Пример #1
0
        public bool WriteAnir(Palette pal, string strExportPath, string strAnimName)
        {
            Color      clrTransparent = Color.FromArgb(0xff, 0, 0xff);
            SolidBrush brTransparent  = new SolidBrush(clrTransparent);

            ASCIIEncoding enc = new ASCIIEncoding();

            FileStream   stm  = new FileStream(strExportPath + Path.DirectorySeparatorChar + strAnimName + ".anir", FileMode.Create, FileAccess.Write);
            BinaryWriter stmw = new BinaryWriter(stm);

            // Count the number of Strips

            ushort cstpd = (ushort)StripSet.Count;

            // Write AnimationFileHeader.cstpd

            stmw.Write(Misc.SwapUShort(cstpd));

            // Write array of offsets to StripDatas (AnimationFileHeader.aoffStpd)

            ushort    offStpd = (ushort)(2 + (2 * cstpd));
            ArrayList albm    = new ArrayList();

            foreach (Strip stp in StripSet)
            {
                stmw.Write(Misc.SwapUShort(offStpd));

                // Advance offset to where the next StripData will be

                offStpd += (ushort)((26 + 1 + 1 + 2) /* sizeof(StripData) - sizeof(FrameData) */ +
                                    ((1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1) /* sizeof(FrameData) */ * stp.Count));

                // Force word alignment of StripDatas

                if ((offStpd & 1) == 1)
                {
                    offStpd++;
                }
            }

            // Write array of StripDatas

            foreach (Strip stp in StripSet)
            {
                // Write StripData.Name

                byte[] abT = new byte[26];
                enc.GetBytes(stp.Name, 0, Math.Min(stp.Name.Length, 25), abT, 0);
                abT[25] = 0;
                stmw.Write(abT);

                // Write StripData.cHold

                stmw.Write((byte)stp.DefHoldCount);

                // Write StripData.bfFlags

                stmw.Write((byte)0);

                // Write StripData.cfrmd

                ushort cfrmd = (ushort)stp.Count;
                stmw.Write(Misc.SwapUShort(cfrmd));

                // Write array of FrameDatas

                foreach (Frame fr in stp)
                {
                    // Add the Frame's Bitmap for output

                    int    ibm = -1;
                    Bitmap bm;
                    if (fr.BitmapPlacers.Count > 0)
                    {
                        bm  = fr.BitmapPlacers[0].XBitmap.Bitmap;
                        ibm = albm.IndexOf(bm);
                        if (ibm == -1)
                        {
                            ibm = albm.Add(bm);
                        }
                    }

                    // Write FrameData.ibm (the index of the Bitmap as it will be in the Bitmap array)

                    stmw.Write((byte)ibm);

                    ibm = -1;
                    if (fr.BitmapPlacers.Count > 1)
                    {
                        // Add the Frame's Bitmap for output

                        bm  = fr.BitmapPlacers[1].XBitmap.Bitmap;
                        ibm = albm.IndexOf(bm);
                        if (ibm == -1)
                        {
                            ibm = albm.Add(bm);
                        }
                    }

                    // Write FrameData.ibm2 (the index of the Bitmap as it will be in the Bitmap array)

                    stmw.Write((byte)ibm);

                    // Write FrameData.cHold

                    stmw.Write((byte)fr.HoldCount);

                    // Write FrameData.xOrigin, FrameData.yOrigin

                    if (fr.BitmapPlacers.Count > 0)
                    {
                        stmw.Write((byte)fr.BitmapPlacers[0].X);
                        stmw.Write((byte)fr.BitmapPlacers[0].Y);
                    }
                    else
                    {
                        stmw.Write((byte)0);
                        stmw.Write((byte)0);
                    }

                    if (fr.BitmapPlacers.Count > 1)
                    {
                        stmw.Write((byte)fr.BitmapPlacers[1].X);
                        stmw.Write((byte)fr.BitmapPlacers[1].Y);
                    }
                    else
                    {
                        stmw.Write((byte)0);
                        stmw.Write((byte)0);
                    }

                    // Write FrameData.bCustomData1, FrameData.bCustomData2

                    stmw.Write((byte)fr.SpecialPoint.X);
                    stmw.Write((byte)fr.SpecialPoint.Y);

#if false
                    // Write FrameData.bCustomData3

                    stmw.Write((byte)0);
#endif
                }

                // Force word alignment of StripDatas given that FrameDatas are an odd
                // number of bytes long and there may be an odd number of frames.

                if ((cfrmd & 1) == 1)
                {
                    stmw.Write((byte)0);
                }
            }

            stmw.Close();

            // Write out .tbm

            if (albm.Count != 0)
            {
                string strFileName = strExportPath + Path.DirectorySeparatorChar + strAnimName + ".tbm";
//				if (gfSuperVerbose)
//					Console.WriteLine("Crunching and writing " + strFileName);
                TBitmap.Save((Bitmap[])albm.ToArray(typeof(Bitmap)), pal, strFileName);
            }

            return(true);
        }
Пример #2
0
        // Write the .anir file and .bmps or .tbms, depending on fCrunch

        public static bool Export(AnimSet anis, string strExportPath, Palette pal, bool fCrunch, bool fValidateColors)
        {
            Color      clrTransparent = Color.FromArgb(0xff, 0, 0xff);
            SolidBrush brTransparent  = new SolidBrush(clrTransparent);

            if (strExportPath == null)
            {
                strExportPath = ".";
            }

            ASCIIEncoding enc = new ASCIIEncoding();

            FileStream   stm  = new FileStream(strExportPath + @"\" + anis.Name + ".anir", FileMode.Create, FileAccess.Write);
            BinaryWriter stmw = new BinaryWriter(stm);

            // Count the number of FrameSets (aka Strips)

            ushort cstpd = 0;

            foreach (DictionaryEntry deAnimSet in anis.Items)
            {
                Anim ani = (Anim)deAnimSet.Value;
                cstpd += (ushort)ani.Items.Count;
            }

            // Write AnimationFileHeader.cstpd

            stmw.Write(Misc.SwapUShort(cstpd));

            // Write array of offsets to StripDatas (AnimationFileHeader.aoffStpd)

            ushort    offStpd = (ushort)(2 + (2 * cstpd));
            byte      ibm     = 0;
            ArrayList albm    = new ArrayList();

            foreach (DictionaryEntry deAnimSet in anis.Items)
            {
                Anim ani = (Anim)deAnimSet.Value;
                foreach (DictionaryEntry deAnim in ani.Items)
                {
                    FrameSet frms = (FrameSet)deAnim.Value;
                    stmw.Write(Misc.SwapUShort(offStpd));

                    // Advance offset to where the next StripData will be

                    offStpd += (ushort)((26 + 1 + 1 + 2) /* sizeof(StripData) - sizeof(FrameData) */ +
                                        ((1 + 1 + 1 + 1 + 1 + 1) /* sizeof(FrameData) */ * frms.Count));
                }
            }

            // Write array of StripDatas

            foreach (DictionaryEntry deAnimSet in anis.Items)
            {
                Anim ani = (Anim)deAnimSet.Value;
                foreach (DictionaryEntry deAnim in ani.Items)
                {
                    FrameSet frms = (FrameSet)deAnim.Value;

                    // Write StripData.Name

                    string strName = ani.Name + " " + frms.Name;
                    byte[] abT     = new byte[26];
                    enc.GetBytes(strName, 0, Math.Min(strName.Length, 25), abT, 0);
                    abT[25] = 0;
                    stmw.Write(abT);

                    // Write StripData.cDelay

                    stmw.Write((byte)0);

                    // Write StripData.bfFlags

                    stmw.Write((byte)0);

                    // Write StripData.cfrmd

                    ushort cfrmd = (ushort)frms.Count;
                    stmw.Write(Misc.SwapUShort(cfrmd));

                    // Write array of FrameDatas

                    foreach (Frame frm in frms)
                    {
                        // Write FrameData.ibm (the index of the Bitmap as it will be in the Bitmap array)

                        stmw.Write((byte)ibm);
                        ibm++;

                        // Add the Frame's Bitmap for output

                        Bitmap bm = frm.Bitmap;
                        if (fCrunch)
                        {
                            albm.Add(bm);
                        }
                        else
                        {
                            // If not crunching then we need to go through some special work to preserve
                            // the origin point. Since the origin point is determined by finding the center
                            // of the imported bitmap we preserve it at export by creating a new bitmap
                            // sized so that he origin will be in its center.


                            // The '+2' at the end gives us a pixel of transparent space padding the left
                            // and right sides of the bitmap. We don't require this for any particular
                            // reason but it comes in handy.

                            int cxNew = (Math.Max(frm.OriginX, bm.Width - frm.OriginX) * 2) + 2;

                            // The '+2' at the end is to ensure a single blank scanline at the top
                            // which Import relies on to determine the transparent color.

                            int cyNew = (Math.Max(frm.OriginY, bm.Height - frm.OriginY) * 2) + 2;

                            using (Bitmap bmNew = new Bitmap(cxNew, cyNew, bm.PixelFormat)) {
                                using (Graphics g = Graphics.FromImage(bmNew)) {
                                    g.FillRectangle(brTransparent, 0, 0, cxNew, cyNew);
                                    g.DrawImage(bm, cxNew / 2 - frm.OriginX, cyNew / 2 - frm.OriginY);
                                }
                                strName = anis.Name + "_" + ani.Name + "_" + frms.Name + "_" + frm.Index.ToString();
                                bmNew.Save(strExportPath + @"\" + strName + ".png", ImageFormat.Png);
                            }
                        }

                        // Write FrameData.xOrigin, FrameData.yOrigin

                        stmw.Write((byte)frm.OriginX);
                        stmw.Write((byte)frm.OriginY);

                        // Write FrameData.bCustomData1, FrameData.bCustomData2, FrameData.bCustomData3

                        stmw.Write((byte)0);
                        stmw.Write((byte)0);
                        stmw.Write((byte)0);
                    }
                }
            }

            stmw.Close();

            // Write out .tbm

            if (albm.Count != 0)
            {
                string strFileName = strExportPath + @"\" + anis.Name + ".tbm";
                if (gfSuperVerbose)
                {
                    Console.WriteLine("Crunching and writing " + strFileName);
                }
                TBitmap.Save((Bitmap[])albm.ToArray(typeof(Bitmap)), pal, strFileName);
            }

            return(true);
        }
Пример #3
0
        static void Main(string[] astr)
        {
            // Special cases
            if (astr.Length == 0)
            {
                Usage();
                return;
            }

            bool   fRaw        = false;
            bool   fFont       = false;
            double nScale      = 1.0;
            bool   fSaveScaled = false;

            int istr = 0;

            for (; istr < astr.Length; istr++)
            {
                if (astr[istr][0] != '-')
                {
                    break;
                }
                switch (astr[istr])
                {
                case "-raw":
                    fRaw = true;
                    break;

                case "-font":
                    fFont = true;
                    break;

                case "-scale":
                    istr++;
                    nScale = double.Parse(astr[istr]);
                    break;

                case "-savescaled":
                    fSaveScaled = true;
                    break;
                }
            }

            // Params: palette outputdir filespecs
            // Get palette
            Palette pal = new Palette(astr[istr++]);

            // Get directory
            string strDir = astr[istr++];

            // Expand filespecs
            ArrayList alsFiles = new ArrayList();

            for (; istr < astr.Length; istr++)
            {
                string strFileT = Path.GetFileName(astr[istr]);
                string strDirT  = Path.GetDirectoryName(astr[istr]);
                if (strDirT == "")
                {
                    strDirT = ".";
                }
                string[] astrFiles = Directory.GetFiles(strDirT, strFileT);
                alsFiles.AddRange(astrFiles);
            }

            // Output
            if (fFont)
            {
                foreach (string strFile in alsFiles)
                {
                    string strFileFnt   = strDir + Path.DirectorySeparatorChar + Path.GetFileName(strFile.Substring(0, strFile.Length - 4) + ".fnt");
                    string strFileAscii = Path.GetDirectoryName(strFile) + Path.DirectorySeparatorChar + Path.GetFileName(strFile.Substring(0, strFile.Length - 4) + ".txt");
                    Console.WriteLine(strFile + " -> " + strFileFnt);
                    TBitmap.SaveFont(strFile, pal, strFileAscii, strFileFnt);
                }
            }
            else
            {
                if (fRaw)
                {
                    foreach (string strFile in alsFiles)
                    {
                        string strFileRaw = strDir + Path.DirectorySeparatorChar + Path.GetFileName(strFile.Substring(0, strFile.Length - 4) + ".rbm");
                        BitmapRaw.Save(strFile, pal, strFileRaw);
                    }
                }
                else
                {
                    foreach (string strFile in alsFiles)
                    {
                        string strFileTbm = strDir + Path.DirectorySeparatorChar + Path.GetFileName(strFile.Substring(0, strFile.Length - 4) + ".tbm");
                        Console.WriteLine(strFile + " -> " + strFileTbm);
                        Bitmap[] abm = new Bitmap[1];
                        abm[0] = new Bitmap(strFile);
                        if (nScale != 1.0)
                        {
                            abm[0] = TBitmapTools.ScaleBitmap(abm[0], nScale, pal);
                        }
                        if (fSaveScaled)
                        {
                            abm[0].Save(Path.Combine(strDir, Path.GetFileName(strFile)), ImageFormat.Bmp);
                        }
                        else
                        {
                            TBitmap.Save(abm, pal, strFileTbm);
                        }
                    }
                }
            }
        }