public static void NewScene(GameServices gs, string name, out Scene scene, out SystemReferences sys) { scene = new Scene(gs, name); sys = new SystemReferences(gs, scene); SceneFactory.gs = gs; SceneFactory.scene = scene; }
public override void Execute() { // System.Diagnostics.Debugger.Launch(); var systemReferences = new SystemReferences(this); new PropertyAccessorWeaver(this, systemReferences).Execute(); new BackingFieldAccessWeaver(ModuleDefinition, this).Execute(); CleanReferences(); }