public override GvrControllerButton[] GetFingerButtons(TBInput.Finger finger) { switch (finger) { case TBInput.Finger.Thumb: return(new GvrControllerButton[] { GvrControllerButton.TouchPadButton }); default: return(null); } }
public override OVRInput.RawButton[] GetFingerButtons(TBInput.Finger finger) { switch (finger) { case TBInput.Finger.Thumb: return(new OVRInput.RawButton[] { OVRInput.RawButton.RThumbstick }); case TBInput.Finger.Index: return(new OVRInput.RawButton[] { OVRInput.RawButton.RIndexTrigger }); default: return(null); } }
public override EVRButtonId[] GetFingerButtons(TBInput.Finger finger) { switch (finger) { case TBInput.Finger.Thumb: return(new EVRButtonId[] { EVRButtonId.k_EButton_SteamVR_Touchpad }); case TBInput.Finger.Index: return(new EVRButtonId[] { EVRButtonId.k_EButton_SteamVR_Trigger }); default: return(null); } }
public virtual bool SupportsFinger(TBInput.Finger finger, TBInput.Controller controller) { if (controller == TBInput.Controller.Active) { controller = GetActiveController(); } if (GetControllerForType(controller).GetFingerButtons(finger) == null) { return(false); } else { return(true); } }
public override TBWindowsMRInput.Button[] GetFingerButtons(TBInput.Finger finger) { switch (finger) { case TBInput.Finger.Thumb: return(new TBWindowsMRInput.Button[] { TBWindowsMRInput.Button.Touchpad }); case TBInput.Finger.Index: return(new TBWindowsMRInput.Button[] { TBWindowsMRInput.Button.SelectTrigger }); case TBInput.Finger.Grip: return(new TBWindowsMRInput.Button[] { TBWindowsMRInput.Button.Grip }); default: return(null); } }
public virtual float GetFinger(TBInput.Finger finger, TBInput.Controller controller) { if (controller == TBInput.Controller.Active) { controller = GetActiveController(); } _fingerButtons = GetControllerForType(controller).GetFingerButtons(finger); if (_fingerButtons == null) { return(0); } float biggestAmount = 0; for (int i = 0; i < _fingerButtons.Length; i++) { float amount = ResolveAxis1D(_fingerButtons[i], controller); if (amount < 0.1f) { if (ResolveButton(_fingerButtons[i], controller)) { amount = 1; } else if (ResolveTouch(_fingerButtons[i], controller)) { amount = 0.1f; } else { amount = 0; } } if (amount > biggestAmount) { biggestAmount = amount; } } return(biggestAmount); }
public virtual T[] GetFingerButtons(TBInput.Finger finger) { return(null); }