Пример #1
0
    public virtual void Play()
    {
        print(gameObject.name + " play");

        if (!transform.parent)
        {
            return;
        }

        TBNode parent = transform.parent.GetComponent <TBNode>();

        if (!parent)
        {
            return;
        }

        if (parent.root)
        {
            root = parent.root;
        }
        else
        {
            root = parent;
        }
    }
Пример #2
0
    public override void Play()
    {
        base.Play();

        if (nodes.Count == 0)
        {
            foreach (Transform child in transform)
            {
                TBNode node = child.GetComponent <TBNode>();
                if (node)
                {
                    nodes.Add(node);
                }
            }
        }

        checkList = new List <bool>();

        foreach (TBNode node in nodes)
        {
            checkList.Add(false);
        }
    }