Пример #1
0
    // Update is called once per frame
    void Update()
    {
        switch (tapStatus)
        {
        case TAP_STATUS.UP:
            if (Input.touchCount > 0)
            {
                Touch touch = Input.GetTouch(0);
                if (touch.fingerId == 0)
                {
                    Rect rect    = new Rect(x, y, w, h);
                    bool contain = rect.Contains(touch.position);

                    if (contain)
                    {
                        tapStatusNext = TAP_STATUS.TAP;
                    }
                    else
                    {
                        tapStatusNext = TAP_STATUS.DOWN;
                    }
                }
            }

            break;

        case TAP_STATUS.TAP:

            if (Input.touchCount == 0 || foundFingerId() == false)
            {
                tapStatusNext = TAP_STATUS.END;
            }
            else
            {
                Touch touch   = Input.GetTouch(0);
                Rect  rect    = new Rect(x, y, w, h);
                bool  contain = rect.Contains(touch.position);

                if (contain == false)
                {
                    tapStatusNext = TAP_STATUS.CANCEL;
                }
            }

            break;

        case TAP_STATUS.DOWN:
        case TAP_STATUS.CANCEL:

            if (Input.touchCount == 0 || foundFingerId() == false)
            {
                tapStatusNext = TAP_STATUS.UP;
            }

            break;

        case TAP_STATUS.END:

            tapStatusNext = TAP_STATUS.UP;

            break;
        }

        while (tapStatusNext != TAP_STATUS.NONE)
        {
            tapStatus     = tapStatusNext;
            tapStatusNext = TAP_STATUS.NONE;

            switch (tapStatus)
            {
            case TAP_STATUS.TAP:
                callbackFunction();
                break;

            case TAP_STATUS.DOWN:

                break;

            case TAP_STATUS.END:



                break;

            case TAP_STATUS.CANCEL:

                break;
            }
        }
    }
Пример #2
0
    void Update()
    {
        switch (tapStatus)
        {
        case TAP_STATUS.UP:

            if (Input.GetMouseButtonDown(0))
            {
                // マウスの座標はスクリーン座標で Unityのオブジェクトはワールド座標なので変換する
                Vector2 position = Input.mousePosition;
                Vector2 screenToWorldPointPosition = Camera.main.ScreenToWorldPoint(position);
                // 対象のキャンバスがCanvas Scalerのため拡大率が変わっているため、取得した座標を拡大する
                screenToWorldPointPosition *= 1f / GameObject.Find("Canvas").transform.localScale.x;
                Rect rect    = new Rect(x, y, w, h);
                bool contain = rect.Contains(screenToWorldPointPosition);
                // Debug.Log(screenToWorldPointPosition);

                if (contain)
                {
                    tapStatusNext = TAP_STATUS.Began;
                }
            }

            break;

        case TAP_STATUS.Began:

            if (Input.GetMouseButtonUp(0))
            {
                tapStatusNext = TAP_STATUS.Ended;
            }
            break;

        case TAP_STATUS.Ended:

            tapStatusNext = TAP_STATUS.UP;

            break;
        }

        while (tapStatusNext != TAP_STATUS.NONE)
        {
            tapStatus     = tapStatusNext;
            tapStatusNext = TAP_STATUS.NONE;

            switch (tapStatus)
            {
            case TAP_STATUS.Began:

                break;

            case TAP_STATUS.Ended:

                tap = true;

                break;
            }
        }



        if (m_textController.IsCompleteDisplayText)
        {
            soul.SetActive(true);
            if (m_currentLine < m_scenarios.Length)
            {
                if (!m_isCallPreload)
                {
                    m_commandController.PreScenario(m_scenarios[m_currentLine]);
                    m_isCallPreload = true;
                }

                if (tap)
                {
                    tap = false;
                    RequestNextLine();
                }
            }
        }
        else
        {
            if (tap)
            {
                tap = false;
                m_textController.ForceCompleteDisplayText();
            }
        }
    }