Пример #1
0
        public ClientNetwork(Game ngame, string ip, int port)
        {
            Hello msg = new Hello();

            SendReceiveOptions customSendReceiveOptions = new SendReceiveOptions <ProtobufSerializer>();

            con = TCPConnection.GetConnection(new ConnectionInfo(ip, port), customSendReceiveOptions);

            NetworkComms.AppendGlobalIncomingPacketHandler <Back>("Back", processBack);
            NetworkComms.AppendGlobalIncomingPacketHandler <Msg>("Msg", processMsg);
            NetworkComms.AppendGlobalIncomingPacketHandler <InitMsg>("InitMsg", processInitMsg);
            NetworkComms.AppendGlobalIncomingPacketHandler <GameCommand>("GameCommand", processGC);

            game     = ngame;
            msg.text = game.getName();
            try
            {
                con.SendObject("Hello", msg);
            } catch (ArgumentException) {
                Console.WriteLine("Couldn't send request message. It appears to be an internal error. too bad :/");
            }  catch (ConnectionSetupException)  {
                Console.WriteLine("Couldn't send request message. Maybe the ip address is wrong or the server isn't running?");
            } catch (CommunicationException) {
                Console.WriteLine("Couldn't send request message. Maybe the ip address is wrong or the server isn't running?");
            }
            game.setCon(con);
        }
Пример #2
0
        public Connection ConnectToServer()
        {
            ConnectionInfo connInfo   = new ConnectionInfo(IpAddress, IpPort);
            Connection     newTCPConn = TCPConnection.GetConnection(connInfo);

            return(newTCPConn);
        }
Пример #3
0
            /// <summary>
            /// Try to connect to the server/host
            /// </summary>
            /// <param name="connectionInfo">The IP and port to try to connect to</param>
            public static void ConnectToServer(ConnectionInfo connectionInfo)
            {
                Connection connection;

                //Try to connect to the server using TCP
                try
                {
                    connection = TCPConnection.GetConnection(connectionInfo);
                }
                //Catch any connection error and send an error message
                catch
                {
                    MDI_Container.staticMdi_Container.mdi_Join.Invoke(MDI_Forms.MDI_Join.DJoinResult, new object[] { false });
                    return;
                }

                //Add a event handler to handle a shutdown of the connection
                connection.AppendShutdownHandler(new NetworkComms.ConnectionEstablishShutdownDelegate((c) => MDI_Container.staticMdi_Container.BeginInvoke(MDI_Container.staticMdi_Container.DLostConnection)));
                //Register incoming packet handler for setting up RPC from the server
                NetworkComms.AppendGlobalIncomingPacketHandler <string>("Initialize-Connection", InitializeServerRPC);
                //Set the RPC server to use the newly established connection with the server
                RemoteProcedureCalls.Server.serverConnection = connection;
                //Register a instance of the clients interface and make it available to the server via RPC
                RemoteProcedureCalls.Server.RegisterInstanceForPublicRemoteCall <ClientInterfaceClass, IClientInterface>(new ClientInterfaceClass(), "Client");
                //Send a command to the server to tell it to connect to the clients RPC
                connection.SendObject <string>("Initialize-Connection", "");
            }
Пример #4
0
        private void sendMsg()
        {
            if (textBox1.Text.Length == 0)
            {
                return;
            }


            if (isHost == true)
            {
                messageHolder toSend = new messageHolder(host.name + ": " + textBox1.Text);
                ChatLog.Items.Add(host.name + ": " + textBox1.Text);
                List <ConnectionInfo> l = NetworkComms.AllConnectionInfo();

                foreach (ConnectionInfo i in l)
                {
                    TCPConnection.GetConnection(i).SendObject("Message", toSend);
                }
            }
            else
            {
                messageHolder toSend = new messageHolder(cinfo.name + ": " + textBox1.Text);
                ChatLog.Items.Add(cinfo.name + ": " + textBox1.Text);
                newTCPConn.SendObject("Message", toSend);
            }
            textBox1.Clear();
        }
        /// <summary>
        /// Establishes a connection to the server using the cached port number
        /// </summary>
        /// <returns>TCPConnection object for client-server communication</returns>
        TCPConnection ConnectUsingCache()
        {
            int            serverPort = GetCachedPort();
            ConnectionInfo connInfo   = new ConnectionInfo(IPAddress.Loopback.ToString(), serverPort);

            return(TCPConnection.GetConnection(connInfo));
        }
Пример #6
0
        protected void ReceiveSessionVerification(PacketHeader header, Connection connection, string session)
        {
            long id = accountRepository.GetSessionAccountId(session);

            if (id == -1)
            {
                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(PacketName.ReSessionVerificationResult.ToString(), GenericResponse.Fail);
            }
            else
            {
                lock (authorizedAccounts)
                {
                    if (authorizedAccounts.ContainsKey(connection.ConnectionInfo.NetworkIdentifier))
                    {
                        authorizedAccounts[connection.ConnectionInfo.NetworkIdentifier] = id;
                    }
                    else
                    {
                        authorizedAccounts.Add(connection.ConnectionInfo.NetworkIdentifier, id);
                    }
                }

                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(PacketName.ReSessionVerificationResult.ToString(), GenericResponse.Success);
            }
        }
Пример #7
0
        protected void ReceiveRequestServiceLog(PacketHeader header, Connection connection, ServiceLogRequest request)
        {
            // ########################################################################
            // This method requires authentication.
            // If user is not authorized then send UnAuthorized and end method.
            if (!accountManager.Authorized(connection))
            {
                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    PacketName.ReUnauthorized.ToString(), 1);

                return;
            }
            // ########################################################################

            List <ServiceLog> logs = serviceManager.RetrieveLogs(request.id, request.dateLimit);

            if (logs.Count > 0)
            {
                List <ServiceLogItem> serviceLogItems = new List <ServiceLogItem>();

                foreach (ServiceLog log in logs)
                {
                    serviceLogItems.Add(new ServiceLogItem(log.id, log.serviceId, log.text, log.date));
                }

                ServiceLogList serviceLogList = new ServiceLogList(serviceLogItems.ToArray());

                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    Networking.Data.PacketName.ReServiceLog.ToString(), serviceLogList);
            }
        }
Пример #8
0
        protected void ReceiveRequestAllAppList(PacketHeader header, Connection connection, int code)
        {
            // ########################################################################
            // This method requires authentication.
            // If user is not authorized then send UnAuthorized and end method.
            if (!accountManager.Authorized(connection))
            {
                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    PacketName.ReUnauthorized.ToString(), 1);

                return;
            }
            // ########################################################################

            long accountId = accountManager.AuthorizedAccountId(connection);

            if (accountId != -1)
            {
                List <ModuleInfo> moduleInfoList = new List <ModuleInfo>();

                foreach (Module service in moduleRepository.RetrieveApps())
                {
                    moduleInfoList.Add(new ModuleInfo(service.id, service.type, service.name, service.version, service.path, service.enabled));
                }

                ModuleList moduleList = new ModuleList(moduleInfoList.ToArray());

                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    Networking.Data.PacketName.ReAllAppList.ToString(), moduleList);
            }
        }
Пример #9
0
        //固定的返回匹配字符串
        private void button1_Click(object sender, EventArgs e)
        {
            //连接信息
            var connInfo = new ConnectionInfo(txtSerIP.Text, int.Parse(txtSerPort.Text));

            try
            {
                //连接服务器
                var  newTcpConnection = TCPConnection.GetConnection(connInfo);
                bool ConFlag          = newTcpConnection.ConnectionAlive(1000);
                if (!newTcpConnection.ConnectionAlive(1000) || newTcpConnection == null)
                {
                    this.txtReInfo.Text = "未找到服务端...";
                }

                //发送【GetName】请求,获取对应【ResName】值
                string resMsg = newTcpConnection.SendReceiveObject <string, string>("GetName", "ResName", 5000, listBox1.Text);
                this.txtReInfo.Text = resMsg;
            }
            catch (Exception ex)
            {
                throw;
            }



            ////5秒重联
            //var retryForever =Policy.Handle<Exception>()
            //    .WaitAndRetryForever(retryAttempt => TimeSpan.FromSeconds(5), (exception, timespan) => {
            //        Console.WriteLine(exception.Message);
            //    });
            //retryForever.Execute(() => {
            //    //重连方法?
            //});
        }
Пример #10
0
        static void Main(string[] args)
        {
            Connection _socket = null;

            if (args.Length != 2)
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine("./Server.exe [IP SERVER] [PORT]");
                Console.ForegroundColor = ConsoleColor.White;
                return;
            }

            string serverIP   = args[0];
            int    serverPort = int.Parse(args[1]);

            try{
                _socket = TCPConnection.GetConnection(new ConnectionInfo(serverIP, serverPort));
                _socket.AppendIncomingPacketHandler <ServerRequest>("ServerRequest", IncomingServerRequest);
                _socket.AppendIncomingPacketHandler <ClientRequest>("ServerRequest", IncomingClientRequest);
                _socket.AppendShutdownHandler(connectionDown);
                game = new GameClient(_socket);
            }catch (NetworkCommsDotNet.ConnectionSetupException exp)
            {
                Console.WriteLine("Invlide IP or Port, please check");
                return;
            }

            lock (game)
            {
                Monitor.Wait(game);
            }
        }
Пример #11
0
        private void CheckPeersOnline()
        {
            if (peers != null)
            {
                foreach (Peer peer in peers.peers_list)
                {
                    ConnectionInfo connInfo = new ConnectionInfo(peer.ip_address, serverPort);

                    if (peer.ip_address != CurrentIPAddress() && peer.ip_address != "127.0.0.1")
                    {
                        try
                        {
                            peer.conn = TCPConnection.GetConnection(connInfo, true);

                            if (peer.conn.ConnectionAlive(100))
                            {
                                peer.last_seen = DateTime.UtcNow;
                                peer.connected = true;
                            }
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(ex);
                            peer.connected = false;
                        }
                    }
                    else
                    {
                        peer.connected = true;
                        peer.last_seen = DateTime.UtcNow;
                    }
                }
            }
            connectedPeers = CountPeersOnline();
        }
Пример #12
0
        protected void ReceiveRequestAppFile(PacketHeader header, Connection connection, long moduleId)
        {
            // ########################################################################
            // This method requires authentication.
            // If user is not authorized then send UnAuthorized and end method.
            if (!accountManager.Authorized(connection))
            {
                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    PacketName.ReUnauthorized.ToString(), 1);

                return;
            }
            // ########################################################################

            Module module = moduleRepository.Get(moduleId);

            string filePath = module.path;

            byte[] fileData = File.ReadAllBytes(filePath);

            AppFileData appData = new AppFileData(module.id, filePath, fileData);

            TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                PacketName.ReAppFile.ToString(), appData);
        }
Пример #13
0
        //获取所有在线用户的信息
        private void GetP2PInfo()
        {
            IList <UserIDEndPoint> userInfoList = Common.TcpConn.SendReceiveObject <IList <UserIDEndPoint> >("GetP2PInfo", "ResP2pInfo", 5000, "GetP2P");

            foreach (UserIDEndPoint userInfo in userInfoList)
            {
                try
                {
                    if (userInfo.UserID != Common.CurrentUser.ID)
                    {
                        ConnectionInfo connInfo         = new ConnectionInfo(userInfo.IPAddress, userInfo.Port);
                        Connection     newTcpConnection = TCPConnection.GetConnection(connInfo);
                        Common.AddUserConn(userInfo.UserID, newTcpConnection);


                        SetUpP2PContract contract = new SetUpP2PContract();
                        contract.UserID = Common.CurrentUser.ID;
                        //P2p通道打通后,发送一个消息给对方用户,以便于对方用户收到消息后,建立P2P通道
                        newTcpConnection.SendObject("SetupP2PMessage", contract);
                    }
                }
                catch
                {
                }
            }
        }
Пример #14
0
        protected void RequestAccountList(PacketHeader header, Connection connection, int code)
        {
            // ########################################################################
            // This method requires authentication.
            // If user is not authorized then send UnAuthorized and end method.
            if (!Authorized(connection))
            {
                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    PacketName.ReUnauthorized.ToString(), 1);

                return;
            }
            // ########################################################################

            if (Administrator(connection))
            {
                List <Account> sendAccounts = new List <Account>();
                List <Repository.Entities.Account> accounts = accountRepository.GetAll();

                foreach (Repository.Entities.Account account in accounts)
                {
                    sendAccounts.Add(new Account(account.id, account.username, account.firstname, account.lastname));
                }

                TCPConnection.GetConnection(connection.ConnectionInfo).
                SendObject(PacketName.ReAccountList.ToString(), sendAccounts.ToArray());
            }
        }
        private static void SendToServer <T>(string sendMessage, T objectToSend) where T : ServerObject
        {
            ConnectionInfo serverConnectionInfo;

            if (ip == null)
            {
                return;
            }
            try
            {
                serverConnectionInfo = new ConnectionInfo(ip, CommonInfo.ServerPort);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                //ShowMessage("Failed to parse the server IP and port. Please ensure it is correct and try again");
                return;
            }

            try
            {
                TCPConnection serverConnection = TCPConnection.GetConnection(serverConnectionInfo);
                serverConnection.SendObject(sendMessage, objectToSend.SerializeToString());
            }
            catch (CommsException e)
            {
                Console.WriteLine(e.ToString());
                /*AppendLineToChatHistory("Error: A communication error occurred while trying to send message to " + serverConnectionInfo + ". Please check settings and try again.");*/
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                /*AppendLineToChatHistory("Error: A general error occurred while trying to send message to " + serverConnectionInfo + ". Please check settings and try again.");*/
            }
        }
Пример #16
0
        protected void ReceiveRequestGroupList(PacketHeader header, Connection connection, int code)
        {
            // ########################################################################
            // This method requires authentication.
            // If user is not authorized then send UnAuthorized and end method.
            if (!Authorized(connection))
            {
                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    PacketName.ReUnauthorized.ToString(), 1);

                return;
            }
            // ########################################################################

            if (Administrator(connection))
            {
                List <Group> sendUserGroups = new List <Group>();

                List <Repository.Entities.Group> userGroupAccess = groupRepository.RetrieveAll();

                foreach (Repository.Entities.Group access in userGroupAccess)
                {
                    sendUserGroups.Add(new Group(access.id, access.name, access.description));
                }

                TCPConnection.GetConnection(connection.ConnectionInfo).
                SendObject(PacketName.ReUserGroupList.ToString(), new GroupList(sendUserGroups.ToArray()));
            }
        }
Пример #17
0
        public static bool StartClient(string Hostname, int Port, string Password)
        {
            try
            {
                logger.Info("Trying to connect to Server");
                _Password = Password;
                isServer  = false;

                IPAddress ipAddress = null;
                try
                {
                    ipAddress = IPAddress.Parse(Hostname);
                }
                catch (FormatException)
                {
                    // Improperly formed IP address.
                    // Try resolving as a domain.
                    ipAddress = Dns.GetHostEntry(Hostname).AddressList[0];
                }

                ConnectionInfo serverInfo = new ConnectionInfo(ipAddress.ToString(), Port);
                NetworkComms.AppendGlobalConnectionEstablishHandler(HandleNewConnection, false);
                NetworkComms.AppendGlobalIncomingPacketHandler <iRTVOMessage>("iRTVOMessage", HandleIncomingMessage);
                NetworkComms.AppendGlobalIncomingPacketHandler <object>("iRTVOAuthenticate", HandleAuthenticateRequest);
                NetworkComms.AppendGlobalConnectionCloseHandler(HandleConnectionClosed);
                TCPConnection.GetConnection(serverInfo, true);
            }
            catch (Exception ex)
            {
                logger.Error("Failed to connect to Server: {0}", ex.Message);
                return(false);
            }
            return(true);
        }
Пример #18
0
        // Methods
        #region FileSend
        void FileSend()
        {
            //This is our progress percent, between 0 and 1
            double progressPercentage = 0;

            //Initialise stream with 1MB
            byte[]           buffer         = new byte[1024 * 1024];
            ThreadSafeStream dataToSend     = new ThreadSafeStream(new System.IO.MemoryStream(buffer));
            long             totalBytesSent = 0;

            //We will send in chunks of 50KB
            int sendInChunksOfNBytes = 50 * 1024;

            //Get the connection to the target
            Connection connection = TCPConnection.GetConnection(new ConnectionInfo(this.serverIp, this.serverPort));

            do
            {
                //Determine the total number of bytes to send
                //We need to watch out for the end of the buffer when we send less than sendInChunksOfNBytes
                long bytesToSend = (buffer.Length - totalBytesSent > sendInChunksOfNBytes ? sendInChunksOfNBytes : buffer.Length - totalBytesSent);
                StreamSendWrapper streamWrapper = new StreamSendWrapper(dataToSend, totalBytesSent, bytesToSend);
                connection.SendObject("PartitionedSend", streamWrapper);
                totalBytesSent    += bytesToSend;
                progressPercentage = ((double)totalBytesSent / buffer.Length);
            }while (totalBytesSent < buffer.Length);
        }
        public void TestMethodNetworkAndTracker()
        {
            VotingsUser.Trackers      = CommonHelpers.GetLocalEndPoint(CommonHelpers.TrackerPort, true).Address.ToString();
            VotingsUser.PeerDiscovery = false;

            //создаем трекер
            var tr = new BlockChainVotingsTracker.Tracker();

            tr.Start();

            //добавляем пир в трекер
            var con  = TCPConnection.GetConnection(new ConnectionInfo(CommonHelpers.GetLocalEndPoint(10000, true)), false);
            var peer = new BlockChainVotingsTracker.Peer(con, tr.Peers, new System.Timers.Timer());

            peer.Status = BlockChainVotingsTracker.PeerStatus.Connected;
            tr.Peers.Add(peer);

            //создаем клиент и подключаемся
            var net = new Network();

            net.Connect();

            w(); w();

            Assert.IsTrue(net.Started == true);
            Assert.IsTrue(net.Trackers.Count == 1);
            Assert.IsTrue(net.Peers.Count == 1);

            //отключаемся
            net.Disconnect();
            w();
            Assert.IsTrue(net.Started == false);
            Assert.IsTrue(net.Trackers.Count == 0);
            Assert.IsTrue(net.Peers.Count == 0);
        }
Пример #20
0
        public static void RemoteExecute(this Node to, string code)
        {
            if (Node.This == to)
            {
                throw new InvalidOperationException("Can't send data to self.");
            }

            TCPConnection.GetConnection(new ConnectionInfo(to.IP, Ports.DiscoveryPort)).Execute(code);
        }
Пример #21
0
        private static void TellClientToUpdateUsers(UserInfo userInfo)
        {
            string serializedUser = userInfo.SerializeToString();

            foreach (ConnectionInfo info in NetworkComms.AllConnectionInfo())
            {
                TCPConnection.GetConnection(info).SendObject(Messages.UserUpdated, serializedUser);
            }
        }
Пример #22
0
        static void Main(string[] args)
        {
            string messageToSend = "This is the message to send";

            TCPConnection.GetConnection(new ConnectionInfo("127.0.0.1", 10000)).SendObject("Message", messageToSend);
            Console.WriteLine("Press any key to exit client.");
            Console.ReadKey(true);
            NetworkComms.Shutdown();
        }
Пример #23
0
        private static void TellClientToRemoveSneeze(SneezeRecord sneeze)
        {
            string serializedSneeze = sneeze.SerializeToString();

            foreach (ConnectionInfo info in NetworkComms.AllConnectionInfo())
            {
                TCPConnection.GetConnection(info).SendObject(Messages.SneezeRemoved, serializedSneeze);
            }
        }
Пример #24
0
        public void Send(Guid guid, PacketData packetData)
        {
            List <Connection> connections = NetworkComms.GetExistingConnection(guid, ConnectionType.TCP);

            foreach (Connection connection in connections)
            {
                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject("Custom", packetData.ToPacket());
            }
        }
 public NetworkManager(string serverIp, int serverPort, User user)
 {
     NetworkComms.AppendGlobalConnectionEstablishHandler(OnConnectionEtablished);
     NetworkComms.AppendGlobalConnectionCloseHandler(OnConnectionClosed);
     addPacketHandlers();
     ServerPort = serverPort;
     _user      = user;
     ServerIp   = serverIp;
     Server     = TCPConnection.GetConnection(new ConnectionInfo(ServerIp, ServerPort));
 }
Пример #26
0
        /// <summary>
        /// Send our message.
        /// </summary>
        private void SendMessage()
        {
            //If we have tried to send a zero length string we just return
            if (messageText.Text.Trim() == "")
            {
                return;
            }

            //We may or may not have entered some server connection information
            ConnectionInfo serverConnectionInfo = null;

            if (serverIP.Text != "")
            {
                try { serverConnectionInfo = new ConnectionInfo(serverIP.Text.Trim(), int.Parse(serverPort.Text)); }
                catch (Exception)
                {
                    MessageBox.Show("Failed to parse the server IP and port. Please ensure it is correct and try again", "Server IP & Port Parse Error", MessageBoxButton.OK);
                    return;
                }
            }

            //We wrap everything we want to send in the ChatMessage class we created
            ChatMessage messageToSend = new ChatMessage(NetworkComms.NetworkIdentifier, localName.Text, messageText.Text, messageSendIndex++);

            //We add our own message to the message history in-case it gets relayed back to us
            lock (lastPeerMessageDict) lastPeerMessageDict[NetworkComms.NetworkIdentifier] = messageToSend;

            //We write our own message to the chatBox
            AppendLineToChatBox(messageToSend.SourceName + " - " + messageToSend.Message);

            //We refresh the MessagesFrom box so that it includes our own name
            RefreshMessagesFromBox();

            //We clear the text within the messageText box.
            this.messageText.Text = "";

            //If we provided server information we send to the server first
            if (serverConnectionInfo != null)
            {
                //We perform the send within a try catch to ensure the application continues to run if there is a problem.
                try { TCPConnection.GetConnection(serverConnectionInfo).SendObject("ChatMessage", messageToSend); }
                catch (CommsException) { MessageBox.Show("A CommsException occurred while trying to send message to " + serverConnectionInfo, "CommsException", MessageBoxButton.OK); }
            }

            //If we have any other connections we now send the message to those as well
            //This ensures that if we are the server everyone who is connected to us gets our message
            var otherConnectionInfos = (from current in NetworkComms.AllConnectionInfo() where current != serverConnectionInfo select current).ToArray();

            foreach (ConnectionInfo info in otherConnectionInfos)
            {
                //We perform the send within a try catch to ensure the application continues to run if there is a problem.
                try { TCPConnection.GetConnection(info).SendObject("ChatMessage", messageToSend); }
                catch (CommsException) { MessageBox.Show("A CommsException occurred while trying to send message to " + info, "CommsException", MessageBoxButton.OK); }
            }
        }
Пример #27
0
        protected void ReceiveRequestUserAppList(PacketHeader header, Connection connection, int code)
        {
            // ########################################################################
            // This method requires authentication.
            // If user is not authorized then send UnAuthorized and end method.
            if (!accountManager.Authorized(connection))
            {
                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    PacketName.ReUnauthorized.ToString(), 1);

                return;
            }
            // ########################################################################

            long accountId = accountManager.AuthorizedAccountId(connection);

            if (accountId != -1)
            {
                List <ModuleInfo> moduleInfoList = new List <ModuleInfo>();

                List <Repository.Entities.Group> userGroupAccess = groupRepository.RetrieveAccountAccess(accountId);

                foreach (Module service in moduleRepository.RetrieveEnabledApps())
                {
                    List <Repository.Entities.Group> appGroupAccess = groupRepository.RetrieveAppAccess(service.id);

                    bool foundGroupInCommon = false;
                    foreach (Repository.Entities.Group appGroup in appGroupAccess)
                    {
                        // One of the groups in appGroupAccess needs to exist in userGroupAccess.

                        foreach (Repository.Entities.Group userGroup in userGroupAccess)
                        {
                            if (appGroup.id == userGroup.id)
                            {
                                foundGroupInCommon = true;
                                break;
                            }
                        }
                    }

                    if (foundGroupInCommon)
                    {
                        moduleInfoList.Add(new ModuleInfo(service.id, service.type, service.name, service.version, service.path, service.enabled));
                    }
                }

                // groupRepository

                ModuleList moduleList = new ModuleList(moduleInfoList.ToArray());

                TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(
                    Networking.Data.PacketName.ReModuleList.ToString(), moduleList);
            }
        }
Пример #28
0
 public void SendPacket(Connection connection, string packetType, object packetData)
 {
     try
     {
         TCPConnection.GetConnection(connection.ConnectionInfo).SendObject(packetType, packetData);
     }
     catch
     {
         HandleConnectionClosed(connection);
     }
 }
Пример #29
0
 public void Send(PacketData packetData)
 {
     try
     {
         TCPConnection.GetConnection(connectionInfo).SendObject("Custom", packetData.ToPacket());
     }
     catch
     {
         InvokeDisconnect();
     }
 }
Пример #30
0
 public void Send(string name, object obj)
 {
     try
     {
         TCPConnection.GetConnection(connectionInfo).SendObject(name, obj);
     }
     catch
     {
         InvokeDisconnect();
     }
 }