Пример #1
0
//	public void UnloadAssets () {
//		Resources.UnloadUnusedAssets ();
//	}

    public void ShowDetail()
    {
//		int id = SelectingCard.ID;
//		CardData cd = DataManager.Instance.box.Find (x => x.ID == id);
        CardParam cp = GetBoxCardParam(SelectingCard.ID);

        detailScript.Show(cp);
        if (cp.Count >= SystemScript.needPoint(cp))
        {
            //強化可能
            boxObjs.LevelUpText.text = "<color=#00ff00>レベルアップ</color>";
        }
        else
        {
            //強化不可
            boxObjs.LevelUpText.text = "<color=#cccccc>レベルアップ</color>";
        }
        boxObjs.LevelUpText.text += string.Format("\n<size=18>{0}/{1}</size>", cp.Count, SystemScript.needPoint(cp));

        //無効化
        if (!DataManager.Instance.LVSystem)
        {
            boxObjs.LevelUpText.text = "";
        }
    }
Пример #2
0
        public static void LevelUp(int id)
        {
            var      boxDat = DataManager.Instance.box;
            int      cdnum  = boxDat.FindIndex(x => x.ID == id);
            CardData cd     = boxDat [cdnum];

            int useCount = SystemScript.needPoint(new CardParam().Set(cd));

            if (useCount <= cd.Count)
            {
                cd.Count -= useCount;
                cd.LV++;
            }
            DataManager.Instance.box [cdnum] = cd;
        }
Пример #3
0
    public void LvUpNotify()
    {
        //無効化
        if (!DataManager.Instance.LVSystem)
        {
            return;
        }

        CardParam cp = GetBoxCardParam(SelectingCard.ID);

        if (cp.Count >= SystemScript.needPoint(cp))
        {
            AlertView.Make(0, "強化", string.Format(cp.Name + "\nLV.{0} → LV.{1}", cp.LV, cp.LV + 1), new string[] { "OK", "Camcel" }, gameObject, 1);
        }
//		AlertView.Make (0,"強化","カードを強化しますか",new string[]{"OK"}, gameObject,2);
    }