/// <summary> /// 创建UploadItem. /// </summary> /// <returns>UploadItem.</returns> /// <param name="iTargetId">目标ID.</param> /// <param name="iBundleType">Bundle类型.</param> /// <param name="iFileType">文件类型.</param> private UploadItem CreateUploadItem( string iTargetId, TBundleType iBundleType, TUploadFileType iFileType) { UploadItem objRet = new UploadItem(); if (objRet != null) { objRet.No = this.GetBundleNo(); objRet.ID = iTargetId; objRet.BundleType = iBundleType; objRet.FileType = iFileType; objRet.Uploaded = false; this.Targets.Add(objRet); } return(objRet); }
/// <summary> /// 更新&生成上传列表信息. /// </summary> /// <param name="iBundleType">Bundle Type.</param> /// <param name="iHashCodes">HashCode列表(Unity3d打包生成).</param> public void UpdateUploadList(TBundleType iBundleType, Dictionary <string, string> iHashCodes = null) { UploadList list = UploadList.GetInstance(); if (list == null) { return; } list.AppVersion = BuildInfo.GetInstance().BuildVersion; list.CenterVersion = BuildInfo.GetInstance().CenterVersion; // MainManifest if (TBundleType.Normal == iBundleType) { list.AddMainManifestAssetsTarget(); } // 遍历Bundles foreach (BundleMap loop in this.Maps) { if (loop.Type != iBundleType) { continue; } string hashCode = null; if (iHashCodes != null) { hashCode = this.GetHashCodeOfBundle(iHashCodes, loop.ID); } // Bundle list.AddTarget(loop, TUploadFileType.Bundle, hashCode); if ((true == list.ManifestUpload) && (TBundleType.Scene != loop.Type)) { // Manifest(Normal) list.AddTarget(loop, TUploadFileType.NormalManifest); } } }