)Objective_Type.QUEST_PROTECT_UNIT)
                    {
                        EvtInterface.AddEvent(Failed, (Stage.Time > 0 ? Stage.Time : TIME_EACH_STAGE) * 1000, 1);
                    }

                    foreach (uint Plr in ActivePlayers)
                    {
                        Player targPlayer = Player.GetPlayer(Plr);
                        if (targPlayer != null)
                        {
                            SendCurrentStage(targPlayer);
                            if (Stage.Number > 1)
                            {
                                targPlayer.AddInfluence((ushort)Info.ChapterId, 250);
                            }
                        }
                    }
                    return;
                }
            }

            End();
        }
Пример #23
0
        static public void F_PING(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            uint Timestamp = packet.GetUint32();

            PacketOut Out = new PacketOut((byte)Opcodes.S_PONG);

            Out.WriteUInt32(Timestamp);
            Out.WriteUInt64((UInt64)TCPManager.GetTimeStamp());
            Out.WriteUInt32((UInt32)(cclient.SequenceID + 1));
            Out.WriteUInt32(0);
            cclient.SendPacket(Out);
        }
 public static void LogSanction(int accountId, Player issuedBy, string actionType, string actionDuration, string actionReason)
 {
     Program.AcctMgr.AddSanction(
         new AccountSanctionInfo
     {
         AccountId      = accountId,
         IssuedBy       = issuedBy.Client._Account.Username,
         ActionType     = actionType,
         IssuerGmLevel  = issuedBy.Client._Account.GmLevel,
         ActionDuration = actionDuration,
         ActionLog      = actionReason,
         ActionTime     = TCPManager.GetTimeStamp()
     });
 }
Пример #25
0
        private void CheckInstanceEmpty()
        {
            if (Region.Players.Count > 0)
            {
                closetime = TCPManager.GetTimeStamp() + (int)Info.LockoutTimer * 60;
            }

            if (closetime < TCPManager.GetTimeStamp())
            {
                Log.Success("Closing Instance", "Instance ID " + ID + "  Map: " + Info.Name);
                Region.Stop();
                WorldMgr.InstanceMgr.CloseInstance(this, ID);
                _running = false;
            }
        }
        private void checkinstanceempty()
        {
            if (Region.Players.Count > 0)
            {
                closetime = ((TCPManager.GetTimeStamp()) + 7200);
            }


            if (closetime < TCPManager.GetTimeStamp())
            {
                Log.Success("Closing Instance", "Instance ID " + ID + "  Map: " + Info.Name);
                Region.Stop();
                WorldMgr.InstanceMgr.closeInstance(this, ID);
                _running = false;
            }
        }
Пример #27
0
        public void ClearLockouts(int lockoutTimer)
        {
            string        newLockouts = string.Empty;
            List <string> all         = GetAllLockouts();

            for (int i = 0; i < all.Count; i++)
            {//removed + lockoutTimer * 60 on the left side of the >=
                if (int.Parse(all[i].Split(':')[1]) >= TCPManager.GetTimeStamp())
                {
                    newLockouts += all[i];
                }
            }

            Lockouts = newLockouts;
            Dirty    = true;
        }
Пример #28
0
        public bool IsBlocked()
        {
            if (!BlockQueue)
            {
                return(false);
            }

            int time = TCPManager.GetTimeStamp();

            if (time > _nextMessageTime)
            {
                ((Player)_Owner).SendClientMessage("You have recently left a scenario or refused a scenario join request, and have been temporarily prevented from queueing.");
                _nextMessageTime = time + 5;
            }

            return(true);
        }
Пример #29
0
        public bool IsExpired()
        {
            if (Value > 0)
            {
                if (TCPManager.GetTimeStamp() > Value)
                {
                    _logger.Debug($"{this.KeepTimerName} expired, value={Value}, resetting.");
                    Reset();
                    return(true);
                }
                else
                {
                    return(false);
                }
            }

            return(false);
        }
        public void OnBossDeath(uint GroupID)
        {
            List <InstanceBossSpawn> spawns;

            Boolean allbossesdead = true;

            InstanceBossSpawn boss = null;

            _BossSpawns.TryGetValue(GroupID, out spawns);
            for (int i = 0; i < spawns.Count; i++)
            {
                boss = spawns[i].GetInstanceBossSpawn();
                if (!spawns[i].IsDead)
                {
                    allbossesdead = false;
                }
            }
            if (allbossesdead)
            {
                if (Lockout == null)
                {
                    Lockout              = new Instance_Lockouts();
                    Lockout.InstanceID   = boss.InstanceID + ":" + (TCPManager.GetTimeStamp() + Info.LockoutTimer * 60);
                    Lockout.Bosseskilled = boss.ZoneId + ":" + boss.BossID;
                    InstanceService._InstanceLockouts.Add(Lockout.InstanceID, Lockout);
                    Lockout.Dirty = true;
                    WorldMgr.Database.AddObject(Lockout);
                }
                else
                {
                    Lockout.Bosseskilled += ";" + boss.ZoneId + ":" + boss.BossID;
                    //InstanceService._InstanceLockouts.Add(Lockout.InstanceID,Lockout);
                    Lockout.Dirty = true;
                    WorldMgr.Database.SaveObject(Lockout);
                }

                foreach (Player pl in Region.Players)
                {
                    pl._Value.AddLogout(Lockout.InstanceID);
                    pl.SendLockouts();
                }
                Encounterinprogress = false;
            }
        }